If the Secure Backup required mode is set the client `.well-known` file, then
this will ensure that everyone already inside the app is required to complete
setup matching that policy.
Fixes https://github.com/vector-im/element-web/issues/14954
Fixes https://github.com/vector-im/riot-web/issues/14799
We were checking to see if the tags were visible at render time, but we needed to ensure that they were(n't) included when checking for diffs. This introduces a new kind of object cloning for semantic reasons.
This also fixes the selection indicator being a bit off on custom tags.
The structure here might need some documentation and work, but overall the idea is that all calls pass through a CachedEcho instance, which are self-updating.
This cuts the render time in half (from ~448ms to ~200ms on my account) per received event, as we're no longer re-mounting the entire room list and instead just the section(s) we care about.
Fixes https://github.com/vector-im/riot-web/issues/14091
Design needs work, however this is behind labs anyways. This re-implements the behaviour of the old room list.
The implementation ended up being a lot easier due to early confusion with what the TagOrderStore and TagPanel take care of. Turns out they don't deal with tags, but groups. As such, we don't need to do anything with filtering (though we keep some sanity checks in place for safety), and just have to wire up the CustomRoomTagPanel and CustomRoomTagStore.
Fixes https://github.com/vector-im/riot-web/issues/14411
The act of setting/changing the algorithm was causing the update function to be marked, meaning we wouldn't trigger an update until something else happened later. To get around this, and still support internal functions spamming calls without multiple updates, we simply move the guts to an internalized function and make the public interface do a trigger.
The core of this is in the MarkedExecution class, with the remainder of the commit ensuring that the right marks and triggers are in place to do the firing.
Because everything is async/await and run through the RoomListStore, we don't have to worry about self-fed updates in the algorithm classes. This also means we have to trigger pretty much all the time.
Changes to tag ordering / list sorting get hit through two paths, so we mark before we do a bulk update and otherwise assume the call is coming in from outside.
Previously we were firing updates for everything, which is bad. This has an effect of causing the room list to update itself every time the user goes to toggle some account settings.
This is to fix an issue where when using both the community filter panel and the search box it's an AND rather than further refining the results.
This makes the search box further refine the community filter panel results.
For https://github.com/vector-im/riot-web/issues/13635
This is an incomplete implementation and is mostly dumped in this state for review purposes. The remainder of the features/bugs are expected to be in more bite-sized chunks.
This exposes the RoomListStore on the window for easy access to things like the new filter functions (used in debugging).
This also adds initial handling of "new rooms" to the client, though the support is poor.
Known bugs:
* [ ] Regenerates the entire room list when a new room is seen.
* [ ] Doesn't handle 2+ filters at the same time very well (see gif. will need a priority/ordering of some sort).
* [ ] Doesn't handle room order changes within a tag yet, despite the docs implying it does.
Just a minor thing that is bothersome. Renaming classes and functions is a bit more of an impact than is worth right now, so have settled for littering TODO comments all over the place.
Turns out that setUserWidget() wasn't updated to take a real WidgetType, but the code in ScalarMessaging thought it did. This leads to integration managers trying to add sticker widgets with an object `type` rather than a string `type`, which doesn't work.
This updates other code paths which call into the various widget classes to use WidgetType more often. The actual code path for fixing widgets is resolved in WidgetUtils for the setUserWidget function body.
Move the URL processing into AppTile so that the widget can have a
URL used for embedding in the page and a separate one for popping
out into a browser.
Includes: compilation, translations, IDE support (use .tsx not .ts), typings, and other build tools.
TypeScript component have to import PropTypes and React with `import * as React from 'react';`
pillifyLinks leaked Pill components, which if they contained a BaseAvatar
would leak a whole DOM tree retained by the BaseAvatar's onClientSync
event listener. This tracks the Pill containers so they can be unmounted
via unmountPills.
BasicMessageComposer set an event listener on selectionchange in onFocus
which leaked if onBlur wasn't called. This removes it in unmount.
We've also seen Velociraptor retaining full DOM trees from RRs, which
this doesn't address as the leak is probably within Velocity, and the plan
is to replace it with CSS animations.
Should fix https://github.com/vector-im/riot-web/issues/12417
This covers the "recents" section and rough design exclusively. It is known that the Field does nothing and that there's a bunch of missing functionality - this is to be iterated upon in future PRs. Labs flag is to aide development and should be removed in a very near future PR.
Also, this is focusing on DMs and not user lists in general because I misinterpreted the scope. I'll fix this in a future PR and instead make this the best DM invite dialog it can be.
Closes https://github.com/vector-im/riot-web/issues/11197
This is needed because `require()` means something different in webpack - it ends up importing the module as something we didn't expect (and is occasionally async)
With a switch to Only One Webpack™ we need a way to help developers generate the component index without a concurrent watch task. The best way to do this is to have developers import their components, but how do they do that when we support skins? The answer in this commit is to change skinning.
Skinning now expects to receive your list of overrides instead of the react-sdk+branded components. For Riot this means we send over *only* the Vector components and not Vector+react-sdk.
Components can then be annotated with the `replaceComponent` decorator to have them be skinnable. The decorator must take a string with the dot path of the component because we can't reliably calculate it ourselves, sadly.
The decorator does a call to `getComponent` which is where the important part of the branded components not including the react-sdk is important: if the branded app includes the react-sdk then the decorator gets executed before the skin has finished loading, leading to all kinds of fun errors. This is also why the skinner lazily loads the react-sdk components to avoid importing them too early, breaking the app.
The decorator will end up receiving null for a component because of the getComponent loop mentioned: the require() call is still in progress when the decorator is called, therefore we can't error out. All usages of getComponent() within the app are safe to not need such an error (the return won't be null, and developers shouldn't use getComponent() after this commit anyways).
The AuthPage, being a prominent component, has been converted to demonstrate this working. Changes to riot-web are required to have this work.
The reskindex script has also been altered to reflect these skinning changes - it no longer should set the react-sdk as a parent. The eventual end goal is to get rid of `getComponent()` entirely as it'll be easily replaced by imports.
this uses a verification requests as emitted by the js-sdk with
the `crypto.verification.request` rather than a verifier as emitted
by `crypto.verification.start` as this works for both to_device and
timeline events with the changes made in the js-sdk pr.
This doesn't have any backwards compatibility with anyone who has already clicked "Allow". We kinda want everyone to read the new prompt, so what better way to do it than effectively revoke all widget permissions?
Part of https://github.com/vector-im/riot-web/issues/11262
as we will have 2 tiles, and both need to track
the status of the verification request, I've put
the logic for tracking the state in this helper class
to use from both tiles.
If you sent an event with a body of the empty json object, riot
would then softcrash when you pressed the up arrow because it
would try to treat a json object as a string and run split on it.
If discovery results in a warning for the identity server (as in can't be found
or is malformed), this allows you to continue signing in and shows the warning
above the form.
Fixes https://github.com/vector-im/riot-web/issues/11102
This adds a prompt whenever we are about to perform some action on a default identity
server (from homeserver .well-known or Riot app config) without terms. This
allows the user to abort or trust the server (storing it in account data).
Fixes https://github.com/vector-im/riot-web/issues/10557
setUserWidget was modifying the content of the old event itself,
so when `waitForUserWidget()` checked the content to see if it was
there yet, it was, but because the echo hadn't come back, the
IntegrationManager hadn't rebuilt its list.
In other news, its terrifying that we can just accidentally modify
the content of an event in the store. I'm going to make a js-sdk
PR that freezes the content and see what breaks...
Fixes https://github.com/vector-im/riot-web/issues/10977