/* Copyright 2015, 2016 OpenMarket Ltd Copyright 2017, 2018 Vector Creations Ltd Copyright 2020 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import * as React from "react"; import { createRef } from "react"; import { Room } from "matrix-js-sdk/src/models/room"; import classNames from 'classnames'; import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex"; import { _t } from "../../../languageHandler"; import AccessibleButton from "../../views/elements/AccessibleButton"; import RoomTile2 from "./RoomTile2"; import { ResizableBox, ResizeCallbackData } from "react-resizable"; import { ListLayout } from "../../../stores/room-list/ListLayout"; import NotificationBadge, { ListNotificationState } from "./NotificationBadge"; import { ContextMenu, ContextMenuButton } from "../../structures/ContextMenu"; import StyledCheckbox from "../elements/StyledCheckbox"; import StyledRadioButton from "../elements/StyledRadioButton"; import RoomListStore from "../../../stores/room-list/RoomListStore2"; import { ListAlgorithm, SortAlgorithm } from "../../../stores/room-list/algorithms/models"; /******************************************************************* * CAUTION * ******************************************************************* * This is a work in progress implementation and isn't complete or * * even useful as a component. Please avoid using it until this * * warning disappears. * *******************************************************************/ interface IProps { forRooms: boolean; rooms?: Room[]; startAsHidden: boolean; label: string; onAddRoom?: () => void; addRoomLabel: string; isInvite: boolean; layout: ListLayout; isMinimized: boolean; // TODO: Collapsed state // TODO: Group invites // TODO: Calls // TODO: forceExpand? // TODO: Header clicking // TODO: Spinner support for historical } interface IState { notificationState: ListNotificationState; menuDisplayed: boolean; } export default class RoomSublist2 extends React.Component { private headerButton = createRef(); private menuButtonRef: React.RefObject = createRef(); constructor(props: IProps) { super(props); this.state = { notificationState: new ListNotificationState(this.props.isInvite), menuDisplayed: false, }; this.state.notificationState.setRooms(this.props.rooms); } private get numTiles(): number { // TODO: Account for group invites return (this.props.rooms || []).length; } public componentDidUpdate() { this.state.notificationState.setRooms(this.props.rooms); } public componentWillUnmount() { this.state.notificationState.destroy(); } private onAddRoom = (e) => { e.stopPropagation(); if (this.props.onAddRoom) this.props.onAddRoom(); }; private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => { const direction = e.movementY < 0 ? -1 : +1; const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction; this.props.layout.visibleTiles += tileDiff; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private onShowAllClick = () => { this.props.layout.visibleTiles = this.numTiles; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private onOpenMenuClick = (ev: InputEvent) => { ev.preventDefault(); ev.stopPropagation(); this.setState({menuDisplayed: true}); }; private onCloseMenu = () => { this.setState({menuDisplayed: false}); }; private onUnreadFirstChanged = async () => { const isUnreadFirst = RoomListStore.instance.getListOrder(this.props.layout.tagId) === ListAlgorithm.Importance; const newAlgorithm = isUnreadFirst ? ListAlgorithm.Natural : ListAlgorithm.Importance; await RoomListStore.instance.setListOrder(this.props.layout.tagId, newAlgorithm); }; private onTagSortChanged = async (sort: SortAlgorithm) => { await RoomListStore.instance.setTagSorting(this.props.layout.tagId, sort); }; private onMessagePreviewChanged = () => { this.props.layout.showPreviews = !this.props.layout.showPreviews; this.forceUpdate(); // because the layout doesn't trigger a re-render }; private renderTiles(): React.ReactElement[] { const tiles: React.ReactElement[] = []; if (this.props.rooms) { for (const room of this.props.rooms) { tiles.push( ); } } return tiles; } private renderMenu(): React.ReactElement { let contextMenu = null; if (this.state.menuDisplayed) { const elementRect = this.menuButtonRef.current.getBoundingClientRect(); const isAlphabetical = RoomListStore.instance.getTagSorting(this.props.layout.tagId) === SortAlgorithm.Alphabetic; const isUnreadFirst = RoomListStore.instance.getListOrder(this.props.layout.tagId) === ListAlgorithm.Importance; contextMenu = (
{_t("Sort by")}
this.onTagSortChanged(SortAlgorithm.Recent)} checked={!isAlphabetical} name={`mx_${this.props.layout.tagId}_sortBy`} > {_t("Activity")} this.onTagSortChanged(SortAlgorithm.Alphabetic)} checked={isAlphabetical} name={`mx_${this.props.layout.tagId}_sortBy`} > {_t("A-Z")}

{_t("Unread rooms")}
{_t("Always show first")}

{_t("Show")}
{_t("Message preview")}
); } return ( {contextMenu} ); } private renderHeader(): React.ReactElement { // TODO: Title on collapsed // TODO: Incoming call box return ( {({onFocus, isActive, ref}) => { // TODO: Use onFocus const tabIndex = isActive ? 0 : -1; // TODO: Collapsed state const badge = ; let addRoomButton = null; if (!!this.props.onAddRoom) { addRoomButton = ( ); } const classes = classNames({ 'mx_RoomSublist2_headerContainer': true, 'mx_RoomSublist2_headerContainer_withAux': !!addRoomButton, }); // TODO: a11y (see old component) return (
{this.props.label} {this.renderMenu()} {addRoomButton}
{badge}
); }}
); } public render(): React.ReactElement { // TODO: Proper rendering // TODO: Error boundary const tiles = this.renderTiles(); const classes = classNames({ // TODO: Proper collapse support 'mx_RoomSublist2': true, 'mx_RoomSublist2_collapsed': false, // len && isCollapsed 'mx_RoomSublist2_hasMenuOpen': this.state.menuDisplayed, 'mx_RoomSublist2_minimized': this.props.isMinimized, }); let content = null; if (tiles.length > 0) { const layout = this.props.layout; // to shorten calls // TODO: Lazy list rendering // TODO: Whatever scrolling magic needs to happen here const nVisible = Math.floor(layout.visibleTiles); const visibleTiles = tiles.slice(0, nVisible); // If we're hiding rooms, show a 'show more' button to the user. This button // floats above the resize handle, if we have one present let showMoreButton = null; if (tiles.length > nVisible) { // we have a cutoff condition - add the button to show all const numMissing = tiles.length - visibleTiles.length; let showMoreText = ( {_t("Show %(count)s more", {count: numMissing})} ); if (this.props.isMinimized) showMoreText = null; showMoreButton = (
{/* set by CSS masking */} {showMoreText}
); } // Figure out if we need a handle let handles = ['s']; if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) { handles = []; // no handles, we're at a minimum } // We have to account for padding so we can accommodate a 'show more' button and // the resize handle, which are pinned to the bottom of the container. This is the // easiest way to have a resize handle below the button as otherwise we're writing // our own resize handling and that doesn't sound fun. // // The layout class has some helpers for dealing with padding, as we don't want to // apply it in all cases. If we apply it in all cases, the resizing feels like it // goes backwards and can become wildly incorrect (visibleTiles says 18 when there's // only mathematically 7 possible). const showMoreHeight = 32; // As defined by CSS const resizeHandleHeight = 4; // As defined by CSS // The padding is variable though, so figure out what we need padding for. let padding = 0; if (showMoreButton) padding += showMoreHeight; if (handles.length > 0) padding += resizeHandleHeight; const minTilesPx = layout.calculateTilesToPixelsMin(tiles.length, layout.minVisibleTiles, padding); const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding); const tilesWithoutPadding = Math.min(tiles.length, layout.visibleTiles); const tilesPx = layout.calculateTilesToPixelsMin(tiles.length, tilesWithoutPadding, padding); content = ( {visibleTiles} {showMoreButton} ) } // TODO: onKeyDown support return (
{this.renderHeader()} {content}
); } }