* Move user avatar to Space panel
* Add room list header for 'Home' or 'Space Name' to room list
Add existing Space context menus to room list header
* Re-add pending room join spinner
* Iterate RoomListHeader plus context menu
* Iterate space context menu
* Iterate room list + interactions
* Move DND to new iA model
* Replace composer custom status management with usermenu one
* Cull Quick Actions
* Iterate minimized room list state
* delint
* Merge the RoomListNumResults into the RoomListHeader
* Make the search shortcut prompt semi-bold
* Iterate RoomListHeader based on design review
* Iterate UserMenu based on feedback
* Add name to expanded spacepanel usermenu button
* i18n
* Make room sub list aux button components more generic
* Change left panel explore button to only refer to room directory
* Iterate RoomListHeader
* Fix custom user status input field width in Chrome
* Bring back Notification settings button
* delint
* i18n
* post-merge fix
* iterate pr
* Remove unused state
* update copy
* Apply suggestions from PR review
* delint
* Update invite iconography
* Iterate Space context menu to match Figma
* Fix chevron alignment
* Fix edge case for RoomListHeader on metaspaces
* Wire up general rageshake-driven feedback mechanism
* Add IA1.1 info toast
* add missing alt attribute
* delint
* delint
* tweak ia toast priority
* e2e test account for new toast
* autofocus feedback field and remove old subheading
* tweak copy
* Iterate space panel colours to match Figma
* Iterate PR
* delint
* Fix feedback submission with object setting values
* iterate based on review
* Tweak colours and update splash image
* Tweaks based on review
* Remove room list prompt, made redundant by the big fat `+`
* Fix edge cases around User Menu positioning and dnd
* Add missing import, bad merge?
* Update aria label in e2e test
* Fix room list space rooms context menu explore button behaviour
* Tweak copy
* Revert order of options in the UserMenu
* Tweak copy
* i18n
Currently we have a lot of unnecessary layers being created in the app,
which is extremely problematic on Windows when using Chrome, as it
deoptimises fonts rendering due to layers mismatch; chrome's algorithm
can't figure out if the layers won't resize or overlap so it creates a
lot of additional layers, which has a side effect of turning off
sub-pixel antialiasing on Windows.
This is a first step to improve the layering in the entire app.
This commit moves the dial pad from a context menu to sit right by the explore button, in line with the designs in the linked issue. The dial pad button is only shown when PSTN support is detected.
We don't need columns of divs to equally size themselves, so use easier layout techniques to make the list fit in the container. We have to take a hit with `height:100%`, but the hit is much more insignificant than confusing the layout engine.
The layout engine has a hard time with dynamically-but-statically-sized stuff like `width: 100%; display: flex;`, particularly when it is nested so badly. Overall this should improve performance for the app by not having to re-paint so often.
Fixes https://github.com/vector-im/riot-web/issues/14639
This is a work in progress, but covers the coarse areas. This uses all-new classes to better describe what everything is, and to reduce the number of selectors we keep track of.
This is primarily layout for the list and not actually the final structure. For example, some buttons are missing and other areas are not styled correctly - the idea in this commit was to get things roughly in the right place and work on it.
Though we consider the "room list" to mean the RoomList component specifically, the room list is actually the entire left panel as far as the user is concerned.
The new proposed designs for the room list modify the whole left panel, so we had might as well break it into new and old now instead of later. This "new" left panel is a bare-bones implementation and meant to only provide the absolute basic feature set to function for those who enable the experimental room list, for whatever reason. This is not intended to be a final implementation, or even remotely close to what it could be. An example of this is the lack of breadcrumbs. Given they are likely to change, they are excluded from this temporary skeleton completely.
This also includes a purple/pink bar between the tag panel and left panel. This is so we can, if needed, differentiate between people who made the mistake of turning on the experimental room list while the overall aesthetic makes it indistinguishable. Once the designs are moderately approved, we can (and definitely should) remove the hideous indicator.
It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.