/* Copyright 2015 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ 'use strict'; var React = require('react'); var classNames = require('classnames'); var dis = require("../../../dispatcher"); var MatrixClientPeg = require('../../../MatrixClientPeg'); var sdk = require('../../../index'); module.exports = React.createClass({ displayName: 'RoomTile', propTypes: { // TODO: We should *optionally* support DND stuff and ideally be impl agnostic about it connectDragSource: React.PropTypes.func.isRequired, connectDropTarget: React.PropTypes.func.isRequired, isDragging: React.PropTypes.bool.isRequired, room: React.PropTypes.object.isRequired, collapsed: React.PropTypes.bool.isRequired, selected: React.PropTypes.bool.isRequired, unread: React.PropTypes.bool.isRequired, highlight: React.PropTypes.bool.isRequired, isInvite: React.PropTypes.bool.isRequired, roomSubList: React.PropTypes.object.isRequired, }, getInitialState: function() { return( { hover : false }); }, onClick: function() { dis.dispatch({ action: 'view_room', room_id: this.props.room.roomId }); }, onMouseEnter: function() { this.setState( { hover : true }); }, onMouseLeave: function() { this.setState( { hover : false }); }, render: function() { // if (this.props.clientOffset) { // //console.log("room " + this.props.room.roomId + " has dropTarget clientOffset " + this.props.clientOffset.x + "," + this.props.clientOffset.y); // } /* if (this.props.room._dragging) { var RoomDropTarget = sdk.getComponent("molecules.RoomDropTarget"); return ; } */ var myUserId = MatrixClientPeg.get().credentials.userId; var me = this.props.room.currentState.members[myUserId]; var classes = classNames({ 'mx_RoomTile': true, 'mx_RoomTile_selected': this.props.selected, 'mx_RoomTile_unread': this.props.unread, 'mx_RoomTile_highlight': this.props.highlight, 'mx_RoomTile_invited': (me && me.membership == 'invite'), }); var name; if (this.props.isInvite) { name = this.props.room.getMember(myUserId).events.member.getSender(); } else { // XXX: We should never display raw room IDs, but sometimes the room name js sdk gives is undefined name = this.props.room.name || this.props.room.roomId; } name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon var badge; if (this.props.highlight) { badge =
; } /* if (this.props.highlight) { badge =
!
; } else if (this.props.unread) { badge =
1
; } var nameCell; if (badge) { nameCell =
{name}
{badge}
; } else { nameCell =
{name}
; } */ var label; if (!this.props.collapsed) { var className = 'mx_RoomTile_name' + (this.props.isInvite ? ' mx_RoomTile_invite' : ''); label =
{name}
; } else if (this.state.hover) { var RoomTooltip = sdk.getComponent("molecules.RoomTooltip"); label = ; } var RoomAvatar = sdk.getComponent('avatars.RoomAvatar'); // These props are injected by React DnD, // as defined by your `collect` function above: var isDragging = this.props.isDragging; var connectDragSource = this.props.connectDragSource; var connectDropTarget = this.props.connectDropTarget; return connectDragSource(connectDropTarget(
{ badge }
{ label }
)); } });