This changes the message context menu to align the right edge of the menu with
the right edge of the button that opens it, which should keep all menu options
inside the viewport, even if they are very wide.
Part of https://github.com/vector-im/riot-web/issues/9624
This changes the message action bar to force an update after an event decrypts,
since it's quite likely that changes the set of available actions.
Fixes https://github.com/vector-im/riot-web/issues/9991
This makes the reaction row buttons take the current count as prop as an easy
way of ensuring they always trigger an update when the count changes.
Fixes https://github.com/vector-im/riot-web/issues/9954
Issue described in https://github.com/vector-im/riot-web/issues/9690.
With certain `window.devicePixelRatio` values
(e.g. `1.5789473684210527`), the calculated thumb width/height
would be a non-integer value.
Passing such values to `client.mxcUrlToHttp()` causes it to
generate URLs to the thumbnail API with non-integer values.
As per the spec, non-integer values are forbidden for that API and a
400 HTTP response is returned (`Query parameter b'width' must be an
integer`).
Fixing matrix-js-sdk's `mxcUrlToHttp()` to sanitize such values
would also be a good idea and likely fix more than just matrix-react-sdk
and riot-web. Still, it feels like matrix-react-sdk should play nice
as well, and not request thumbnails for weird widths/heights.
Signed-off-by: Slavi Pantaleev <slavi@devture.com>
This limits the number of senders shown in the reaction sender tooltip shown
when hovering a reaction to 6 people followed by "and N others" for the rest.
Fixes https://github.com/vector-im/riot-web/issues/9722
This adds a first attempt at tooltip showing who reacted to a message. It
doesn't limit senders or position the tooltip nicely, but the info is there at
least.
Part of https://github.com/vector-im/riot-web/issues/9722
In the case of room upgrades, it is possible the client is trying to render the room create event, but the user has never been in the old room. This results in an error because the PermalinkCreator cannot possibly figure out a room ID.
Instead, we'll feed the creator an alternate room ID to try if the room object can't be provided.
Fixes https://github.com/vector-im/riot-web/issues/9636
When displaying a GIF, we always want to thumbnail so that we can properly
respect the user's GIF autoplay setting (which relies on thumbnailing to produce
the static preview image).
Fixes https://github.com/vector-im/riot-web/issues/9658
This changes to "did update" and also calls the reaction change handler to
ensure that we update the state of my reactions (to know which were sent by
you).
This simplifies `ReactionDimension` by using the emoji string everywhere instead
of keeping a separate text string as well. It should improve readability as
well, as the reaction events also have a field `key` which was the emoji
content, which was easy to confuse.
This repairs access to the "Quote" option of the message context menu by passing
down a getter so that we always access the most recent tile and reply thread
instances. This ensures the context menu uses the newest information about the
current event when determining menu options to show.
Fixes https://github.com/vector-im/riot-web/issues/9639
This allows you to increment an existing reaction below a message by clicking on
it.
At the moment, this is not linked to the action bar, so they each are using
local state. We'll likely want to add some mechanism so that we can local echo
to both of these UI areas at the same time, but that can be done separately.
Fixes https://github.com/vector-im/riot-web/issues/9486
This displays the existing reactions a message has from all users below the
message.
Since we don't currently have an API to actually get these events yet,
adds a temporary hook that looks for a specific message to inject some sample
data. This helps build out the UI for now and can be removed once it exists.
Fixes https://github.com/vector-im/riot-web/issues/9573
This adds the primary reactions to the action bar. They act as toggles where you
can only select one from each group at a time.
Note that currently we aren't actually sending the reaction at all. That's left
for a separate task.
Fixes https://github.com/vector-im/riot-web/issues/9576
This applies the new design for multiple buttons in the message action bar,
paving the way for more things to appear here.
In addition, this changes the existing options button to use the three vertical
dots icon. Some theme colors are also tweaked to align with what they were meant
to be from the unified palette.
This adds a new action bar component to hold multiple per-message actions. This
existing options button has moved to this new component, and is currently the
only action.
Fixes https://github.com/vector-im/riot-web/issues/8605
The grey screen of sadness comes up when Chrome tries to open the PDF but doesn't have the right CSP headers. To avoid this, we'll just force a download of the PDF through `fetch` and `Blob`.
There are a few cases where the user might still get a grey screen though: namely if they open the URL in a new tab or when the event content is lying about the file type, or the file is too large to blobify.
`fetch` works in Chrome, Firefox, and our packaged Electron version.
* renames RoomTooltip to be a generic Tooltip (which it is)
* hooks it into Field to show validation results
* adds onValidate to Field to let Field instances call an arbitrary validation function
Rebased from @ara4n's https://github.com/matrix-org/matrix-react-sdk/pull/2550
by @jryans. Subsequent commits revise and adapt this work.
Fixes https://github.com/vector-im/riot-web/issues/6435
This is done through an on-the-fly inverter for the settings. All the settings changed are boolean values, so this should be more than safe to just let happen throughout the SettingsStore. Typically a change like this would be done in the individual handlers (similar to how setting names are remapped to different properties or even different storage locations on the fly), however doing that for this many settings would be a huge nightmare and involve changing *all* the layers. By putting a global "invert this" flag on the setting, we can get away with doing the inversion as the last possible step during a read (or write).
To speed up calculations of the default values, we cache all the inverted values into a lookup table similar to how we represent the defaults already. Without this, the DefaultHandler would need to iterate the setting list and invert the values, slowing things down over time. We invert the value up front so we can keep the generic inversion logic without checking the level ahead of time. It is fully intended that a default value represents the new setting name, not the legacy name.
This commit also includes a debugger for settings because it was hard to visualize what the SettingsStore was doing during development. Some added information is included as it may be helpful for when someone has a problem with their settings and we need to debug it. Typically the debugger would be run in conjunction with `mxSendRageshake`: `mxSettingsStore.debugSetting('showJoinLeaves') && mxSendRageshake('Debugging showJoinLeaves setting')`.
This allows Webpack to insert the proper image URL after builds steps like
adding a hash and so on. The path you supply to `require` is relative to the JS
source file, just like any other would be.
needs server to support 1600x1200 thumbnails for retina large ones.
ideally need to cap maximum thumbnail size to 800x600 rather than expand to arbitrary widths.
need to check that luke's funky timeline code doesn't get confused between naturalWidth and infoWidth etc.
also need to consider whether to encode a resolution metric in the event rather than lying about resolution.
Prior to #1912, height fix up of image events without an `info` in their
content would fail, setting `style.height = null + "px"`.
Now that all thumbnail sizing is done through one path, we can fix the
same problem for all cases (images, stickers, e2e/non-e2e) by handling
images without `info` correctly.
At the bare minimum, we use a null-guard that will make sure an image
without an `info` does not appear in the timeline (as a spinner or
otherwise until loaded). When loaded, we size it like any other image
by using the natural dimensions of the loaded image in place of `info`.
Note that we do not apply the same logic to images that *do* specify an
`info` with `w` and `h` keys. If the aspect ratio of the image does not
match that of the event, we use the one in `info` even when the image
has loaded.
The benefits of this:
- One code path for determining spinner/placeholder and it's position
for loading images/stickers. This includes spinner used in e2e
decryption of images.
- Very small definition for MStickerBody, only overriding the minimal
differences is has from MImageBody.
The disadvantages:
- Slightly more complicated MImageBody, but hopefully not less
readable.
As the slightly nicer alternative to fixupHeight being applied once
we actually have a timelineWidth.
The niceness comes from not needing timelineWidth, which means we can
implement at render time with CSS. (Despite still calculating aspect
ratios when we render.)
fixupHeight was the only thing actually fixing the size of the
sticker image to be the size we want it rather than the pixel size
of the image, and this was only getting run after the image loaded,
causing a flash of 2x image.
This adds a URL parameter to the cross-origin renderer that makes
it only accept messages from a given domain. This adds an extra
layer of security to the cross-origin iframe and is backwards
compatible in both directions.
* Allow the client to run without connection to HS (i.e. using indexeddb)
Allows running without having pushRules (it's safe not to have these
when running from indexeddb sync.)
This means rooms will be displayed with "unknown" notifcation state.
This assumes anything that uses the push rules will get pushRule state
again when the client starts syncing again.
For recovering from being disconnected,
* If an avatar has fallen back, try again on reconnection
* If a thumbnail image failed to load, retry on reconnect
* Load joined groups when reconnecting
Update tests to give MELS a context.matrixClient
- If no translation is needed, don't do it.
- For now, ignore the fact that this doens't allow us easily to put
Flair into "luke sent an image" but we don't kow where the flair
should go for this anyway.
This scans text nodes in the DOM for room notifications and turns
them into pills. Changes the pillification code around a bit so it
works with text nodes. Uses the push processor directly to test
the event against the room notifiation rule so we know whether
this event would actually trigger a room notification (needs to
hook into push at a lower level because otherwise our own room
notifications would not pillify since our own events never
generate notifications).
Requires https://github.com/matrix-org/matrix-js-sdk/pull/565
Adding the code code button was done by manipulating the HTML of
the event body to add a span tag, then adding the onclick handler
after the thing was mounted. Apart from splitting the code between
two places, adding the span tag was, according to Chrome's
profiler, taking up quite a lot of CPU cycles (apparently as soon
as you set the innerHTML on a div). Instead, just build the whole
lot together after the component mounts.