Fix Riot's behaviour with room tags after my cleanup in
https://github.com/matrix-org/matrix-doc/pull/1457 . Although, reading
it again, it's not clear how you're supposed to tell the difference
between a reverse-dns tag name and a legacy freeform text tag
(contains a '.'?) - I've left it detecting these as freeform text
for now.
ActiveWidgetStore is now reponsible for removing the current
persistent widget from the store if it's been removed from whatever
room it was in. As per comment, this leaves us with the store updating
itself in this case but in all other cases, views call setters on the
store to update its state. We should make it so the store keeps itself
up to date and views aren't responsible for keeping the store up to date.
The store now emits events so it can notify PersistentApp when it changes.
Fixes https://github.com/vector-im/riot-web/issues/7076
As per https://github.com/matrix-org/matrix-doc/issues/1354
This is whitelisted to only jitsi widgets for now as per comment,
mostly because any widget that we may make always-on-screen we need
to preemptively put in a PersistedElement container, which is
unnecessary for any other widget.
Apologies that this does a bunch of refactoring which could have
been split out separately: I only discovered what needed to be
refactored in the process of doing this.
Fixes https://github.com/vector-im/riot-web/issues/6984
* Show a spinner while we wait for widgets to be deleted
* Hide widgets while they're pending deletion
* Don't put another jitsi widget into the room if there's already
one pending
- implement generic dispatch to close user/room/group settings
- use dispatch to allow clicks on disabled left/right/middle panel to
close settings
A much more maintainable approach would be to use dedicate routing
instead of doing different things depending on what page of the app is
currently being viewed. At the very least we could make the concept of a
settings page generic.
Take a step closer to a flux-like architecture for group data, for
the purposes of providing features that require it.
Now the app has a single GroupStore that can be poked to fetch
updates for a particular group.
using a FIFO queue.
This is needed in order to lower the priority of getting group
state and prioritise everything else, namely initial sync.
It should be noted that this by no means guarantees that the
first incremental sync will happen sooner; the client could
end up doing some other requests first instead.
For each successful request of a group profile, we previously
emitted an `updateGroupProfile` event per caller of
`getGroupProfileCached`. This is sub-optimal because only a single
event emit is required to update the views listening.
It's possible that this was enabling some race to cause a memory
leak but this is not certain, hence the extra logging for future
debugging.
Previously we assumed that a decrypted event has a room_id
but this isn't necessarily true for to_device events.
It makes sense to ignore events that aren't associated with
rooms anyway given that the list we're updating only contains
rooms!
To make sure that we handle rooms that our
client has not seen previously, we regenerate
the room list when the room is stored -
which is indicated by the js-sdk by the
Room event.
so that we can do reorderings of lists ordered by most recent event.
No optimisations here; we only update for timeline events
on live timelines that could update the "unread count".
Actually fixes vector-im/riot-web#6135 unlike #1748, which
incorrectly assumed that custom tags would be included in
listOrders.
This fix makes sure that the `default` case in the `switch`
is actually used.
by sending each tag_ordering with a _storeId and ignoring accout data
that has a matching _storeId.
This will tend to become out of sync with the server over time if
requests continually fail, but subsequent successful requests will
rectify any differences.
This new library handles the simple case of an ordered vertical
(or horizontal) list of items that can be reordered.
It provides animations, handles positioning of items mid-drag
and exposes a much simpler API to react-dnd (with a slight loss
of potential function, but we don't need this flexibility here
anyway).
Apart from this, TagOrderStore had to be changed in a highly
coupled way, but arguably for the better. Instead of being
updated incrementally every time an item is dragged over
another and having a separate "commit" action, the
asyncronous action `moveTag` is used to reposition the tag in
the list and both dispatch an optimistic update and carry out
the request as before. (The MatrixActions.accountData is still
used to indicate a successful reordering of tags).
The view is updated instantly, in an animated way, and this
is handled at the layer "above" React by the DND library.
so that shift-click semantics can work. The store that computes the shift-click
rules has to be aware of the actual order of tags displayed, so they must be done
in the same store.