/* Copyright 2015, 2016 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ 'use strict'; var React = require("react"); var ReactDOM = require("react-dom"); var GeminiScrollbar = require('react-gemini-scrollbar'); var MatrixClientPeg = require("../../../MatrixClientPeg"); var CallHandler = require('../../../CallHandler'); var RoomListSorter = require("../../../RoomListSorter"); var dis = require("../../../dispatcher"); var sdk = require('../../../index'); var rate_limited_func = require('../../../ratelimitedfunc'); var Rooms = require('../../../Rooms'); import DMRoomMap from '../../../utils/DMRoomMap'; var Receipt = require('../../../utils/Receipt'); var constantTimeDispatcher = require('../../../ConstantTimeDispatcher'); var HIDE_CONFERENCE_CHANS = true; module.exports = React.createClass({ displayName: 'RoomList', propTypes: { ConferenceHandler: React.PropTypes.any, collapsed: React.PropTypes.bool.isRequired, selectedRoom: React.PropTypes.string, searchFilter: React.PropTypes.string, }, shouldComponentUpdate: function(nextProps, nextState) { if (nextProps.collapsed !== this.props.collapsed) return true; if (nextProps.searchFilter !== this.props.searchFilter) return true; if (nextState.lists !== this.state.lists || nextState.isLoadingLeftRooms !== this.state.isLoadingLeftRooms || nextState.incomingCall !== this.state.incomingCall) return true; return false; }, getInitialState: function() { return { isLoadingLeftRooms: false, lists: {}, incomingCall: null, }; }, componentWillMount: function() { var cli = MatrixClientPeg.get(); cli.on("Room", this.onRoom); cli.on("deleteRoom", this.onDeleteRoom); cli.on("Room.timeline", this.onRoomTimeline); cli.on("Room.name", this.onRoomName); cli.on("Room.tags", this.onRoomTags); cli.on("Room.receipt", this.onRoomReceipt); cli.on("RoomState.members", this.onRoomStateMember); cli.on("RoomMember.name", this.onRoomMemberName); cli.on("accountData", this.onAccountData); // lookup for which lists a given roomId is currently in. this.listsForRoomId = {}; var s = this.getRoomLists(); this.setState(s); // order of the sublists //this.listOrder = []; // loop count to stop a stack overflow if the user keeps waggling the // mouse for >30s in a row, or if running under mocha this._delayedRefreshRoomListLoopCount = 0 }, componentDidMount: function() { this.dispatcherRef = dis.register(this.onAction); // Initialise the stickyHeaders when the component is created this._updateStickyHeaders(true); }, componentWillReceiveProps: function(nextProps) { // short-circuit react when the room changes // to avoid rerendering all the sublists everywhere if (nextProps.selectedRoom !== this.props.selectedRoom) { if (this.props.selectedRoom) { constantTimeDispatcher.dispatch( "RoomTile.select", this.props.selectedRoom, {} ); } constantTimeDispatcher.dispatch( "RoomTile.select", nextProps.selectedRoom, { selected: true } ); } }, componentDidUpdate: function(prevProps, prevState) { // Reinitialise the stickyHeaders when the component is updated this._updateStickyHeaders(true); this._repositionIncomingCallBox(undefined, false); }, onAction: function(payload) { switch (payload.action) { case 'view_tooltip': this.tooltip = payload.tooltip; break; case 'call_state': var call = CallHandler.getCall(payload.room_id); if (call && call.call_state === 'ringing') { this.setState({ incomingCall: call }); this._repositionIncomingCallBox(undefined, true); } else { this.setState({ incomingCall: null }); } break; case 'on_room_read': // poke the right RoomTile to refresh, using the constantTimeDispatcher // to avoid each and every RoomTile registering to the 'on_room_read' event // XXX: if we like the constantTimeDispatcher we might want to dispatch // directly from TimelinePanel rather than needlessly bouncing via here. constantTimeDispatcher.dispatch( "RoomTile.refresh", payload.room.roomId, {} ); // also have to poke the right list(s) var lists = this.listsForRoomId[payload.room.roomId]; if (lists) { lists.forEach(list=>{ constantTimeDispatcher.dispatch( "RoomSubList.refreshHeader", list, { room: payload.room } ); }); } break; } }, componentWillUnmount: function() { dis.unregister(this.dispatcherRef); if (MatrixClientPeg.get()) { MatrixClientPeg.get().removeListener("Room", this.onRoom); MatrixClientPeg.get().removeListener("deleteRoom", this.onDeleteRoom); MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline); MatrixClientPeg.get().removeListener("Room.name", this.onRoomName); MatrixClientPeg.get().removeListener("Room.tags", this.onRoomTags); MatrixClientPeg.get().removeListener("Room.receipt", this.onRoomReceipt); MatrixClientPeg.get().removeListener("RoomState.members", this.onRoomStateMember); MatrixClientPeg.get().removeListener("RoomMember.name", this.onRoomMemberName); MatrixClientPeg.get().removeListener("accountData", this.onAccountData); } // cancel any pending calls to the rate_limited_funcs this._delayedRefreshRoomList.cancelPendingCall(); }, onRoom: function(room) { // XXX: this happens rarely; ideally we should only update the correct // sublists when it does (e.g. via a constantTimeDispatch to the right sublist) this._delayedRefreshRoomList(); }, onDeleteRoom: function(roomId) { // XXX: this happens rarely; ideally we should only update the correct // sublists when it does (e.g. via a constantTimeDispatch to the right sublist) this._delayedRefreshRoomList(); }, onArchivedHeaderClick: function(isHidden, scrollToPosition) { if (!isHidden) { var self = this; this.setState({ isLoadingLeftRooms: true }); // Try scrolling to position this._updateStickyHeaders(true, scrollToPosition); // we don't care about the response since it comes down via "Room" // events. MatrixClientPeg.get().syncLeftRooms().catch(function(err) { console.error("Failed to sync left rooms: %s", err); console.error(err); }).finally(function() { self.setState({ isLoadingLeftRooms: false }); }); } }, _onMouseOver: function(ev) { this._lastMouseOverTs = Date.now(); }, onSubListHeaderClick: function(isHidden, scrollToPosition) { // The scroll area has expanded or contracted, so re-calculate sticky headers positions this._updateStickyHeaders(true, scrollToPosition); }, onRoomTimeline: function(ev, room, toStartOfTimeline, removed, data) { if (toStartOfTimeline) return; if (!room) return; if (data.timeline.getTimelineSet() !== room.getUnfilteredTimelineSet()) return; // rather than regenerate our full roomlists, which is very heavy, we poke the // correct sublists to just re-sort themselves. This isn't enormously reacty, // but is much faster than the default react reconciler, or having to do voodoo // with shouldComponentUpdate and a pleaseRefresh property or similar. var lists = this.listsForRoomId[room.roomId]; if (lists) { lists.forEach(list=>{ constantTimeDispatcher.dispatch("RoomSubList.sort", list, { room: room }); }); } // we have to explicitly hit the roomtile which just changed constantTimeDispatcher.dispatch( "RoomTile.refresh", room.roomId, {} ); }, onRoomReceipt: function(receiptEvent, room) { // because if we read a notification, it will affect notification count // only bother updating if there's a receipt from us if (Receipt.findReadReceiptFromUserId(receiptEvent, MatrixClientPeg.get().credentials.userId)) { var lists = this.listsForRoomId[room.roomId]; if (lists) { lists.forEach(list=>{ constantTimeDispatcher.dispatch( "RoomSubList.refreshHeader", list, { room: room } ); }); } // we have to explicitly hit the roomtile which just changed constantTimeDispatcher.dispatch( "RoomTile.refresh", room.roomId, {} ); } }, onRoomName: function(room) { constantTimeDispatcher.dispatch( "RoomTile.refresh", room.roomId, {} ); }, onRoomTags: function(event, room) { // XXX: this happens rarely; ideally we should only update the correct // sublists when it does (e.g. via a constantTimeDispatch to the right sublist) this._delayedRefreshRoomList(); }, onRoomStateMember: function(ev, state, member) { if (ev.getStateKey() === MatrixClientPeg.get().credentials.userId && ev.getPrevContent() && ev.getPrevContent().membership === "invite") { this._delayedRefreshRoomList(); } else { constantTimeDispatcher.dispatch( "RoomTile.refresh", member.roomId, {} ); } }, onRoomMemberName: function(ev, member) { constantTimeDispatcher.dispatch( "RoomTile.refresh", member.roomId, {} ); }, onAccountData: function(ev) { if (ev.getType() == 'm.direct') { // XXX: this happens rarely; ideally we should only update the correct // sublists when it does (e.g. via a constantTimeDispatch to the right sublist) this._delayedRefreshRoomList(); } else if (ev.getType() == 'm.push_rules') { this._delayedRefreshRoomList(); } }, _delayedRefreshRoomList: new rate_limited_func(function() { // if the mouse has been moving over the RoomList in the last 500ms // then delay the refresh further to avoid bouncing around under the // cursor if (Date.now() - this._lastMouseOverTs > 500 || this._delayedRefreshRoomListLoopCount > 60) { this.refreshRoomList(); this._delayedRefreshRoomListLoopCount = 0; } else { this._delayedRefreshRoomListLoopCount++; this._delayedRefreshRoomList(); } }, 500), refreshRoomList: function() { // console.log("DEBUG: Refresh room list delta=%s ms", // (!this._lastRefreshRoomListTs ? "-" : (Date.now() - this._lastRefreshRoomListTs)) // ); // TODO: ideally we'd calculate this once at start, and then maintain // any changes to it incrementally, updating the appropriate sublists // as needed. // Alternatively we'd do something magical with Immutable.js or similar. this.setState(this.getRoomLists()); // this._lastRefreshRoomListTs = Date.now(); }, getRoomLists: function() { var self = this; var s = { lists: {} }; s.lists["im.vector.fake.invite"] = []; s.lists["m.favourite"] = []; s.lists["im.vector.fake.recent"] = []; s.lists["im.vector.fake.direct"] = []; s.lists["m.lowpriority"] = []; s.lists["im.vector.fake.archived"] = []; this.listsForRoomId = {}; var otherTagNames = {}; const dmRoomMap = new DMRoomMap(MatrixClientPeg.get()); MatrixClientPeg.get().getRooms().forEach(function(room) { const me = room.getMember(MatrixClientPeg.get().credentials.userId); if (!me) return; // console.log("room = " + room.name + ", me.membership = " + me.membership + // ", sender = " + me.events.member.getSender() + // ", target = " + me.events.member.getStateKey() + // ", prevMembership = " + me.events.member.getPrevContent().membership); if (!self.listsForRoomId[room.roomId]) { self.listsForRoomId[room.roomId] = []; } if (me.membership == "invite") { self.listsForRoomId[room.roomId].push("im.vector.fake.invite"); s.lists["im.vector.fake.invite"].push(room); } else if (HIDE_CONFERENCE_CHANS && Rooms.isConfCallRoom(room, me, self.props.ConferenceHandler)) { // skip past this room & don't put it in any lists } else if (me.membership == "join" || me.membership === "ban" || (me.membership === "leave" && me.events.member.getSender() !== me.events.member.getStateKey())) { // Used to split rooms via tags var tagNames = Object.keys(room.tags); if (tagNames.length) { for (var i = 0; i < tagNames.length; i++) { var tagName = tagNames[i]; s.lists[tagName] = s.lists[tagName] || []; s.lists[tagName].push(room); self.listsForRoomId[room.roomId].push(tagName); otherTagNames[tagName] = 1; } } else if (dmRoomMap.getUserIdForRoomId(room.roomId)) { // "Direct Message" rooms (that we're still in and that aren't otherwise tagged) self.listsForRoomId[room.roomId].push("im.vector.fake.direct"); s.lists["im.vector.fake.direct"].push(room); } else { self.listsForRoomId[room.roomId].push("im.vector.fake.recent"); s.lists["im.vector.fake.recent"].push(room); } } else if (me.membership === "leave") { self.listsForRoomId[room.roomId].push("im.vector.fake.archived"); s.lists["im.vector.fake.archived"].push(room); } else { console.error("unrecognised membership: " + me.membership + " - this should never happen"); } }); if (s.lists["im.vector.fake.direct"].length == 0 && MatrixClientPeg.get().getAccountData('m.direct') === undefined && !MatrixClientPeg.get().isGuest()) { // scan through the 'recents' list for any rooms which look like DM rooms // and make them DM rooms const oldRecents = s.lists["im.vector.fake.recent"]; s.lists["im.vector.fake.recent"] = []; for (const room of oldRecents) { const me = room.getMember(MatrixClientPeg.get().credentials.userId); if (me && Rooms.looksLikeDirectMessageRoom(room, me)) { self.listsForRoomId[room.roomId].push("im.vector.fake.direct"); s.lists["im.vector.fake.direct"].push(room); } else { self.listsForRoomId[room.roomId].push("im.vector.fake.recent"); s.lists["im.vector.fake.recent"].push(room); } } // save these new guessed DM rooms into the account data const newMDirectEvent = {}; for (const room of s.lists["im.vector.fake.direct"]) { const me = room.getMember(MatrixClientPeg.get().credentials.userId); const otherPerson = Rooms.getOnlyOtherMember(room, me); if (!otherPerson) continue; const roomList = newMDirectEvent[otherPerson.userId] || []; roomList.push(room.roomId); newMDirectEvent[otherPerson.userId] = roomList; } console.warn("Resetting room DM state to be " + JSON.stringify(newMDirectEvent)); // if this fails, fine, we'll just do the same thing next time we get the room lists MatrixClientPeg.get().setAccountData('m.direct', newMDirectEvent).done(); } //console.log("calculated new roomLists; im.vector.fake.recent = " + s.lists["im.vector.fake.recent"]); // we actually apply the sorting to this when receiving the prop in RoomSubLists. // we'll need this when we get to iterating through lists programatically - e.g. ctrl-shift-up/down /* this.listOrder = [ "im.vector.fake.invite", "m.favourite", "im.vector.fake.recent", "im.vector.fake.direct", Object.keys(otherTagNames).filter(tagName=>{ return (!tagName.match(/^m\.(favourite|lowpriority)$/)); }).sort(), "m.lowpriority", "im.vector.fake.archived" ]; */ return s; }, _getScrollNode: function() { var panel = ReactDOM.findDOMNode(this); if (!panel) return null; if (panel.classList.contains('gm-prevented')) { return panel; } else { return panel.children[2]; // XXX: Fragile! } }, _whenScrolling: function(e) { this._hideTooltip(e); this._repositionIncomingCallBox(e, false); this._updateStickyHeaders(false); }, _hideTooltip: function(e) { // Hide tooltip when scrolling, as we'll no longer be over the one we were on if (this.tooltip && this.tooltip.style.display !== "none") { this.tooltip.style.display = "none"; } }, _repositionIncomingCallBox: function(e, firstTime) { var incomingCallBox = document.getElementById("incomingCallBox"); if (incomingCallBox && incomingCallBox.parentElement) { var scrollArea = this._getScrollNode(); // Use the offset of the top of the scroll area from the window // as this is used to calculate the CSS fixed top position for the stickies var scrollAreaOffset = scrollArea.getBoundingClientRect().top + window.pageYOffset; // Use the offset of the top of the component from the window // as this is used to calculate the CSS fixed top position for the stickies var scrollAreaHeight = ReactDOM.findDOMNode(this).getBoundingClientRect().height; var top = (incomingCallBox.parentElement.getBoundingClientRect().top + window.pageYOffset); // Make sure we don't go too far up, if the headers aren't sticky top = (top < scrollAreaOffset) ? scrollAreaOffset : top; // make sure we don't go too far down, if the headers aren't sticky var bottomMargin = scrollAreaOffset + (scrollAreaHeight - 45); top = (top > bottomMargin) ? bottomMargin : top; incomingCallBox.style.top = top + "px"; incomingCallBox.style.left = scrollArea.offsetLeft + scrollArea.offsetWidth + 12 + "px"; } }, // Doing the sticky headers as raw DOM, for speed, as it gets very stuttery if done // properly through React _initAndPositionStickyHeaders: function(initialise, scrollToPosition) { var scrollArea = this._getScrollNode(); // Use the offset of the top of the scroll area from the window // as this is used to calculate the CSS fixed top position for the stickies var scrollAreaOffset = scrollArea.getBoundingClientRect().top + window.pageYOffset; // Use the offset of the top of the componet from the window // as this is used to calculate the CSS fixed top position for the stickies var scrollAreaHeight = ReactDOM.findDOMNode(this).getBoundingClientRect().height; if (initialise) { // Get a collection of sticky header containers references this.stickies = document.getElementsByClassName("mx_RoomSubList_labelContainer"); if (!this.stickies.length) return; // Make sure there is sufficient space to do sticky headers: 120px plus all the sticky headers this.scrollAreaSufficient = (120 + (this.stickies[0].getBoundingClientRect().height * this.stickies.length)) < scrollAreaHeight; // Initialise the sticky headers if (typeof this.stickies === "object" && this.stickies.length > 0) { // Initialise the sticky headers Array.prototype.forEach.call(this.stickies, function(sticky, i) { // Save the positions of all the stickies within scroll area. // These positions are relative to the LHS Panel top sticky.dataset.originalPosition = sticky.offsetTop - scrollArea.offsetTop; // Save and set the sticky heights var originalHeight = sticky.getBoundingClientRect().height; sticky.dataset.originalHeight = originalHeight; sticky.style.height = originalHeight; return sticky; }); } } var self = this; var scrollStuckOffset = 0; // Scroll to the passed in position, i.e. a header was clicked and in a scroll to state // rather than a collapsable one (see RoomSubList.isCollapsableOnClick method for details) if (scrollToPosition !== undefined) { scrollArea.scrollTop = scrollToPosition; } // Stick headers to top and bottom, or free them Array.prototype.forEach.call(this.stickies, function(sticky, i, stickyWrappers) { var stickyPosition = sticky.dataset.originalPosition; var stickyHeight = sticky.dataset.originalHeight; var stickyHeader = sticky.childNodes[0]; var topStuckHeight = stickyHeight * i; var bottomStuckHeight = stickyHeight * (stickyWrappers.length - i); if (self.scrollAreaSufficient && stickyPosition < (scrollArea.scrollTop + topStuckHeight)) { // Top stickies sticky.dataset.stuck = "top"; stickyHeader.classList.add("mx_RoomSubList_fixed"); stickyHeader.style.top = scrollAreaOffset + topStuckHeight + "px"; // If stuck at top adjust the scroll back down to take account of all the stuck headers if (scrollToPosition !== undefined && stickyPosition === scrollToPosition) { scrollStuckOffset = topStuckHeight; } } else if (self.scrollAreaSufficient && stickyPosition > ((scrollArea.scrollTop + scrollAreaHeight) - bottomStuckHeight)) { /// Bottom stickies sticky.dataset.stuck = "bottom"; stickyHeader.classList.add("mx_RoomSubList_fixed"); stickyHeader.style.top = (scrollAreaOffset + scrollAreaHeight) - bottomStuckHeight + "px"; } else { // Not sticky sticky.dataset.stuck = "none"; stickyHeader.classList.remove("mx_RoomSubList_fixed"); stickyHeader.style.top = null; } }); // Adjust the scroll to take account of top stuck headers if (scrollToPosition !== undefined) { scrollArea.scrollTop -= scrollStuckOffset; } }, _updateStickyHeaders: function(initialise, scrollToPosition) { var self = this; if (initialise) { // Useing setTimeout to ensure that the code is run after the painting // of the newly rendered object as using requestAnimationFrame caused // artefacts to appear on screen briefly window.setTimeout(function() { self._initAndPositionStickyHeaders(initialise, scrollToPosition); }); } else { this._initAndPositionStickyHeaders(initialise, scrollToPosition); } }, onShowMoreRooms: function() { // kick gemini in the balls to get it to wake up // XXX: uuuuuuugh. this.refs.gemscroll.forceUpdate(); }, render: function() { var RoomSubList = sdk.getComponent('structures.RoomSubList'); var self = this; return (
{ Object.keys(self.state.lists).sort().map(function(tagName) { if (!tagName.match(/^(m\.(favourite|lowpriority)|im\.vector\.fake\.(invite|recent|direct|archived))$/)) { return ; } }) }
); } });