The fact that we showed no feedback whilst submitting the captcha
response was causing confusion on slower connections where this
took a nontrivial amount of time.
Takes a new flag from the js-sdk that indicates whether the
request being made is a background request, presenting a spinner
appropriately.
Requires https://github.com/matrix-org/matrix-js-sdk/pull/396
- Set the verb for the people section to "tag as direct chat". This requires some CSS modifications to Riot because it's a long bit of text relative to, say, "demote".
- Because it's quite useful to be able to set the DM status of a room with just a boolean, add a convenience function for guessing a DM member and setting the DM flag on that room with the resulting member.
This does two things:
- Sets `editable` to true for the "People" `RoomSubList` so that people can be dragged to favourites. This has the downside that you can drag a "People" to "Rooms", but it won't set the direct chat flag. This is because im.vector.fake.direct != m.direct, sadly.
- Sets `alwaysShowHeader` to `true` so that the `IncomingCallDialog` can be showneven when there are no people in `sortedList`. Fixes https://github.com/vector-im/riot-web/issues/2956.
This fixes https://github.com/vector-im/riot-web/issues/2991 although we might need to give more feedback than just showing the login screen. Maybe a dialog that says "your account has been deactivated".
* WIP msisdn sign in
* A mostly working country picker
* Fix bug where you'dbe logged out after registering
Stop the guest sync, otherwise it gets 401ed for using a guest
access token for a non-guest, causing us to beliebe we've been
logged out.
* Use InteractiveAuth component for registration
* Fix tests
* Remove old signup code
* Signup -> Login
Now that Signup contains no code whatsoever related to signing up,
rename it to Login. Get rid of the Signup class.
* Stray newline
* Fix more merge failing
* Get phone country & number to the right place
* More-or-less working msisdn auth component
* Send the bind_msisdn param on registration
* Refinements to country dropdown
Rendering the whole lot when the component was rendered just makes
the page load really slow, so just show 2 at a time and rely on
type-to-search.
Make type-to-search always display an exact iso2 match first
* Propagate initial inputs to the phone input
* Support msisdn login
* semicolon
* Fix PropTypes
* Oops, use the 1qst element of the array
Not the array of object keys which has no particular order
* Make dropdown/countrydropdown controlled
* Unused line
* Add note on DOM layout
* onOptionChange is required
* More docs
* Add missing propTypes
* Don't resume promise on error
* Use React.Children to manipulate children
* Make catch less weird
* Fix null dereference
Assuming [0] of an empty list == undefined doesn't work if you're
then taking a property of it.
When creating a new chat with one person, show a dialog that asks the user whether they'd like to use an existing chat or actually create a new room.
Fixes https://github.com/vector-im/riot-web/issues/2760
- Shift to the left _before_ adding an avatar so that there are always `MAX_READ_AVATARS` visible, instead of there being `MAX_READ_AVATARS + 1` avatars displayed following the first "collapse".
- Use `right` instead of `left` so that double-digit remainders don't get overlapped.
- Use avatar initial instead of "R" or "?"
- Use Fuse.js to do case-insensitive fuzzy search. This allows for better sorting of results as well as search based on weighted keys (so userId has a high weight when the input starts with "@").
- Added debounce of 200ms to prevent analysis on every key stroke. Fuse seems to degrade performance vs. simple, non-fuzzy, unsorted matching, but the debounce should prevent too much computation.
- Move the selection to the top when the query is changed. There's no point in staying mid-way through the items at that point.
For E2E rooms, display "Send an encrypted message…" otherwise display "Send a plaintext message…" as the placeholder for the input box in [old] message composer.
This adds a 5 minute auth cache to speed up the process of deleting
old devices. It has the following nastinesses (mainly due to being
written on a flight whilst juggling kids):
* the auth cache is done as context attached to MatrixChat.
one could argue that it should be per-client instead, but we don't
yet have multiple clients.
* the auth cache is only maintained currently in DevicesPanelEntry
(i.e. set & invalidated). One could argue that it might be better
maintained in InteractiveAuth.js or a dedicated cache object
abstraction, but given the only use I can think of is when managing
devices, perhaps this is good enough for now.
To fix https://github.com/vector-im/riot-web/issues/2916, force the checking of scroll position by calling _onWidgetLoad (might need renaming...) when a MELS is expanded/contracted.
Also use an keying scheme for MELS that doesn't depend on the events contained, but rather a simple incrementing index based on the order of the MELS as it appears amongst all MELS.
Revert the WithMatrixClient change: RoomView calls methods on
the RoomSettings component and this breaks when RoomSettings is
wrapped in a WithMatrixClient.
Into a component that does Interactive Auth and a dialog that
wraps it, so we can do interactive auth not necessarily in a
dialog.
As a side effect:
* Put the buttons for each auth stage in the stage itself.
Some stages don't have submit buttons (and it's very possible
other stages may have other buttons entirely, like 'resend')
so it makes more sense for the buttons to live in the stage
components themselves. Plus it saves the slightly evil
calling-functions-on-react-children thing we were doing (and
indeed extending that to show the submit button at all).
* Give all BaseDialogs a cross in the top right to cancel. They
were all dismissable by clicking outside or pressing esc, so
this adds a more visually obvious way of dismissing them. Plus,
it means our InteractiveAuthDialog can have a way of canceling
the whole operation separate from buttons for the individual
stages.
BaseAvatar can be passed an onClick which is called when it's, er,
clicked, except when it was the default avatar in which case it
merrily ignored it. Make it not ignore it.