/* Copyright 2015, 2016 OpenMarket Ltd Copyright 2018 New Vector Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ const MatrixClientPeg = require("./MatrixClientPeg"); const dis = require("./dispatcher"); import Timer from './utils/Timer'; // Time in ms after that a user is considered as unavailable/away const UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins const PRESENCE_STATES = ["online", "offline", "unavailable"]; class Presence { constructor() { this._activitySignal = null; this._unavailableTimer = null; this._onAction = this._onAction.bind(this); this._dispatcherRef = null; } /** * Start listening the user activity to evaluate his presence state. * Any state change will be sent to the Home Server. */ async start() { this._unavailableTimer = new Timer(UNAVAILABLE_TIME_MS); // the user_activity_start action starts the timer this._dispatcherRef = dis.register(this._onAction); while (this._unavailableTimer) { try { await this._unavailableTimer.finished(); this.setState("unavailable"); } catch(e) { /* aborted, stop got called */ } } } /** * Stop tracking user activity */ stop() { if (this._dispatcherRef) { dis.unregister(this._dispatcherRef); this._dispatcherRef = null; } if (this._unavailableTimer) { this._unavailableTimer.abort(); this._unavailableTimer = null; } } /** * Get the current presence state. * @returns {string} the presence state (see PRESENCE enum) */ getState() { return this.state; } _onAction(payload) { if (payload.action === 'user_activity') { this.setState("online"); this._unavailableTimer.restart(); } } /** * Set the presence state. * If the state has changed, the Home Server will be notified. * @param {string} newState the new presence state (see PRESENCE enum) */ async setState(newState) { if (newState === this.state) { return; } if (PRESENCE_STATES.indexOf(newState) === -1) { throw new Error("Bad presence state: " + newState); } const old_state = this.state; this.state = newState; if (MatrixClientPeg.get().isGuest()) { return; // don't try to set presence when a guest; it won't work. } try { await MatrixClientPeg.get().setPresence(this.state); console.log("Presence: %s", newState); } catch(err) { console.error("Failed to set presence: %s", err); this.state = old_state; } } } module.exports = new Presence();