* Put a cancel button on the first page of the create key backup
dialog
* Move settings logic into the room reminder: I know this is moving
logic *into* a view but RoomView is quite heavyweight as it is.
* Give the recovery reminder an explicit 'onDontAskAgainSet' rather
than onFinished which was getting called with false when the last
screen of the dialog was closed with the cancel 'x' rather than
the 'close' button.
https://github.com/vector-im/riot-web/issues/8066
If the current device hasn't verified the device that created the account's
current key backup version, then the current device is won't use the key backup.
This change adjusts an existing in-room reminder to do the right thing for this
case by allowing the user to verify the device that created the key backup.
Fixesvector-im/riot-web#7902.
This adds an in-room reminder above the message timeline to set up Secure
Message Recovery so that your keys will be backed up. If you try to ignore it,
an additional dialog is shown to confirm.
Fixesvector-im/riot-web#7783.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
make mx_fadable not do anything anymore, and make room settings
full size.
Room settings haven't been designed yet, so all of this will
have a full pass when we have a go at it.
This ends up being translated to ?server_name= in the matrix-js-sdk, although that has a bug at the time of writing. It converts `server_name: ['a', 'b']` to `?server_name=a,b` instead of `?server_name=a&server_name=b`
For reference: the `viaServers` option is routed through the 'join_room' action to RoomViewStore#_joinRoom which is passed directly to the js-sdk http-api#joinRoom function.
Next steps:
* Fix the js-sdk parsing
* Make the SDK generate matrix.to links with ?via=
_loadMembersIfJoined is called from
_onRoomLoaded < _onRoomViewStoreUpdate, before incoming state
from the store is applied to this.state, so looking up the room
with this.state.roomId doesn't always work, which would cause
the members not to be loaded. Pass in the room instead.
This is more reliable with LL enabled as the syncing user is
only known when it was active in the current timeline
or when the members have been loaded
when peeking, the members weren't being loaded at all because
the room wasn't available yet,
and the need for loading the members was never re-evaluated after that.
This only loads the members once the user has joined the room,
which also helps to avoid load all the members before an invite
is accepted.
checkIfAlone() filters the whole member list, which is fine until
we do it once for every membership event, then we have an n^2
problem. Move it into the rate limited function.
Fixes https://github.com/vector-im/riot-web/issues/7163
stopPeeking is currently not called when navigating to a joined room
after having peeked a room. This causes the /events endpoint for the
peeked room to be called until peeking another room, even when not
viewing the peeked room anymore.
The current code would only stop peeking if you joining were true (note the nesting),
e.g. when waiting for your join to be confirmed by /sync.
This change might make stopPeeking called also when not needed by there is a guard in
that method to do nothing if not currently peeking.
* Show a spinner while we wait for widgets to be deleted
* Hide widgets while they're pending deletion
* Don't put another jitsi widget into the room if there's already
one pending
- implement generic dispatch to close user/room/group settings
- use dispatch to allow clicks on disabled left/right/middle panel to
close settings
A much more maintainable approach would be to use dedicate routing
instead of doing different things depending on what page of the app is
currently being viewed. At the very least we could make the concept of a
settings page generic.
Whilst testing various DM paths, @lukebarnard1 found that there were
many failures to add the room as a DM against the correct user. It
turned out most of the failures seen were because the user chosen
was the current user. If the user accepted an invite it would often
be marked as with themselves because we chose the sender of the
join event as the DM user.
This fix makes the DM room setting process the same for both the
inviting client and the invited client. A RoomState.members
event causes the DM room state to be set in the room, regardless
of whether we are currently `joining` (see previous impl.)
The two cases for setting a DM are:
- this user accepting an invite with is_direct
- this user inviting someone with is_direct
This should handle all cases for setting DM state.
Don't pop up the dialog as soon as we can't send a message.
Also removes dispatches used to keep the RoomStatusBar up to date.
We can get the same events straight from the js-sdk via the
pending events event.
Known issues at this point:
* The room-level setting accepts the current user's default, which is wrong
* The checkboxes on RoomSettings are not independent
* The checkboxes in RoomSettings need some layout fixes
Signed-off-by: Travis Ralston <travpc@gmail.com>
After accepting a 3pid invite.
Rather than clear the joining flag when the join request completes,
leave it so the RoomView can see that we're expecting the user to
be joined in the various stages that might go through (waiting for
join request, waiting for room object, waiting for 'joined' member
event). The problem in this case was that we had to wait a bit for
the last one, and there was no bit of state to represent it.
This hopefully also makes the logic somewhat simpler.
Fixes https://github.com/vector-im/riot-web/issues/5041
Ignore the update that comes in from the RoomViewStore when the
current room changes or we save our scoll state against the new
room rather than the old one.
Fixes https://github.com/vector-im/riot-web/issues/5010
onHaveRoom sets some more state (among other things) so putting it
in the setState callback so it could observe the new state caused
us to have to re-render again unnecessarily. Just give it the new
state as a parameter.
to keep the place we're scrolled to in rooms. This mainly eleimates
the extra, superfluous onRoomViewStoreUpdate callback that
happened when the previous room saved back its scroll state.
Moving the scroll state to a separate store means we can have this
not emit events because nothing needs to know when the scroll state
changes.
* Implement new widget API
This allows clients to see who provisioned which widgets.
* Update to make state_key the wid
* Update to latest API
* Only show widgets which have required fields
* Don't constantly show apps dialog
* Fix example to include data key
and also things like the unsent message error and encryption
warning.
Stuff that we need to do at room view mount time had got moved into
a clause of the if statement in onHaveRoom and so wasn't being
executed.
Fixes https://github.com/vector-im/riot-web/issues/4327
If we successfully join, display a spinner until the js-sdk indicates (via room membership event or room event) that we can start using the room normally. A room event indicates we have never seen that room which means we need to use the new room object to clobber state.room. This is to make sure we replace the room that is set up for peeking with the room that can be used normally. For historical rooms, this isn't a problem.
This is a workaround for the fact that when peeking, the js-sdk calls onRoom, which is difficult to handle from the clients perspective because onRoom should only be called for rooms that you've never seen before. But if you peek a room that you've joined and left and get an onRoom, you run into trouble. You also can't just always use onRoomMembership because this won't be triggered for the first time you see the room. So we end up using a combination of both.
See https://github.com/matrix-org/matrix-js-sdk/issues/464 for discussion on improving this
Fix for https://github.com/vector-im/riot-web/issues/4224
Due to the way `MatrixChat` does a state update when the `view_room` dispatch fires and a second update when `RoomViewStore` sends an update, the current event ID and room ID were becoming out of sync. The solution devised was to have the event ID managed by the `RoomViewStore` itself and do any defaulting there (for when we revisit a room that we saved scroll state for previously).
This required a few changes:
- The addition of `update_scroll_state` in `RoomViewStore` allows the `RoomView` to save scroll state for a room before swapping to another one. Previously the caching of scroll state was done in `RoomView`.
- The `view_room` dispatch now accepts an `event_id`, which dictates which event is supposed to be scrolled to in the `MessagePanel` when a new room is viewed. It also accepts `event_offset`, but currently, this isn't passed in by a dispatch in the app, but it is clobbered when loading the default position when an `event_id` isn't specified. Finally, `highlighted` was added to distinguish whether the initial event being scrolled to is also highlighted. This flag is also used by `viewRoom` in `MatrixChat` in order to decide whether to `notifyNewScreen` with the specified `event_id`.
Dispatch so we can set the state in RoomViewStore. Show the error
when the room join fails (unsure if it's better to do this from
the component or the store). Remove unused joinError from roomview.
This prevents RoomView from doing any peeking whilst the join/registration is in progress, causing weirdness with TimelinePanel getPendingEventList (which throws an error if called when peeking).
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.
This was required for the `join_room` action which can be dispatched to join the currently viewed room.
Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).
The following actions are introduced:
- RoomViewStore:
- `view_room`: dispatch to change the currently viewed room ID
- `join_room`: dispatch to join the currently viewed room
- LifecycleStore:
- `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
- MatrixChat:
- `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
pass inRoom prop to RoomHeader (defaults to false)
remove default onSettingsClick, handle if it is passed EVERYWHERE
if onSettingsClick is passes, show that button
show search button only if we are in the room, seems to fail otherwise
this seems to handle all cases I could throw at it. Give it your best
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Requires https://github.com/matrix-org/matrix-js-sdk/pull/432 for availability checking.
Changes:
- Redesign the dialog to look more like https://github.com/vector-im/riot-web/issues/3604#issuecomment-299226875
- Attempt to fix wrong password being stored by generating one per SetMxIdDialog (there's no issue tracking this for now, I shall open one if it persists)
- Backwards compatible with servers that don't support register/availability - a spinner will appear the first time a username is checked because server support can only be determined after a request.
- Rate-limited by a 2s debounce
- General style improvements
- Replaces SetDisplayNameDialog with SetMxIdDialog. This new dialog will use InteractiveAuth to authenticate a user with their chosen mxid.
De-scoped:
- style tweaks for the InteractiveAuth in the dialog (capcha) and error message.
- checking for mxid availability