Riot was always saying the email address that the invite was sent
to was not associated with your account.
Two fixes here:
1. We mounted RoomPreviewBar with no invitedEmail prop and then
changed the prop later, but RoomPreviewBar only checked for it
on mount. Make sure we re-check when the props change.
2. Pass oobData through RoomPreviewBar because we need to pass it
to the RoomAvatar for 3pid invites.
https://github.com/vector-im/riot-web/issues/9816
This makes the reaction row buttons take the current count as prop as an easy
way of ensuring they always trigger an update when the count changes.
Fixes https://github.com/vector-im/riot-web/issues/9954
This performs liveliness checks on the auth pages to try and show a friendlier error. Earlier checks in the app startup are expected to not block the app from loading on such failures.
See https://github.com/vector-im/riot-web/issues/9828
The RoomTile gets remounted during logout due to the room stores being obliterated, however this causes the render() function to check if it should be showing custom status. If you have custom status enabled, and the person has a status set, the function errors due to no MatrixClient being available.
Fixes https://github.com/vector-im/riot-web/issues/9940
This changes read receipt sending logic to allow it advance further into events
without tiles (such as edits or reactions) that may exist after the last
displayed event.
By allowing the read receipt to advance past such events, this also marks as
read any related notifications. For example, edits trigger notifications by
default since they are `m.room.message` events, and with this change, such edit
notifications can finally be marked read.
Part of https://github.com/vector-im/riot-web/issues/9745
If the debugging mode of showing hidden events in the timeline is enabled, we
should also show replacements using the same view source tile as we do for
reactions. This allows easy debugging of replacement event data and also makes
the edit event look visually distinct from regular messages.
Fixes https://github.com/vector-im/riot-web/issues/9937
Issue described in https://github.com/vector-im/riot-web/issues/9690.
With certain `window.devicePixelRatio` values
(e.g. `1.5789473684210527`), the calculated thumb width/height
would be a non-integer value.
Passing such values to `client.mxcUrlToHttp()` causes it to
generate URLs to the thumbnail API with non-integer values.
As per the spec, non-integer values are forbidden for that API and a
400 HTTP response is returned (`Query parameter b'width' must be an
integer`).
Fixing matrix-js-sdk's `mxcUrlToHttp()` to sanitize such values
would also be a good idea and likely fix more than just matrix-react-sdk
and riot-web. Still, it feels like matrix-react-sdk should play nice
as well, and not request thumbnails for weird widths/heights.
Signed-off-by: Slavi Pantaleev <slavi@devture.com>
The short time is still read out (eg: 15:24), however by ignoring the anchor we prevent the reader from saying the title of the containing span. This prevents readers saying "Wed May 22, 2019 at 15:24 15:24".
See https://github.com/vector-im/riot-web/issues/9747
We previously sent it in componentWillMount of the email token
auth component which definitely gets us on react's naughtly list.
We now pass the js-sdk a callback it can call at the appropriate
time to send the token (https://github.com/matrix-org/matrix-js-sdk/pull/926).
We should make password reset and adding email addresses work the
same way, but currently they don't even use the interactive-auth
helpers(!) so they're unaffected.
https://github.com/vector-im/riot-web/issues/9586
This fixes an error that crashed that notifications panel because it was trying
to read reactions, even though we currently don't aggregate them there. This
change is more explicit about exactly which views should try to show reactions.
Fixes https://github.com/vector-im/riot-web/issues/9713
This limits the number of senders shown in the reaction sender tooltip shown
when hovering a reaction to 6 people followed by "and N others" for the rest.
Fixes https://github.com/vector-im/riot-web/issues/9722
We use a trick with refs to automatically focus the element, also making use of mx_HiddenFocusable to hide the unnecessary outline.
The menu itself has been restructured to hide some elements from screen readers (reduce noise) and to have a single unordered list. Screen readers mention when the user "enters" a list, and each item was previously saying "enter list <action>" when it should have just been "<action>".
By focusing automatically, the keyboard can be used to go up/down the menu as may be expected by keyboard users.
the buttons below the composer are overlayed onto the previous event.
In case of the last event, for now we make them not overflow, but make the
tile grow. The design says it should overlay on the main composer for the last
event tile, postponing that for a bit though as not sure what is the best way
to do that.
This adds a first attempt at tooltip showing who reacted to a message. It
doesn't limit senders or position the tooltip nicely, but the info is there at
least.
Part of https://github.com/vector-im/riot-web/issues/9722
so we can have fallback content in the regular content for clients
that don't support edits. Note that we're not reading m.new_content
yet as it's going to be a bit of a headache to change this.
So for now just sending the edit in both the normal content and
the m.new_content subfield, so all events out there already
are well-formed
In the case of room upgrades, it is possible the client is trying to render the room create event, but the user has never been in the old room. This results in an error because the PermalinkCreator cannot possibly figure out a room ID.
Instead, we'll feed the creator an alternate room ID to try if the room object can't be provided.
Fixes https://github.com/vector-im/riot-web/issues/9636
When displaying a GIF, we always want to thumbnail so that we can properly
respect the user's GIF autoplay setting (which relies on thumbnailing to produce
the static preview image).
Fixes https://github.com/vector-im/riot-web/issues/9658
This changes to "did update" and also calls the reaction change handler to
ensure that we update the state of my reactions (to know which were sent by
you).
This simplifies `ReactionDimension` by using the emoji string everywhere instead
of keeping a separate text string as well. It should improve readability as
well, as the reaction events also have a field `key` which was the emoji
content, which was easy to confuse.
This makes it a bit easier to meet the requirements while still requiring a
fairly strong value. The progress bar displays a score of 3 as reaching 100% for
simplicity.
Fixes https://github.com/vector-im/riot-web/issues/9642
This repairs access to the "Quote" option of the message context menu by passing
down a getter so that we always access the most recent tile and reply thread
instances. This ensures the context menu uses the newest information about the
current event when determining menu options to show.
Fixes https://github.com/vector-im/riot-web/issues/9639
The configuration flag is intentionally long and annoying - the vast majority of people should not need this. The flag is intended to be used in development environments where accounts are often registered with no intention of them sticking around.
Very similar to password resets and registration, the components pass around a server config for usage by other components. Login is a bit more complicated and needs a few more changes to pull the logic out to a more generic layer.
All `Room.timeline*` handlers must currently test for `room` first if they
expect it to exist. It is emitted not only for rooms, but also for timeline sets
without rooms, such as for notifications.
Almost all such handlers were correctly testing as needed, but it was missing
from `RoomBreadcrumbs`.
While that's quite confusing, we can start by testing for `room` when we expect
to have one.
Fixes https://github.com/vector-im/riot-web/issues/9630
This allows you to increment an existing reaction below a message by clicking on
it.
At the moment, this is not linked to the action bar, so they each are using
local state. We'll likely want to add some mechanism so that we can local echo
to both of these UI areas at the same time, but that can be done separately.
Fixes https://github.com/vector-im/riot-web/issues/9486
This displays the existing reactions a message has from all users below the
message.
Since we don't currently have an API to actually get these events yet,
adds a temporary hook that looks for a specific message to inject some sample
data. This helps build out the UI for now and can be removed once it exists.
Fixes https://github.com/vector-im/riot-web/issues/9573
Concludes https://github.com/vector-im/riot-web/issues/8593
We are no longer seeing this error being triggered, and are considering it fixed. As a result, the dialog can be removed to reduce the amount of dead code in the project.
This adds the primary reactions to the action bar. They act as toggles where you
can only select one from each group at a time.
Note that currently we aren't actually sending the reaction at all. That's left
for a separate task.
Fixes https://github.com/vector-im/riot-web/issues/9576
This removes the clickable inviter behaviour, as it was too confusing to reveal
the user info sidebar and also hide the invite. Keeping both on screen would be
okay, but seems a bit too complex to resolve right before RC.
In addition, this adds the full inviter MXID to ensure it's clear who invited
you.
This applies the new design for multiple buttons in the message action bar,
paving the way for more things to appear here.
In addition, this changes the existing options button to use the three vertical
dots icon. Some theme colors are also tweaked to align with what they were meant
to be from the unified palette.
This adds a new action bar component to hold multiple per-message actions. This
existing options button has moved to this new component, and is currently the
only action.
This naming is clearer as it doesn't really edit at all (it shows a context
menu). This should also be less confusing with actual editing when it arrives.
Now that we have a fancier password complexity check, remove the older minimum
length to avoid the feeling of two password style guides fighting each other.
This adds a password complexity rule during registration to require strong
passwords. This is based on the `zxcvbn` module that we already use for key
backup passphrases.
In addition, this also tweaks validation more generally to allow rules to be
async functions.
In addition to migrating password fields, this also removes the remaining
support for old-style validation in registration now that all checks have been
converted.
When submitting a form, we want to validate more strictly to check for empty
values that might be required. A separate mode is used since we want to ignore
this issue when visiting a field one by one to enter data.
As an example, we convert the pre-existing logic for the username requirement
using this new support.
Since we're keeping the input as a ref anyway, let's use that rather than
requiring the value to be passed to `validate`. This allows others to call
`validate` as well.
This adjusts the submission step to focus the first invalid field and redisplay
validation. This also rearranges the older style field error handling on
registration which is slated for removal once we convert all fields to the new
style.
This updates the registration form to include the new-style validation state
when deciding whether the entire form is valid overall.
In addition, this tweaks the validation helper to take functions instead of
strings for translated text. This allows the validation helper to be create once
per component instead of once every render, which improves performance.