The js-sdk's placement of the notification change was unreliable and could cause stuck notifications. The new location (piggybacking the Notifier) is a lot more reliable.
The tinting has been changed fairly invasively in order to support the changing of the `fill` attribute. What was happening before was the `fill` property would happily get set to the forced color value, but when it came time to reset it it wouldn't be part of the colors array and fail the check, therefore never being changed back. By using a second field we can ensure we are checking the not-forced value where possible, falling back to the potentially forced value if needed.
In addition to fixing which color the Tinter was checking against, something noticed during development is that `this.colors` might not always be a set of hex color codes. This is problematic when the attribute we're looking to replace is a rgb color code but we're only looking at `keyHex` - the value won't be reset. It appears as though this happens when people use custom tinting in places as `this.colors` often gets set to the rgb values throughout the file. To fix it, we just check against `keyHex` and `keyRgb`.
Fixes https://github.com/vector-im/riot-web/issues/3383
This achieves the result by counting up the number of highlights across all rooms and setting that as the badge above the icon. If there are no highlights, nothing is displayed. The red highlight on the bell is done by abusing how the Tinter works: because it has access to the properties of the SVG that we'd need to override it, we give it a collection of colors it should use instead of the theme/tint it is trying to apply. This results in the Tinter using our warning color instead of whatever it was going to apply.
The RightPanel now listens for events to update the count too, otherwise when the user receives a ping they'd have to switch rooms to see the change.
Currently, any error in the `GroupStore`s several requests can cause the whole
`GroupView` component to hide and be mark the group as failed to load.
Since it is known that group members may fail to load in some cases, let's only
show failed to load for the whole group when the summary fails.
This also strengthens the `GroupView` test by ensuring we wait for multiple
updates for checking results.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
Hopefully makes the syntax a bit nicer. Also uses ES6 async import
rather than require.ensure which is now deprecated. Also also
displays an error if the component fails to load rather than falling
over in a heap, which is nice.
The button itself is conditionally enabled because the ILAG dialog already has a continue button. It'd be confusing to users to have 2 continue buttons on the same dialog, so this commit adds the structure required to pass along clicks from the dialog's button down to the UI auth component.
The other place the continue button would appear is on the register page (not ILAG). The button's style is different here, however that will be improved in a later commit.
Part of https://github.com/vector-im/riot-web/issues/7700
If you happen to get logged out, it might not be very clear what has happened
visually. This adds a visible warning to the top of the home page to suggest
logging in.
Fixesvector-im/riot-web#7629.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
This ends up being translated to ?server_name= in the matrix-js-sdk, although that has a bug at the time of writing. It converts `server_name: ['a', 'b']` to `?server_name=a,b` instead of `?server_name=a&server_name=b`
For reference: the `viaServers` option is routed through the 'join_room' action to RoomViewStore#_joinRoom which is passed directly to the js-sdk http-api#joinRoom function.
Next steps:
* Fix the js-sdk parsing
* Make the SDK generate matrix.to links with ?via=