* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Switch to importing models/room-state & models/room-member from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix bad merge
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix duplicated lint rule
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Fix cypress-axe import
* Fix cypress-axe import
* Update references to `VerificationRequestEvent`
* Update references to `Phase`
* update references to legacy `PHASE_*` constants
* Replace `request.canAccept` with `canAcceptVerificationRequest`
* Replace `VerificationRequest` with the interface throughout
* Minor strict type fixes
* Add a couple of tests
* Use new `VerificationRequest.getQRCodeBytes()`
* Use new `VerificationRequest.otherDeviceId`
* Remove references to `VerificationRequest.channel`
* Replace references to `VerificationRequest.{requesting,receiving}UserId`
Normally these are guarded by `request.initiatedByMe` so we can trivially
replace it with `request.otherUserId` or `client.getUserId()`. In one place we
actually need to apply some logic.
* increase test coverage
* Even more test coverage
* Even more test coverage
* Inline `VerificationRequest.{invalid,ready,started,done,cancelled}`
These methods are all just shortcuts for checks on `phase`, so let's get rid of
them
* update test
* Add some more tests
* even more coverage
* fix tests
* Use aria descriptions instead of labels for TextWithTooltip
to prevent clobbering the reading of the content
* Update snapshot
* Fix snapshots
* Iterate
* Update snapshots
* delint
* Fix the state shown for call in rooms
We split out a separate state for 'missed' separate to 'ended' which
caused confusion as the state got set to this when it shouldn't have,
so calls that wouldn't have been shown as missed were.
Remove the csutom call state and just have the missed state as a
variant of the ended state. Re-order the if clauses so they hit the
right ones. Also don't pass the callState variable into renderContent()
which is a class method and so has access to the same info anyway.
* Fix test
* i18n (reorder only)
* Fix test
* Fix types
* Add test for legacy call event tile
* Improve typing in constructor of RoomPermalinkCreator
* Provide via servers if present when navigating to predecessor room from Advanced Room Settings
* Show an error tile when the predecessor room is not found
* Test for MatrixToPermalinkConstructor.forRoom
* Test for MatrixToPermalinkConstructor.forEvent
* Display a tile for predecessor event if it contains via servers
* Fix missing case where event id is provided as well as via servers
* Refactor RoomPredecessor tests
* Return lost filterConsole to its home
* Comments for IState in AdvancedRoomSettingsTab
* Explain why we might render a tile even without prevRoom
* Guess the old room's via servers if they are not provided
* Fix TypeScript errors
* Adjust regular expression (hopefully) to avoid potential catastrophic backtracking
* Another attempt at avoiding super-liner regex performance
* Tests for guessServerNameFromRoomId and better implementation
* Further attempt to prevent backtracking
---------
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* wip
* remove dupe
* use poll model relations in all cases
* update mpollbody tests to use poll instance
* update poll fetching login in pinned messages card
* add pinned polls to room polls state
* add spinner while relations are still loading
* handle no poll in end poll dialog
* strict errors
* render a poll body that errors for poll end events
* add fetching logic to pollend tile
* extract poll testing utilities
* test mpollend
* strict fix
* more strict fix
* strict fix for forwardref
* add filter component
* update poll test utils
* add unstyled filter tab group
* filtertabgroup snapshot
* lint
* update test util setupRoomWithPollEvents to allow testing multiple polls in one room
* style filter tabs
* test error message for past polls
* sort polls list by latest
* extract poll option display components
* strict fixes