wmwragg
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762873350a
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Badge dohickey shown on name hover and badge hover
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2016-07-21 18:20:12 +01:00 |
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wmwragg
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775fc97102
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Slight refactor to better match current code
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2016-07-21 14:33:54 +01:00 |
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wmwragg
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ffa43ebb96
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badge content when hovered is now kerned via the CSS
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2016-07-20 17:12:41 +01:00 |
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wmwragg
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33edb1dea9
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Made the badge always exist, but if no unread mesasges available then has a different class
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2016-07-20 12:47:32 +01:00 |
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wmwragg
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9e4511b8eb
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Now showing three dots when hovering over the badge
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2016-07-18 16:10:07 +01:00 |
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Aviral Dasgupta
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020f1f4320
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feat: emojify ALL THE THINGS!
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2016-07-05 10:16:17 +05:30 |
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Matthew Hodgson
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fd09d5c570
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switch badge count to per-conversation, and add per-room badges
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2016-05-17 11:14:12 +01:00 |
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Matthew Hodgson
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2d71d4422e
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make selected room more skinnable
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2016-04-14 21:11:10 +01:00 |
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Matthew Hodgson
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b19a318b2d
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put a black badge on unread notifications, and a red one for unread highlights
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2016-01-22 17:22:49 +00:00 |
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Kegan Dougal
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d8d79722ac
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Make RoomAvatar use BaseAvatar
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2016-01-15 16:13:25 +00:00 |
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Matthew Hodgson
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0772f50fab
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update copyright for 2016
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2016-01-07 04:06:52 +00:00 |
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Matthew Hodgson
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d979a028a5
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position the inbound call box correctly, and fix various issues with when the video preview and callview are shown
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2015-12-17 02:49:09 +00:00 |
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Kegan Dougal
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8edfd60b64
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Actually use room.name on invites. Fixes #321
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2015-12-08 10:21:40 +00:00 |
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Kegan Dougal
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784c1b63dc
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Move remaining vector molecules to components
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2015-12-01 11:19:25 +00:00 |
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Kegan Dougal
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4a2fe426bf
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Move and merge RoomTile and MemberTile. Extract DND stuff.
DND stuff lives in Vector. RoomTile on its own is UNTESTED and will probably
break since we don't conditionally check for onDragXXX function props.
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2015-11-27 11:50:33 +00:00 |
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