/* Copyright 2015, 2016 OpenMarket Ltd Copyright 2017, 2018 New Vector Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import React from 'react'; import PropTypes from 'prop-types'; import { _t } from '../../../languageHandler'; import CallHandler from '../../../CallHandler'; import MatrixClientPeg from '../../../MatrixClientPeg'; import sdk from '../../../index'; import dis from '../../../dispatcher'; import RoomViewStore from '../../../stores/RoomViewStore'; import Stickerpicker from './Stickerpicker'; import { makeRoomPermalink } from '../../../matrix-to'; import ContentMessages from '../../../ContentMessages'; import classNames from 'classnames'; import E2EIcon from './E2EIcon'; function ComposerAvatar(props) { const MemberStatusMessageAvatar = sdk.getComponent('avatars.MemberStatusMessageAvatar'); return
; } ComposerAvatar.propTypes = { me: PropTypes.object.isRequired, }; function CallButton(props) { const AccessibleButton = sdk.getComponent('elements.AccessibleButton'); const onVoiceCallClick = (ev) => { dis.dispatch({ action: 'place_call', type: "voice", room_id: props.roomId, }); }; return (); } CallButton.propTypes = { roomId: PropTypes.string.isRequired, }; function VideoCallButton(props) { const AccessibleButton = sdk.getComponent('elements.AccessibleButton'); const onCallClick = (ev) => { dis.dispatch({ action: 'place_call', type: ev.shiftKey ? "screensharing" : "video", room_id: props.roomId, }); }; return ; } VideoCallButton.propTypes = { roomId: PropTypes.string.isRequired, }; function HangupButton(props) { const AccessibleButton = sdk.getComponent('elements.AccessibleButton'); const onHangupClick = () => { const call = CallHandler.getCallForRoom(props.roomId); if (!call) { return; } dis.dispatch({ action: 'hangup', // hangup the call for this room, which may not be the room in props // (e.g. conferences which will hangup the 1:1 room instead) room_id: call.roomId, }); }; return (); } HangupButton.propTypes = { roomId: PropTypes.string.isRequired, }; class UploadButton extends React.Component { static propTypes = { roomId: PropTypes.string.isRequired, } constructor(props, context) { super(props, context); this.onUploadClick = this.onUploadClick.bind(this); this.onUploadFileInputChange = this.onUploadFileInputChange.bind(this); } onUploadClick(ev) { if (MatrixClientPeg.get().isGuest()) { dis.dispatch({action: 'require_registration'}); return; } this.refs.uploadInput.click(); } onUploadFileInputChange(ev) { if (ev.target.files.length === 0) return; // take a copy so we can safely reset the value of the form control // (Note it is a FileList: we can't use slice or sesnible iteration). const tfiles = []; for (let i = 0; i < ev.target.files.length; ++i) { tfiles.push(ev.target.files[i]); } ContentMessages.sharedInstance().sendContentListToRoom( tfiles, this.props.roomId, MatrixClientPeg.get(), ); // This is the onChange handler for a file form control, but we're // not keeping any state, so reset the value of the form control // to empty. // NB. we need to set 'value': the 'files' property is immutable. ev.target.value = ''; } render() { const uploadInputStyle = {display: 'none'}; const AccessibleButton = sdk.getComponent('elements.AccessibleButton'); return ( ); } } export default class MessageComposer extends React.Component { constructor(props, context) { super(props, context); this.onInputStateChanged = this.onInputStateChanged.bind(this); this.onEvent = this.onEvent.bind(this); this._onRoomStateEvents = this._onRoomStateEvents.bind(this); this._onRoomViewStoreUpdate = this._onRoomViewStoreUpdate.bind(this); this._onTombstoneClick = this._onTombstoneClick.bind(this); this.renderPlaceholderText = this.renderPlaceholderText.bind(this); this.state = { isQuoting: Boolean(RoomViewStore.getQuotingEvent()), tombstone: this._getRoomTombstone(), canSendMessages: this.props.room.maySendMessage(), }; } componentDidMount() { // N.B. using 'event' rather than 'RoomEvents' otherwise the crypto handler // for 'event' fires *after* 'RoomEvent', and our room won't have yet been // marked as encrypted. // XXX: fragile as all hell - fixme somehow, perhaps with a dedicated Room.encryption event or something. MatrixClientPeg.get().on("event", this.onEvent); MatrixClientPeg.get().on("RoomState.events", this._onRoomStateEvents); this._roomStoreToken = RoomViewStore.addListener(this._onRoomViewStoreUpdate); this._waitForOwnMember(); } _waitForOwnMember() { // if we have the member already, do that const me = this.props.room.getMember(MatrixClientPeg.get().getUserId()); if (me) { this.setState({me}); return; } // Otherwise, wait for member loading to finish and then update the member for the avatar. // The members should already be loading, and loadMembersIfNeeded // will return the promise for the existing operation this.props.room.loadMembersIfNeeded().then(() => { const me = this.props.room.getMember(MatrixClientPeg.get().getUserId()); this.setState({me}); }); } componentWillUnmount() { if (MatrixClientPeg.get()) { MatrixClientPeg.get().removeListener("event", this.onEvent); MatrixClientPeg.get().removeListener("RoomState.events", this._onRoomStateEvents); } if (this._roomStoreToken) { this._roomStoreToken.remove(); } } onEvent(event) { if (event.getType() !== 'm.room.encryption') return; if (event.getRoomId() !== this.props.room.roomId) return; // TODO: put (encryption state??) in state this.forceUpdate(); } _onRoomStateEvents(ev, state) { if (ev.getRoomId() !== this.props.room.roomId) return; if (ev.getType() === 'm.room.tombstone') { this.setState({tombstone: this._getRoomTombstone()}); } if (ev.getType() === 'm.room.power_levels') { this.setState({canSendMessages: this.props.room.maySendMessage()}); } } _getRoomTombstone() { return this.props.room.currentState.getStateEvents('m.room.tombstone', ''); } _onRoomViewStoreUpdate() { const isQuoting = Boolean(RoomViewStore.getQuotingEvent()); if (this.state.isQuoting === isQuoting) return; this.setState({ isQuoting }); } onInputStateChanged(inputState) { // Merge the new input state with old to support partial updates inputState = Object.assign({}, this.state.inputState, inputState); this.setState({inputState}); } _onTombstoneClick(ev) { ev.preventDefault(); const replacementRoomId = this.state.tombstone.getContent()['replacement_room']; const replacementRoom = MatrixClientPeg.get().getRoom(replacementRoomId); let createEventId = null; if (replacementRoom) { const createEvent = replacementRoom.currentState.getStateEvents('m.room.create', ''); if (createEvent && createEvent.getId()) createEventId = createEvent.getId(); } const viaServers = [this.state.tombstone.getSender().split(':').splice(1).join(':')]; dis.dispatch({ action: 'view_room', highlighted: true, event_id: createEventId, room_id: replacementRoomId, auto_join: true, // Try to join via the server that sent the event. This converts @something:example.org // into a server domain by splitting on colons and ignoring the first entry ("@something"). via_servers: viaServers, opts: { // These are passed down to the js-sdk's /join call viaServers: viaServers, }, }); } renderPlaceholderText() { const roomIsEncrypted = MatrixClientPeg.get().isRoomEncrypted(this.props.room.roomId); if (this.state.isQuoting) { if (roomIsEncrypted) { return _t('Send an encrypted reply…'); } else { return _t('Send a reply (unencrypted)…'); } } else { if (roomIsEncrypted) { return _t('Send an encrypted message…'); } else { return _t('Send a message (unencrypted)…'); } } } render() { const controls = [ this.state.me ? : null, this.props.e2eStatus ? : null, ]; if (!this.state.tombstone && this.state.canSendMessages) { // This also currently includes the call buttons. Really we should // check separately for whether we can call, but this is slightly // complex because of conference calls. const SendMessageComposer = sdk.getComponent("rooms.SendMessageComposer"); const callInProgress = this.props.callState && this.props.callState !== 'ended'; controls.push( this.messageComposerInput = c} key="controls_input" room={this.props.room} placeholder={this.renderPlaceholderText()} permalinkCreator={this.props.permalinkCreator} />, , , callInProgress ? : null, callInProgress ? null : , callInProgress ? null : , ); } else if (this.state.tombstone) { const replacementRoomId = this.state.tombstone.getContent()['replacement_room']; const continuesLink = replacementRoomId ? ( {_t("The conversation continues here.")} ) : ''; controls.push(
{_t("This room has been replaced and is no longer active.")}
{ continuesLink }
); } else { controls.push(
{ _t('You do not have permission to post to this room') }
, ); } const wrapperClasses = classNames({ mx_MessageComposer_wrapper: true, mx_MessageComposer_hasE2EIcon: !!this.props.e2eStatus, }); return (
{ controls }
); } } MessageComposer.propTypes = { // js-sdk Room object room: PropTypes.object.isRequired, // string representing the current voip call state callState: PropTypes.string, // string representing the current room app drawer state showApps: PropTypes.bool, };