/*
Copyright 2019 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
import React from "react";
import dis from "../../../dispatcher";
import MatrixClientPeg from "../../../MatrixClientPeg";
import SettingsStore, {SettingLevel} from "../../../settings/SettingsStore";
import AccessibleButton from '../elements/AccessibleButton';
import RoomAvatar from '../avatars/RoomAvatar';
import classNames from 'classnames';
import sdk from "../../../index";
import * as RoomNotifs from '../../../RoomNotifs';
import * as FormattingUtils from "../../../utils/FormattingUtils";
const MAX_ROOMS = 20;
export default class RoomBreadcrumbs extends React.Component {
constructor(props) {
super(props);
this.state = {rooms: []};
this.onAction = this.onAction.bind(this);
this._dispatcherRef = null;
}
componentWillMount() {
this._dispatcherRef = dis.register(this.onAction);
let storedRooms = SettingsStore.getValue("breadcrumb_rooms");
if (!storedRooms || !storedRooms.length) {
// Fallback to the rooms stored in localstorage for those who would have had this.
// TODO: Remove this after a bit - the feature was only on develop, so a few weeks should be plenty time.
const roomStr = localStorage.getItem("mx_breadcrumb_rooms");
if (roomStr) {
try {
storedRooms = JSON.parse(roomStr);
} catch (e) {
console.error("Failed to parse breadcrumbs:", e);
}
}
}
this._loadRoomIds(storedRooms || []);
this._settingWatchRef = SettingsStore.watchSetting("breadcrumb_rooms", null, this.onBreadcrumbsChanged);
MatrixClientPeg.get().on("Room.myMembership", this.onMyMembership);
MatrixClientPeg.get().on("Room.receipt", this.onRoomReceipt);
MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
MatrixClientPeg.get().on("Event.decrypted", this.onEventDecrypted);
}
componentWillUnmount() {
dis.unregister(this._dispatcherRef);
SettingsStore.unwatchSetting(this._settingWatchRef);
const client = MatrixClientPeg.get();
if (client) {
client.removeListener("Room.myMembership", this.onMyMembership);
client.removeListener("Room.receipt", this.onRoomReceipt);
client.removeListener("Room.timeline", this.onRoomTimeline);
client.removeListener("Event.decrypted", this.onEventDecrypted);
}
}
componentDidUpdate() {
const rooms = this.state.rooms.slice();
if (rooms.length) {
const {room, animated} = rooms[0];
if (!animated) {
rooms[0] = {room, animated: true};
setTimeout(() => this.setState({rooms}), 0);
}
}
const roomIds = rooms.map((r) => r.room.roomId);
SettingsStore.setValue("breadcrumb_rooms", null, SettingLevel.ACCOUNT, roomIds);
}
onAction(payload) {
switch (payload.action) {
case 'view_room':
this._appendRoomId(payload.room_id);
break;
}
}
onMyMembership = (room, membership) => {
if (membership === "leave" || membership === "ban") {
const rooms = this.state.rooms.slice();
const roomState = rooms.find((r) => r.room.roomId === room.roomId);
if (roomState) {
roomState.left = true;
this.setState({rooms});
}
}
};
onRoomReceipt = (event, room) => {
if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
this._calculateRoomBadges(room);
}
};
onRoomTimeline = (event, room) => {
if (this.state.rooms.map(r => r.room.roomId).includes(room.roomId)) {
this._calculateRoomBadges(room);
}
};
onEventDecrypted = (event) => {
if (this.state.rooms.map(r => r.room.roomId).includes(event.getRoomId())) {
this._calculateRoomBadges(MatrixClientPeg.get().getRoom(event.getRoomId()));
}
};
onBreadcrumbsChanged = (settingName, roomId, level, valueAtLevel, value) => {
if (!value) return;
const currentState = this.state.rooms.map((r) => r.room.roomId);
if (currentState.length === value.length) {
let changed = false;
for (let i = 0; i < currentState.length; i++) {
if (currentState[i] !== value[i]) {
changed = true;
break;
}
}
if (!changed) return;
}
this._loadRoomIds(value);
};
_loadRoomIds(roomIds) {
// If we're here, the list changed.
const rooms = roomIds.map((r) => MatrixClientPeg.get().getRoom(r)).filter((r) => r).map((r) => {
const badges = this._calculateBadgesForRoom(r) || {};
return {
room: r,
animated: false,
...badges,
};
});
this.setState({
rooms: rooms,
});
}
_calculateBadgesForRoom(room) {
if (!room) return null;
// Reset the notification variables for simplicity
const roomModel = {
redBadge: false,
formattedCount: "0",
showCount: false,
};
const notifState = RoomNotifs.getRoomNotifsState(room.roomId);
if (RoomNotifs.MENTION_BADGE_STATES.includes(notifState)) {
const highlightNotifs = RoomNotifs.getUnreadNotificationCount(room, 'highlight');
const unreadNotifs = RoomNotifs.getUnreadNotificationCount(room);
const redBadge = highlightNotifs > 0;
const greyBadge = redBadge || (unreadNotifs > 0 && RoomNotifs.BADGE_STATES.includes(notifState));
if (redBadge || greyBadge) {
const notifCount = redBadge ? highlightNotifs : unreadNotifs;
const limitedCount = FormattingUtils.formatCount(notifCount);
roomModel.redBadge = redBadge;
roomModel.formattedCount = limitedCount;
roomModel.showCount = true;
}
}
return roomModel;
}
_calculateRoomBadges(room) {
if (!room) return;
const rooms = this.state.rooms.slice();
const roomModel = rooms.find((r) => r.room.roomId === room.roomId);
if (!roomModel) return; // No applicable room, so don't do math on it
const badges = this._calculateBadgesForRoom(room);
if (!badges) return; // No badges for some reason
Object.assign(roomModel, badges);
this.setState({rooms});
}
_appendRoomId(roomId) {
const room = MatrixClientPeg.get().getRoom(roomId);
if (!room) {
return;
}
const rooms = this.state.rooms.slice();
const existingIdx = rooms.findIndex((r) => r.room.roomId === room.roomId);
if (existingIdx !== -1) {
rooms.splice(existingIdx, 1);
}
rooms.splice(0, 0, {room, animated: false});
if (rooms.length > MAX_ROOMS) {
rooms.splice(MAX_ROOMS, rooms.length - MAX_ROOMS);
}
this.setState({rooms});
}
_viewRoom(room) {
dis.dispatch({action: "view_room", room_id: room.roomId});
}
_onMouseEnter(room) {
this._onHover(room);
}
_onMouseLeave(room) {
this._onHover(null); // clear hover states
}
_onHover(room) {
const rooms = this.state.rooms.slice();
for (const r of rooms) {
r.hover = room && r.room.roomId === room.roomId;
}
this.setState({rooms});
}
render() {
const Tooltip = sdk.getComponent('elements.Tooltip');
const IndicatorScrollbar = sdk.getComponent('structures.IndicatorScrollbar');
// check for collapsed here and not at parent so we keep rooms in our state
// when collapsing and expanding
if (this.props.collapsed) {
return null;
}
const rooms = this.state.rooms;
const avatars = rooms.map((r, i) => {
const isFirst = i === 0;
const classes = classNames({
"mx_RoomBreadcrumbs_crumb": true,
"mx_RoomBreadcrumbs_preAnimate": isFirst && !r.animated,
"mx_RoomBreadcrumbs_animate": isFirst,
"mx_RoomBreadcrumbs_left": r.left,
});
let tooltip = null;
if (r.hover) {
tooltip =