* Move avatar to new compound implementation
* Make space avatars square
* Remove reference to the avatar initial CSS class
* remove references to mx_BaseAvatar_image
* Fixe test suites
* Fix accessbility violations
* Add ConfirmUserActionDialog test
* Fix tests
* Add FacePile test
* Fix items clipping in members list
* Fix user info avatar sizing
* Fix tests
* Use Intl to generate better internationalised date formats
* Get `Yesterday` and `Today` from Intl also
* Correct capitalisation blunder
* Fix formatTime include weekday
* Iterate
* Fix tests
* use jest setSystemTime
* Discard changes to cypress/e2e/settings/general-user-settings-tab.spec.ts
* Discard changes to res/css/_components.pcss
* Discard changes to res/css/views/elements/_LanguageDropdown.pcss
* Discard changes to src/components/views/elements/LanguageDropdown.tsx
* Add docs & tests for getDaysArray & getMonthsArray
* Discard changes to test/components/structures/__snapshots__/MatrixChat-test.tsx.snap
* Consolidate consts
* Improve testing & documentation
* Update snapshot
* Apply suggestions from code review
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
* Iterate
* Clarify comments
* Update src/DateUtils.ts
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
* Specify hourCycle
* Discard changes to test/components/views/settings/devices/DeviceDetails-test.tsx
* Update comments
---------
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
* Move `mediaDevices` mock out of `setupManualMocks`
This doesn't work well in test suites with multiple tests, because the
`mockReturnValue` is reset for subsequent tests.
In any case, having it mocked out automagically is *magical*. Let's make it
opt-in.
* clarify ts-ignore
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Switch to importing models/room-state & models/room-member from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix bad merge
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix duplicated lint rule
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Fix cypress-axe import
* Fix cypress-axe import
* Update references to `VerificationRequestEvent`
* Update references to `Phase`
* update references to legacy `PHASE_*` constants
* Replace `request.canAccept` with `canAcceptVerificationRequest`
* Replace `VerificationRequest` with the interface throughout
* Minor strict type fixes
* Add a couple of tests
* Use new `VerificationRequest.getQRCodeBytes()`
* Use new `VerificationRequest.otherDeviceId`
* Remove references to `VerificationRequest.channel`
* Replace references to `VerificationRequest.{requesting,receiving}UserId`
Normally these are guarded by `request.initiatedByMe` so we can trivially
replace it with `request.otherUserId` or `client.getUserId()`. In one place we
actually need to apply some logic.
* increase test coverage
* Even more test coverage
* Even more test coverage
* Inline `VerificationRequest.{invalid,ready,started,done,cancelled}`
These methods are all just shortcuts for checks on `phase`, so let's get rid of
them
* update test
* Add some more tests
* even more coverage
* fix tests
* Use aria descriptions instead of labels for TextWithTooltip
to prevent clobbering the reading of the content
* Update snapshot
* Fix snapshots
* Iterate
* Update snapshots
* delint
* Fix the state shown for call in rooms
We split out a separate state for 'missed' separate to 'ended' which
caused confusion as the state got set to this when it shouldn't have,
so calls that wouldn't have been shown as missed were.
Remove the csutom call state and just have the missed state as a
variant of the ended state. Re-order the if clauses so they hit the
right ones. Also don't pass the callState variable into renderContent()
which is a class method and so has access to the same info anyway.
* Fix test
* i18n (reorder only)
* Fix test
* Fix types
* Add test for legacy call event tile
* Improve typing in constructor of RoomPermalinkCreator
* Provide via servers if present when navigating to predecessor room from Advanced Room Settings
* Show an error tile when the predecessor room is not found
* Test for MatrixToPermalinkConstructor.forRoom
* Test for MatrixToPermalinkConstructor.forEvent
* Display a tile for predecessor event if it contains via servers
* Fix missing case where event id is provided as well as via servers
* Refactor RoomPredecessor tests
* Return lost filterConsole to its home
* Comments for IState in AdvancedRoomSettingsTab
* Explain why we might render a tile even without prevRoom
* Guess the old room's via servers if they are not provided
* Fix TypeScript errors
* Adjust regular expression (hopefully) to avoid potential catastrophic backtracking
* Another attempt at avoiding super-liner regex performance
* Tests for guessServerNameFromRoomId and better implementation
* Further attempt to prevent backtracking
---------
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>