In order to provide feedback when adding a room to a group, the group summarry store needs to be extended to store the list of rooms in a group. This commit is the first step required.
The next step is to get the GroupRoomList listening to updates from GroupStore and expose the list of rooms from GroupStore.
(We're running out of words to describe the hierachy of things that store things)
- GroupView can now render with rooms in the summary that do not have an avatar
- RoomAvatar no longer has a redundant fallback avatar (this is handled by BaseAvatar)
- RoomAvatar was delinted
* Read the new flag in the summary API (the one we were reading
was actually whether the group server listed you as a member to
non-members).
* Remove call to now-dead _loadGroupFromServer andf use the store
instead
This doesn't work at the moment because it looks like it's broken
in synapse as per https://github.com/matrix-org/sytest/pull/391
But if it did work, the client side code might look something
like this.
- Acts as a layer between GroupView and the group APIs that modify the summary individually. This allows for abstraction of getting the new summary once a successful API hit has been done.
- The plan is to also control the avatar, topic, body of the summary via the same class
With the appeareance of a "X" in the top right of each featured item when editing.
NB: No reloading of summary is done after adding/removing a user/room. The plan is to better than threading a callback all the way down.
After accepting a 3pid invite.
Rather than clear the joining flag when the join request completes,
leave it so the RoomView can see that we're expecting the user to
be joined in the various stages that might go through (waiting for
join request, waiting for room object, waiting for 'joined' member
event). The problem in this case was that we had to wait a bit for
the last one, and there was no bit of state to represent it.
This hopefully also makes the logic somewhat simpler.
Fixes https://github.com/vector-im/riot-web/issues/5041
This code only kicks in if the user was ignored after an event was sent. The homeserver should prevent other events from coming in.
Signed-off-by: Travis Ralston <travpc@gmail.com>
Ignore the update that comes in from the RoomViewStore when the
current room changes or we save our scoll state against the new
room rather than the old one.
Fixes https://github.com/vector-im/riot-web/issues/5010
...on room switch. We were setting most of the state in viewRoom,
but getting the current room ID from the RoomViewStore, but this
meant we did one setState from the RoomViewStore updating,
re-rendered and then setState again in viewRoom causing another
render. This just sets the room ID in viewRoom.
onHaveRoom sets some more state (among other things) so putting it
in the setState callback so it could observe the new state caused
us to have to re-render again unnecessarily. Just give it the new
state as a parameter.
Calling just checkFill on DidMount did not initially set the
scrollTop which meant that one back pagination request is always
performed regardless. This meant we would end up rending the
first batch of events, then paginating and re-rendering again
after the pagination got another batch, causing unnecessary render
churn.
to keep the place we're scrolled to in rooms. This mainly eleimates
the extra, superfluous onRoomViewStoreUpdate callback that
happened when the previous room saved back its scroll state.
Moving the scroll state to a separate store means we can have this
not emit events because nothing needs to know when the scroll state
changes.
If the js-sdk had a lot of history in memory for a particular room,
riot would paginate all that history into the DOM and render it
when switching to that room (before then removing it all again).
This obviously made switching to that room very slow.
This was caused by the fact that we relied on the setState that
happens in TimelinePanel after the pagination taking effect such
that ScrollPanel sees that it no longer needs to paginate, but
in some situations (as far as I can see, in electron...?) this
setState would not take effect until the pagination stopped
fulfiling requests from memory and hit the network.
Fix: don't resolve the promise returned by the pagination request
until the setState has actually happened.
Use `react-sticky` to implement sticky date separators. This will pin a date separator to the top of the timeline panel when the separator scrolls out of the top of the view.
A known issue of this is that the spinner, which is in line with event tiles in the timeline, will appear to push the stuck date separator down. In reality the first date separator after the spinner is in line with event tiles and is not stuck because the spinner forces the timeline to be scrolled slightly further down than it would be otherwise. But also, date separators in the timeline (not "stuck") have a greater height.
Ideally the date separator would be suppressed whilst back paginating, but this will cause the stuck separator to flicker on and off. This is why the suppression has been removed.
- this should fix a race where if the 'hangup' arrives hard on the tail of the
Call.incoming, we don't ignore it.
(We still have a problem in that we blip the hangup tone and UI, but that is
arguably a separate problem)
this fixes the scenario of N Member events, then an invisible event
e.g. (m.room.aliases) then more Member events. Pre hide-join-parts
this is how it worked.
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
the RightPanel will be mounted once we're done doing the first sync, so wait until then and then dispatch a view_user. This is not very nice but it's what we do for view_room.
Adding `override: true` will remove the feature from the labs section, and force Riot to always use the default value (i.e. ignoring localStorage). This is useful removing features entirely when they might be deliberately not working but we still want to do a release.
With the fallback of existing behaviour, which is UserView (no middle panel and no avatar, display name).
To improve, MemberInfo should probably track the current roomId and userId and then update the view asynchronously by re-fetching the member object when either roomId or userId change.
Also, it should be hitting the profile API to get the user's avatar if a room hasn't been specified.
This is mostly with the intent of making the login tests more reliable, but it
seems generally worthwhile:
* keep screenAfterLogin in the object props rather than `state` so that we can
clear it without triggering a rerender
* also move our record of the window width to the object props, and call
`handleResize` from componentWillMount rather than componentDidMount so that
we don't trigger a rerender by updating `state.width`
* Remove update of unused `loading` state
do not have the same i reference (namely MELS generation)
this way a member event at bottom of MELS (if is the last event
in the timeline will have last set appropriately)
this is needed so that if a client which does not hide any events
sets and RM at bottom of timeline, then riot-web which hides events
sets the RM it'd set it at X-N where X is bottom and N is the amount of
hidden events at bottom of the timeline, this way now an RM will
fall through to the hidden events below a seen event.
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>