Fixes https://github.com/vector-im/riot-web/issues/3714https://github.com/vector-im/riot-web/issues/3714#issuecomment-297460620 :
> It's as if there are two dialogs and as one closes, the other one appears. For some reason matrix-org/matrix-react-sdk#822 is causing this.
> I've realised it's because the `priorActiveElement` is probably the button that opened the dialog. If this is focused and the enter key is released, this triggers a keyPress which fires once the dialog has closed and the button has been focused 😬 the BaseDialog only calls stopPropagation _onKeyDown.
The soln. was to submit the dialog as finished `onKeyUp`. This means the `priorActiveElement` is focussed after any key events that should be associated with the dialog.
restore focus to that element when we unmount
also remove some whitespace because ESLint is a big bad bully...
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Always show the entered text as an option if it's a valid address,
otherwise there's no way to invite an address that is valid and
also returns other mxids in the search results.
Fixes https://github.com/vector-im/riot-web/issues/3496
This fixes https://github.com/vector-im/riot-web/issues/2991 although we might need to give more feedback than just showing the login screen. Maybe a dialog that says "your account has been deactivated".
When creating a new chat with one person, show a dialog that asks the user whether they'd like to use an existing chat or actually create a new room.
Fixes https://github.com/vector-im/riot-web/issues/2760
- Use avatar initial instead of "R" or "?"
- Use Fuse.js to do case-insensitive fuzzy search. This allows for better sorting of results as well as search based on weighted keys (so userId has a high weight when the input starts with "@").
- Added debounce of 200ms to prevent analysis on every key stroke. Fuse seems to degrade performance vs. simple, non-fuzzy, unsorted matching, but the debounce should prevent too much computation.
- Move the selection to the top when the query is changed. There's no point in staying mid-way through the items at that point.