* Test MessagePanel rendering with hidden events
* Cache the results of shouldShowEvent in MessagePanel
* Combine an event and its shouldShow info into a single object
* Switch to linkify-react instead of our faulty implementation
Fixes a series of soft crashes where errors include "The node to be removed is not a child of this node."
* Improve types
* Fix types
* Update snapshots
* Add test
* Fix test
* Revert "Apply more general fix for base avatar regressions (#10045)"
This reverts commit 371a3c0d36.
* Revert "Fix layout and visual regressions around default avatars (#10031)"
This reverts commit 0d1fce37b2.
* Revert "Member avatars without canvas (#9990)"
This reverts commit a8aa4de4b4.
* Update snapshots
* Strict typechecking fixes for Base/Member/Avatar
Update the core avatar files to pass `--strict --noImplicitAny` typechecks.
Signed-off-by: Clark Fischer <clark.fischer@gmail.com>
* Add tests for Base/Member/Avatar
More thoroughly test the core avatar files. Not necessarily the most thorough,
but an improvement.
Signed-off-by: Clark Fischer <clark.fischer@gmail.com>
* Extract TextAvatar from BaseAvatar
Extracted the fallback/textual avatar into its own component.
Signed-off-by: Clark Fischer <clark.fischer@gmail.com>
* Use standard HTML for non-image avatars
Firefox users with `resistFingerprinting` enabled were seeing random noise
for rooms and users without avatars. There's no real reason to use data
URLs to present flat colors.
This converts non-image avatars to inline blocks with background colors.
See https://github.com/vector-im/element-web/issues/23936
Signed-off-by: Clark Fischer <clark.fischer@gmail.com>
* Have pills use solid backgrounds rather than colored images
Similar to room and member avatars, pills now use colored pseudo-elements
rather than background images.
Signed-off-by: Clark Fischer <clark.fischer@gmail.com>
---------
Signed-off-by: Clark Fischer <clark.fischer@gmail.com>
Co-authored-by: Andy Balaam <andy.balaam@matrix.org>
* Remove unnecessary PipContainer component
* Redesign the picture-in-picture window
* Add a hover effect to the controls
* Clarify that WidgetPip has call-specific behavior
* super WIP POC for merging virtual room events into main timeline
* remove some debugs
* c
* add some todos
* remove hardcoded fake virtual user
* insert overlay events into main timeline without resorting main tl events
* remove more debugs
* add extra tick to roomview tests
* RoomView test case for virtual room
* test case for merged timeline
* make overlay event filter generic
* remove TODOs from LegacyCallEventGrouper
* tidy comments
* remove some newlines
* test timelinepanel room timeline event handling
* use newState.roomId
* fix strict errors in RoomView
* fix strict errors in TimelinePanel
* add type
* pr tweaks
* strict errors
* more strict fix
* strict error whackamole
* update ROomView tests to use rtl
* Update our cancel icon
The cancel icon we're using in the app has drifted out of sync with the ones used in our designs. We also had two identical-looking icons, so this consolidates them into one.
I've simultaneously updated our chevron icons, since in the case of the 'jump to unread' timeline button, it became clear that the weight of the new close icon did not match the thinner chevron.
* Don't squish bottom/top-aligned tooltips near the edge of the screen
* Close the timeline panel when returning to the fullscreen timeline view
* Add layout switching capabilities to ElementCall
* Bring the room header in line with the group call designs
* Bring the PiP header in line with the group call designs
* Fix lints
* Clarify tooltip CSS calculations
* Test PipView
* Expand RoomHeader test coverage
* Test PipView more
Implement https://github.com/vector-im/element-web/issues/18957 following requirements:
* Create a new right panel view to list all the threads in a given room.
* Change ThreadView previous phase to be ThreadPanel rather than RoomSummary
* Implement local filters for My and All threads
In addition:
* Create a new TileShape for proper rendering requirements (hiding typing indicator)
* Create new timelineRenderingType for proper rendering requirements