/* Copyright 2015, 2016 OpenMarket Ltd Copyright 2017 Vector Creations Ltd Copyright 2017, 2018 New Vector Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import React from 'react'; import { _t } from '../../../languageHandler'; import SdkConfig from '../../../SdkConfig'; const MatrixClientPeg = require("../../../MatrixClientPeg"); const sdk = require('../../../index'); const rate_limited_func = require('../../../ratelimitedfunc'); const CallHandler = require("../../../CallHandler"); const INITIAL_LOAD_NUM_MEMBERS = 30; const INITIAL_LOAD_NUM_INVITED = 5; const SHOW_MORE_INCREMENT = 100; module.exports = React.createClass({ displayName: 'MemberList', getInitialState: function() { const cli = MatrixClientPeg.get(); if (cli.hasLazyLoadMembersEnabled()) { // show an empty list return this._getMembersState([]); } else { return this._getMembersState(this.roomMembers()); } }, componentWillMount: function() { this._mounted = true; const cli = MatrixClientPeg.get(); if (cli.hasLazyLoadMembersEnabled()) { // true means will not show a spinner but the // known members so far if not joined this._waitForMembersIfJoinedAndLL(true); cli.on("Room.myMembership", this.onMyMembership); } else { this._listenForMembersChanges(); } cli.on("Room", this.onRoom); // invites & joining after peek const enablePresenceByHsUrl = SdkConfig.get()["enable_presence_by_hs_url"]; const hsUrl = MatrixClientPeg.get().baseUrl; this._showPresence = true; if (enablePresenceByHsUrl && enablePresenceByHsUrl[hsUrl] !== undefined) { this._showPresence = enablePresenceByHsUrl[hsUrl]; } }, _listenForMembersChanges: function() { const cli = MatrixClientPeg.get(); cli.on("RoomState.members", this.onRoomStateMember); cli.on("RoomMember.name", this.onRoomMemberName); cli.on("RoomState.events", this.onRoomStateEvent); // We listen for changes to the lastPresenceTs which is essentially // listening for all presence events (we display most of not all of // the information contained in presence events). cli.on("User.lastPresenceTs", this.onUserLastPresenceTs); // cli.on("Room.timeline", this.onRoomTimeline); }, componentWillUnmount: function() { this._mounted = false; const cli = MatrixClientPeg.get(); if (cli) { cli.removeListener("RoomState.members", this.onRoomStateMember); cli.removeListener("RoomMember.name", this.onRoomMemberName); cli.removeListener("Room.myMembership", this.onMyMembership); cli.removeListener("RoomState.events", this.onRoomStateEvent); cli.removeListener("Room", this.onRoom); cli.removeListener("User.lastPresenceTs", this.onUserLastPresenceTs); } // cancel any pending calls to the rate_limited_funcs this._updateList.cancelPendingCall(); }, /** * If lazy loading is enabled, either: * show a spinner and load the members if the user is joined, * or show the members available so far if initial=true */ _waitForMembersIfJoinedAndLL: async function(initial) { const cli = MatrixClientPeg.get(); if (cli.hasLazyLoadMembersEnabled()) { const cli = MatrixClientPeg.get(); const room = cli.getRoom(this.props.roomId); if (room && room.getMyMembership() === 'join') { this.setState({loading: true}); try { await room.loadMembersIfNeeded(); } catch (ex) {/* already logged in RoomView */} if (this._mounted) { this.setState(this._getMembersState(this.roomMembers())); this._listenForMembersChanges(); } } else if(initial) { // show the members we've got this.setState(this._getMembersState(this.roomMembers())); } } }, _getMembersState: function(members) { // set the state after determining _showPresence to make sure it's // taken into account while rerendering return { loading: false, members: members, filteredJoinedMembers: this._filterMembers(members, 'join'), filteredInvitedMembers: this._filterMembers(members, 'invite'), // ideally we'd size this to the page height, but // in practice I find that a little constraining truncateAtJoined: INITIAL_LOAD_NUM_MEMBERS, truncateAtInvited: INITIAL_LOAD_NUM_INVITED, searchQuery: "", }; }, onUserLastPresenceTs(event, user) { // Attach a SINGLE listener for global presence changes then locate the // member tile and re-render it. This is more efficient than every tile // evar attaching their own listener. // console.log("explicit presence from " + user.userId); const tile = this.refs[user.userId]; if (tile) { this._updateList(); // reorder the membership list } }, onRoom: function(room) { if (room.roomId !== this.props.roomId) { return; } // We listen for room events because when we accept an invite // we need to wait till the room is fully populated with state // before refreshing the member list else we get a stale list. this._waitForMembersIfJoinedAndLL(); }, onMyMembership: function(room, membership, oldMembership) { if (room.roomId === this.props.roomId && membership === "join") { this._waitForMembersIfJoinedAndLL(); } }, onRoomStateMember: function(ev, state, member) { if (member.roomId !== this.props.roomId) { return; } this._updateList(); }, onRoomMemberName: function(ev, member) { if (member.roomId !== this.props.roomId) { return; } this._updateList(); }, onRoomStateEvent: function(event, state) { if (event.getRoomId() === this.props.roomId && event.getType() === "m.room.third_party_invite") { this._updateList(); } }, _updateList: new rate_limited_func(function() { // console.log("Updating memberlist"); const newState = { loading: false, members: this.roomMembers(), }; newState.filteredJoinedMembers = this._filterMembers(newState.members, 'join', this.state.searchQuery); newState.filteredInvitedMembers = this._filterMembers(newState.members, 'invite', this.state.searchQuery); this.setState(newState); }, 500), getMembersWithUser: function() { if (!this.props.roomId) return []; const cli = MatrixClientPeg.get(); const room = cli.getRoom(this.props.roomId); if (!room) return []; const allMembers = Object.values(room.currentState.members); allMembers.forEach(function(member) { // work around a race where you might have a room member object // before the user object exists. This may or may not cause // https://github.com/vector-im/vector-web/issues/186 if (member.user === null) { member.user = cli.getUser(member.userId); } // XXX: this user may have no lastPresenceTs value! // the right solution here is to fix the race rather than leave it as 0 }); return allMembers; }, roomMembers: function() { const ConferenceHandler = CallHandler.getConferenceHandler(); const allMembers = this.getMembersWithUser(); const filteredAndSortedMembers = allMembers.filter((m) => { return ( m.membership === 'join' || m.membership === 'invite' ) && ( !ConferenceHandler || (ConferenceHandler && !ConferenceHandler.isConferenceUser(m.userId)) ); }); filteredAndSortedMembers.sort(this.memberSort); return filteredAndSortedMembers; }, _createOverflowTileJoined: function(overflowCount, totalCount) { return this._createOverflowTile(overflowCount, totalCount, this._showMoreJoinedMemberList); }, _createOverflowTileInvited: function(overflowCount, totalCount) { return this._createOverflowTile(overflowCount, totalCount, this._showMoreInvitedMemberList); }, _createOverflowTile: function(overflowCount, totalCount, onClick) { // For now we'll pretend this is any entity. It should probably be a separate tile. const EntityTile = sdk.getComponent("rooms.EntityTile"); const BaseAvatar = sdk.getComponent("avatars.BaseAvatar"); const text = _t("and %(count)s others...", { count: overflowCount }); return ( } name={text} presenceState="online" suppressOnHover={true} onClick={onClick} /> ); }, _showMoreJoinedMemberList: function() { this.setState({ truncateAtJoined: this.state.truncateAtJoined + SHOW_MORE_INCREMENT, }); }, _showMoreInvitedMemberList: function() { this.setState({ truncateAtInvited: this.state.truncateAtInvited + SHOW_MORE_INCREMENT, }); }, memberString: function(member) { if (!member) { return "(null)"; } else { return "(" + member.name + ", " + member.powerLevel + ", " + member.user.lastActiveAgo + ", " + member.user.currentlyActive + ")"; } }, // returns negative if a comes before b, // returns 0 if a and b are equivalent in ordering // returns positive if a comes after b. memberSort: function(memberA, memberB) { // order by last active, with "active now" first. // ...and then by power // ...and then alphabetically. // We could tiebreak instead by "last recently spoken in this room" if we wanted to. const userA = memberA.user; const userB = memberB.user; // if (!userA || !userB) { // console.log("comparing " + memberA.name + " user=" + memberA.user + " with " + memberB.name + " user=" + memberB.user); // } if (!userA && !userB) return 0; if (userA && !userB) return -1; if (!userA && userB) return 1; // console.log("comparing " + this.memberString(memberA) + " and " + this.memberString(memberB)); if ((userA.currentlyActive && userB.currentlyActive) || !this._showPresence) { // console.log(memberA.name + " and " + memberB.name + " are both active"); if (memberA.powerLevel === memberB.powerLevel) { // console.log(memberA + " and " + memberB + " have same power level"); if (memberA.name && memberB.name) { // console.log("comparing names: " + memberA.name + " and " + memberB.name); const nameA = memberA.name[0] === '@' ? memberA.name.substr(1) : memberA.name; const nameB = memberB.name[0] === '@' ? memberB.name.substr(1) : memberB.name; return nameA.localeCompare(nameB); } else { return 0; } } else { // console.log("comparing power: " + memberA.powerLevel + " and " + memberB.powerLevel); return memberB.powerLevel - memberA.powerLevel; } } if (userA.currentlyActive && !userB.currentlyActive) return -1; if (!userA.currentlyActive && userB.currentlyActive) return 1; // For now, let's just order things by timestamp. It's really annoying // that a user disappears from sight just because they temporarily go offline return userB.getLastActiveTs() - userA.getLastActiveTs(); }, onSearchQueryChanged: function(ev) { const q = ev.target.value; this.setState({ searchQuery: q, filteredJoinedMembers: this._filterMembers(this.state.members, 'join', q), filteredInvitedMembers: this._filterMembers(this.state.members, 'invite', q), }); }, _filterMembers: function(members, membership, query) { return members.filter((m) => { if (query) { query = query.toLowerCase(); const matchesName = m.name.toLowerCase().indexOf(query) !== -1; const matchesId = m.userId.toLowerCase().indexOf(query) !== -1; if (!matchesName && !matchesId) { return false; } } return m.membership === membership; }); }, _getPending3PidInvites: function() { // include 3pid invites (m.room.third_party_invite) state events. // The HS may have already converted these into m.room.member invites so // we shouldn't add them if the 3pid invite state key (token) is in the // member invite (content.third_party_invite.signed.token) const room = MatrixClientPeg.get().getRoom(this.props.roomId); if (room) { return room.currentState.getStateEvents("m.room.third_party_invite").filter(function(e) { // any events without these keys are not valid 3pid invites, so we ignore them const requiredKeys = ['key_validity_url', 'public_key', 'display_name']; for (let i = 0; i < requiredKeys.length; ++i) { if (e.getContent()[requiredKeys[i]] === undefined) return false; } // discard all invites which have a m.room.member event since we've // already added them. const memberEvent = room.currentState.getInviteForThreePidToken(e.getStateKey()); if (memberEvent) return false; return true; }); } }, _makeMemberTiles: function(members, membership) { const MemberTile = sdk.getComponent("rooms.MemberTile"); const memberList = members.map((m) => { return ( ); }); // XXX: surely this is not the right home for this logic. // Double XXX: Now it's really, really not the right home for this logic: // we shouldn't even be passing in the 'membership' param to this function. // Ew, ew, and ew. // Triple XXX: This violates the size constraint, the output is expected/desired // to be the same length as the members input array. if (membership === "invite") { const EntityTile = sdk.getComponent("rooms.EntityTile"); memberList.push(...this._getPending3PidInvites().map((e) => { return ; })); } return memberList; }, _getChildrenJoined: function(start, end) { return this._makeMemberTiles(this.state.filteredJoinedMembers.slice(start, end)); }, _getChildCountJoined: function() { return this.state.filteredJoinedMembers.length; }, _getChildrenInvited: function(start, end) { return this._makeMemberTiles(this.state.filteredInvitedMembers.slice(start, end), 'invite'); }, _getChildCountInvited: function() { return this.state.filteredInvitedMembers.length + (this._getPending3PidInvites() || []).length; }, render: function() { if (this.state.loading) { const Spinner = sdk.getComponent("elements.Spinner"); return
; } const TruncatedList = sdk.getComponent("elements.TruncatedList"); const GeminiScrollbarWrapper = sdk.getComponent("elements.GeminiScrollbarWrapper"); let invitedSection = null; if (this._getChildCountInvited() > 0) { invitedSection = (

{ _t("Invited") }

); } const inputBox = (
); return (
{ inputBox } { invitedSection }
); }, });