/* Copyright 2015, 2016 OpenMarket Ltd Copyright 2019 Michael Telatynski <7t3chguy@gmail.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import React, {createRef} from 'react'; import createReactClass from 'create-react-class'; import PropTypes from 'prop-types'; import { Key } from '../../Keyboard'; import dis from '../../dispatcher/dispatcher'; import { throttle } from 'lodash'; import AccessibleButton from '../../components/views/elements/AccessibleButton'; import classNames from 'classnames'; export default createReactClass({ displayName: 'SearchBox', propTypes: { onSearch: PropTypes.func, onCleared: PropTypes.func, onKeyDown: PropTypes.func, className: PropTypes.string, placeholder: PropTypes.string.isRequired, // If true, the search box will focus and clear itself // on room search focus action (it would be nicer to take // this functionality out, but not obvious how that would work) enableRoomSearchFocus: PropTypes.bool, }, getDefaultProps: function() { return { enableRoomSearchFocus: false, }; }, getInitialState: function() { return { searchTerm: "", blurred: true, }; }, // TODO: [REACT-WARNING] Replace component with real class, use constructor for refs UNSAFE_componentWillMount: function() { this._search = createRef(); }, componentDidMount: function() { this.dispatcherRef = dis.register(this.onAction); }, componentWillUnmount: function() { dis.unregister(this.dispatcherRef); }, onAction: function(payload) { if (!this.props.enableRoomSearchFocus) return; switch (payload.action) { case 'view_room': if (this._search.current && payload.clear_search) { this._clearSearch(); } break; case 'focus_room_filter': if (this._search.current) { this._search.current.focus(); } break; } }, onChange: function() { if (!this._search.current) return; this.setState({ searchTerm: this._search.current.value }); this.onSearch(); }, onSearch: throttle(function() { this.props.onSearch(this._search.current.value); }, 200, {trailing: true, leading: true}), _onKeyDown: function(ev) { switch (ev.key) { case Key.ESCAPE: this._clearSearch("keyboard"); break; } if (this.props.onKeyDown) this.props.onKeyDown(ev); }, _onFocus: function(ev) { this.setState({blurred: false}); ev.target.select(); if (this.props.onFocus) { this.props.onFocus(ev); } }, _onBlur: function(ev) { this.setState({blurred: true}); if (this.props.onBlur) { this.props.onBlur(ev); } }, _clearSearch: function(source) { this._search.current.value = ""; this.onChange(); if (this.props.onCleared) { this.props.onCleared(source); } }, render: function() { // check for collapsed here and // not at parent so we keep // searchTerm in our state // when collapsing and expanding if (this.props.collapsed) { return null; } const clearButton = (!this.state.blurred || this.state.searchTerm) ? ( {this._clearSearch("button"); } }> ) : undefined; // show a shorter placeholder when blurred, if requested // this is used for the room filter field that has // the explore button next to it when blurred const placeholder = this.state.blurred ? (this.props.blurredPlaceholder || this.props.placeholder) : this.props.placeholder; const className = this.props.className || ""; return (
{ clearButton }
); }, });