...and remove the code that causes them to be retried in CI. Most of
these were just lack of waiting for async things to happen, mostly
lazy loading components, hence whythey worked on the retry: because
the code had been loaded by then.
* open a dialog with map centered around first beacon
Signed-off-by: Kerry Archibald <kerrya@element.io>
* add room member markers
Signed-off-by: Kerry Archibald <kerrya@element.io>
* fix unmount issue in smart marker
Signed-off-by: Kerry Archibald <kerrya@element.io>
* dont throw on no more live locations
Signed-off-by: Kerry Archibald <kerrya@element.io>
* cursor on beacon maps
Signed-off-by: Kerry Archibald <kerrya@element.io>
* fussy import ordering
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test dialog opening from beacon body
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test beaconmarker
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test BeaconViewDialog
Signed-off-by: Kerry Archibald <kerrya@element.io>
* comment
Signed-off-by: Kerry Archibald <kerrya@element.io>
* use unstable prefix for wk tile_Server
Signed-off-by: Kerry Archibald <kerrya@element.io>
* unstable prefix for new m.tile_server use in test
Signed-off-by: Kerry Archibald <kerrya@element.io>