Also: This fixes registration with a team: only the email localpart was being used to register.
When a registration is successful, the user will be joined to rooms specified in the config.json teamsConfig:
"teamsConfig" : {
"supportEmail": "support@riot.im",
"teams": [
{
"name" : "matrix",
"emailSuffix" : "matrix.org",
"rooms" : [
{
"id" : "#irc_matrix:matrix.org",
"autoJoin" : true
}
]
}
]
}
autoJoin can of course be set to false if the room should only be displayed on the (forthcoming) welcome page for each team, and not auto-joined.
* Implement simple team-based registration
Config required goes in the `teams` top-level property in config.json. This consists of an array of team objects:
```json
{
"name": "University of Bath",
"emailSuffix": "bath.ac.uk"
}
```
These can be selected on registration and require a user to have a certain email address in order to register as part of a team. This is for vector-im/riot-web#2940. The next step would be sending users with emails matching the emailSuffix of a team to the correct welcome page as in vector-im/riot-web#2430.
This will happen anyway when they follow email verification links.
make captchas poll for success so if they are completed elsewhere, electron moves on
- The MessagePanel now uses the same key for the MELS instances rendered so that entirely new instances are not created, they are simply passed new props (namely when new events arrive).
- MELS itself now uses `shouldComponentUpdate` so that it only updates if it is given a different number of events to previous or if it is toggled to expand.
* Render attachments inside iframes.
* Fix up the image and video views
* Fix m.audio
* Comments, and only use the cross domain renderer if the attachment is encrypted
* Fix whitespace
* Don't decrypt file attachments immediately
* Use https://usercontent.riot.im/v1.html by default
* typos
* Put the config in the React context.
Use it in MFileBody to configure the cross origin renderer URL.
* Call it appConfig in the context
* Return the promises so they don't get dropped
`onWidgetLoad` is now being called when an image has been decrypted so that the ScrollPanel maintains its scroll position (whether it's stuckAtBottom or not). This attempts to fix https://github.com/vector-im/riot-web/issues/2624
Also, the net change of nil is detected as having the first and last events being _different_. The summary should only include those that have their first and last events being the _same_ because that is a net change (within the block of member events).
* Fix join/part collapsing regressions
* Simplify loop
* Explain e,e
* Explain return null in _renderSummary
* Kill it properly
* Move . to _renderSummary
* Only use the first and last events to decide whether a net change has occured
* Do not sort events by TS before summarising
* fix loop and comment
* remove data-number-events
* Better explanation comment in _renderSummary
* Less tortuous comment
* Use a list of callbacks for things that need tinting.
Rather than gutwrenching the internals of TintableSVG inside the Tinter.
* Share a data: url for the tinted download svg in MFileBody
* Check image exists before tinting
* Add comments
* Use fetch+DomParser rather than XMLHttpRequest
* Remove comment about XMLHttpRequest
* Send a thumbnail when sending a m.image
* Use the 'thumbnail_file' when displaying encrypted images
* Whitespace
* Generate thumbnails for m.video
* Fix docstring, remove unused vars, use const
* Don't change the upload promise behaviour
* Polyfill for Canvas.toBlob to support older browsers
* Lowercase for integer types in jsdoc