constantTimeDispatcher lets you poke a specific react component to do something
without having to do any O(N) operations. This is useful if you have thousands
of RoomTiles in a RoomSubList and want to just tell one of them to update,
without either having to do a full comparison of this.props.list or have each
and every RoomTile subscribe to a generic event from flux or node's eventemitter
*UNTESTED*
As detailed here https://docs.google.com/document/d/1UWqdS-e1sdwkLDUY0wA4gZyIkRp-ekjsLZ8k6g_Zvso/edit, the RM state is no longer kept locally, but rather server-side. The client now uses it's locally-calculated RM to update the server and receives server updates via the per-room account data.
The sending of the RR has been bundled in to reduce traffic when sending both. In effect, whenever a RR is sent the RM is sent with it but using the new API.
This uses a js-sdk change which has set to be finalised and so might change.
The actual fix to https://github.com/vector-im/riot-web/issues/3175 is this change to `_saveScrollState`, which is to pick the trackedScrollToken based on which node is intersected by the bottom of the scroll panel. This is opposed to the previous logic that picked based on which node was the first from the bottom to be above the bottom of the viewport.
In the case where the viewport bottom does not intersect any events, the topmost event is used.
Only zero the local notification count when we actually send a
read receipt, otherwise we cause a re-render of the RoomList every
time the user moves the cursor in the window, basically.
Use an action and force an update when zeroing the number of notifications in a room. This is better than waiting for a `render` to happen at some point. This will hopefully fix https://github.com/vector-im/riot-web/issues/3257
Only claim there's nothing to display once we've failed to back
paginate, otherwise we'll show the empty message instead of the
MessagePanel and therefore never try to back-paginate.
Fix pagination issue where recent events are lost
Scrolling up a few pages followed by scrolling down to the most recent events previously caused some events to go missing. A test has been modified in conjunction with this fix to make sure that this failure mode is tested for in future. This commit should fix the issue, and the most recent events should be paginated back in.
Instead of using a window of a fixed number of events, unpaginate based on the distance of the viewport from the end of the scroll range.
The ScrollPanel uses the scrollTokens to convey to its parent (the TimelinePanel, in this case) the point to unpaginate up to. The TimelinePanel then takes a chunk of events off the front or back of `this.state.events` using `timelineWindow.unpaginate`.
Fixes https://github.com/vector-im/vector-web/issues/2020
* Actually test what we were supposed to be testing (viz, that we can paginate
back down after we hit the top of the room)
* Make the cap on the number of events we show in the timeline a configurable
property, so that we can set it in the test
* Use a smaller cap in the test, so that we have to do less paginating to hit
the cap, to make the test run quicker.
* add some more logging so that we can see how far it's got if it gets stuck.