Revert "Try putting room list handling behind a lock"

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Travis Ralston 2021-05-18 15:40:09 -06:00 committed by GitHub
parent cf384c2a54
commit ec7c1ab9f0
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2 changed files with 155 additions and 200 deletions

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@ -34,7 +34,6 @@ import { OrderingAlgorithm } from "./list-ordering/OrderingAlgorithm";
import { getListAlgorithmInstance } from "./list-ordering";
import SettingsStore from "../../../settings/SettingsStore";
import { VisibilityProvider } from "../filters/VisibilityProvider";
import { MultiLock } from "../../../utils/MultiLock";
/**
* Fired when the Algorithm has determined a list has been updated.
@ -78,7 +77,6 @@ export class Algorithm extends EventEmitter {
} = {};
private allowedByFilter: Map<IFilterCondition, Room[]> = new Map<IFilterCondition, Room[]>();
private allowedRoomsByFilters: Set<Room> = new Set<Room>();
private handlerLock = new MultiLock();
/**
* Set to true to suspend emissions of algorithm updates.
@ -681,204 +679,191 @@ export class Algorithm extends EventEmitter {
public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Acquiring lock for ${room.roomId} with cause ${cause}`);
console.log(`Handle room update for ${room.roomId} called with cause ${cause}`);
}
const release = await this.handlerLock.acquire(room.roomId);
try {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Handle room update for ${room.roomId} called with cause ${cause}`);
if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
// Note: check the isSticky against the room ID just in case the reference is wrong
const isSticky = this._stickyRoom && this._stickyRoom.room && this._stickyRoom.room.roomId === room.roomId;
if (cause === RoomUpdateCause.NewRoom) {
const isForLastSticky = this._lastStickyRoom && this._lastStickyRoom.room === room;
const roomTags = this.roomIdsToTags[room.roomId];
const hasTags = roomTags && roomTags.length > 0;
// Don't change the cause if the last sticky room is being re-added. If we fail to
// pass the cause through as NewRoom, we'll fail to lie to the algorithm and thus
// lose the room.
if (hasTags && !isForLastSticky) {
console.warn(`${room.roomId} is reportedly new but is already known - assuming TagChange instead`);
cause = RoomUpdateCause.PossibleTagChange;
}
if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
// Note: check the isSticky against the room ID just in case the reference is wrong
const isSticky = this._stickyRoom && this._stickyRoom.room && this._stickyRoom.room.roomId === room.roomId;
if (cause === RoomUpdateCause.NewRoom) {
const isForLastSticky = this._lastStickyRoom && this._lastStickyRoom.room === room;
const roomTags = this.roomIdsToTags[room.roomId];
const hasTags = roomTags && roomTags.length > 0;
// Don't change the cause if the last sticky room is being re-added. If we fail to
// pass the cause through as NewRoom, we'll fail to lie to the algorithm and thus
// lose the room.
if (hasTags && !isForLastSticky) {
console.warn(`${room.roomId} is reportedly new but is already known - assuming TagChange instead`);
cause = RoomUpdateCause.PossibleTagChange;
}
// Check to see if the room is known first
let knownRoomRef = this.rooms.includes(room);
if (hasTags && !knownRoomRef) {
console.warn(`${room.roomId} might be a reference change - attempting to update reference`);
this.rooms = this.rooms.map(r => r.roomId === room.roomId ? room : r);
knownRoomRef = this.rooms.includes(room);
if (!knownRoomRef) {
console.warn(`${room.roomId} is still not referenced. It may be sticky.`);
}
}
// If we have tags for a room and don't have the room referenced, something went horribly
// wrong - the reference should have been updated above.
if (hasTags && !knownRoomRef && !isSticky) {
throw new Error(`${room.roomId} is missing from room array but is known`);
}
// Like above, update the reference to the sticky room if we need to
if (hasTags && isSticky) {
// Go directly in and set the sticky room's new reference, being careful not
// to trigger a sticky room update ourselves.
this._stickyRoom.room = room;
}
// If after all that we're still a NewRoom update, add the room if applicable.
// We don't do this for the sticky room (because it causes duplication issues)
// or if we know about the reference (as it should be replaced).
if (cause === RoomUpdateCause.NewRoom && !isSticky && !knownRoomRef) {
this.rooms.push(room);
// Check to see if the room is known first
let knownRoomRef = this.rooms.includes(room);
if (hasTags && !knownRoomRef) {
console.warn(`${room.roomId} might be a reference change - attempting to update reference`);
this.rooms = this.rooms.map(r => r.roomId === room.roomId ? room : r);
knownRoomRef = this.rooms.includes(room);
if (!knownRoomRef) {
console.warn(`${room.roomId} is still not referenced. It may be sticky.`);
}
}
let didTagChange = false;
if (cause === RoomUpdateCause.PossibleTagChange) {
const oldTags = this.roomIdsToTags[room.roomId] || [];
const newTags = this.getTagsForRoom(room);
const diff = arrayDiff(oldTags, newTags);
if (diff.removed.length > 0 || diff.added.length > 0) {
for (const rmTag of diff.removed) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Removing ${room.roomId} from ${rmTag}`);
}
const algorithm: OrderingAlgorithm = this.algorithms[rmTag];
if (!algorithm) throw new Error(`No algorithm for ${rmTag}`);
await algorithm.handleRoomUpdate(room, RoomUpdateCause.RoomRemoved);
this._cachedRooms[rmTag] = algorithm.orderedRooms;
this.recalculateFilteredRoomsForTag(rmTag); // update filter to re-sort the list
this.recalculateStickyRoom(rmTag); // update sticky room to make sure it moves if needed
}
for (const addTag of diff.added) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Adding ${room.roomId} to ${addTag}`);
}
const algorithm: OrderingAlgorithm = this.algorithms[addTag];
if (!algorithm) throw new Error(`No algorithm for ${addTag}`);
await algorithm.handleRoomUpdate(room, RoomUpdateCause.NewRoom);
this._cachedRooms[addTag] = algorithm.orderedRooms;
}
// If we have tags for a room and don't have the room referenced, something went horribly
// wrong - the reference should have been updated above.
if (hasTags && !knownRoomRef && !isSticky) {
throw new Error(`${room.roomId} is missing from room array but is known - trying to find duplicate`);
}
// Update the tag map so we don't regen it in a moment
this.roomIdsToTags[room.roomId] = newTags;
// Like above, update the reference to the sticky room if we need to
if (hasTags && isSticky) {
// Go directly in and set the sticky room's new reference, being careful not
// to trigger a sticky room update ourselves.
this._stickyRoom.room = room;
}
// If after all that we're still a NewRoom update, add the room if applicable.
// We don't do this for the sticky room (because it causes duplication issues)
// or if we know about the reference (as it should be replaced).
if (cause === RoomUpdateCause.NewRoom && !isSticky && !knownRoomRef) {
this.rooms.push(room);
}
}
let didTagChange = false;
if (cause === RoomUpdateCause.PossibleTagChange) {
const oldTags = this.roomIdsToTags[room.roomId] || [];
const newTags = this.getTagsForRoom(room);
const diff = arrayDiff(oldTags, newTags);
if (diff.removed.length > 0 || diff.added.length > 0) {
for (const rmTag of diff.removed) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Changing update cause for ${room.roomId} to Timeline to sort rooms`);
console.log(`Removing ${room.roomId} from ${rmTag}`);
}
cause = RoomUpdateCause.Timeline;
didTagChange = true;
const algorithm: OrderingAlgorithm = this.algorithms[rmTag];
if (!algorithm) throw new Error(`No algorithm for ${rmTag}`);
await algorithm.handleRoomUpdate(room, RoomUpdateCause.RoomRemoved);
this._cachedRooms[rmTag] = algorithm.orderedRooms;
this.recalculateFilteredRoomsForTag(rmTag); // update filter to re-sort the list
this.recalculateStickyRoom(rmTag); // update sticky room to make sure it moves if needed
}
for (const addTag of diff.added) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Adding ${room.roomId} to ${addTag}`);
}
const algorithm: OrderingAlgorithm = this.algorithms[addTag];
if (!algorithm) throw new Error(`No algorithm for ${addTag}`);
await algorithm.handleRoomUpdate(room, RoomUpdateCause.NewRoom);
this._cachedRooms[addTag] = algorithm.orderedRooms;
}
// Update the tag map so we don't regen it in a moment
this.roomIdsToTags[room.roomId] = newTags;
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Changing update cause for ${room.roomId} to Timeline to sort rooms`);
}
cause = RoomUpdateCause.Timeline;
didTagChange = true;
} else {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Received no-op update for ${room.roomId} - changing to Timeline update`);
}
cause = RoomUpdateCause.Timeline;
}
if (didTagChange && isSticky) {
// Manually update the tag for the sticky room without triggering a sticky room
// update. The update will be handled implicitly by the sticky room handling and
// requires no changes on our part, if we're in the middle of a sticky room change.
if (this._lastStickyRoom) {
this._stickyRoom = {
room,
tag: this.roomIdsToTags[room.roomId][0],
position: 0, // right at the top as it changed tags
};
} else {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`Received no-op update for ${room.roomId} - changing to Timeline update`);
}
cause = RoomUpdateCause.Timeline;
}
if (didTagChange && isSticky) {
// Manually update the tag for the sticky room without triggering a sticky room
// update. The update will be handled implicitly by the sticky room handling and
// requires no changes on our part, if we're in the middle of a sticky room change.
if (this._lastStickyRoom) {
this._stickyRoom = {
room,
tag: this.roomIdsToTags[room.roomId][0],
position: 0, // right at the top as it changed tags
};
} else {
// We have to clear the lock as the sticky room change will trigger updates.
await this.setStickyRoom(room);
}
// We have to clear the lock as the sticky room change will trigger updates.
await this.setStickyRoom(room);
}
}
}
// If the update is for a room change which might be the sticky room, prevent it. We
// need to make sure that the causes (NewRoom and RoomRemoved) are still triggered though
// as the sticky room relies on this.
if (cause !== RoomUpdateCause.NewRoom && cause !== RoomUpdateCause.RoomRemoved) {
if (this.stickyRoom === room) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.warn(
`[RoomListDebug] Received ${cause} update for sticky room ${room.roomId} - ignoring`,
);
}
return false;
}
}
if (!this.roomIdsToTags[room.roomId]) {
if (CAUSES_REQUIRING_ROOM.includes(cause)) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.warn(`Skipping tag update for ${room.roomId} because we don't know about the room`);
}
return false;
}
// If the update is for a room change which might be the sticky room, prevent it. We
// need to make sure that the causes (NewRoom and RoomRemoved) are still triggered though
// as the sticky room relies on this.
if (cause !== RoomUpdateCause.NewRoom && cause !== RoomUpdateCause.RoomRemoved) {
if (this.stickyRoom === room) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`[RoomListDebug] Updating tags for room ${room.roomId} (${room.name})`);
console.warn(`[RoomListDebug] Received ${cause} update for sticky room ${room.roomId} - ignoring`);
}
return false;
}
}
// Get the tags for the room and populate the cache
const roomTags = this.getTagsForRoom(room).filter(t => !isNullOrUndefined(this.cachedRooms[t]));
// "This should never happen" condition - we specify DefaultTagID.Untagged in getTagsForRoom(),
// which means we should *always* have a tag to go off of.
if (!roomTags.length) throw new Error(`Tags cannot be determined for ${room.roomId}`);
this.roomIdsToTags[room.roomId] = roomTags;
if (!this.roomIdsToTags[room.roomId]) {
if (CAUSES_REQUIRING_ROOM.includes(cause)) {
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`[RoomListDebug] Updated tags for ${room.roomId}:`, roomTags);
console.warn(`Skipping tag update for ${room.roomId} because we don't know about the room`);
}
}
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`[RoomListDebug] Reached algorithmic handling for ${room.roomId} and cause ${cause}`);
}
const tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
}
let changed = didTagChange;
for (const tag of tags) {
const algorithm: OrderingAlgorithm = this.algorithms[tag];
if (!algorithm) throw new Error(`No algorithm for ${tag}`);
await algorithm.handleRoomUpdate(room, cause);
this._cachedRooms[tag] = algorithm.orderedRooms;
// Flag that we've done something
this.recalculateFilteredRoomsForTag(tag); // update filter to re-sort the list
this.recalculateStickyRoom(tag); // update sticky room to make sure it appears if needed
changed = true;
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`[RoomListDebug] Updating tags for room ${room.roomId} (${room.name})`);
}
// Get the tags for the room and populate the cache
const roomTags = this.getTagsForRoom(room).filter(t => !isNullOrUndefined(this.cachedRooms[t]));
// "This should never happen" condition - we specify DefaultTagID.Untagged in getTagsForRoom(),
// which means we should *always* have a tag to go off of.
if (!roomTags.length) throw new Error(`Tags cannot be determined for ${room.roomId}`);
this.roomIdsToTags[room.roomId] = roomTags;
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(
`[RoomListDebug] Finished handling ${room.roomId} with cause ${cause} (changed=${changed})`,
);
console.log(`[RoomListDebug] Updated tags for ${room.roomId}:`, roomTags);
}
return changed;
} finally {
release();
}
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`[RoomListDebug] Reached algorithmic handling for ${room.roomId} and cause ${cause}`);
}
const tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
}
let changed = didTagChange;
for (const tag of tags) {
const algorithm: OrderingAlgorithm = this.algorithms[tag];
if (!algorithm) throw new Error(`No algorithm for ${tag}`);
await algorithm.handleRoomUpdate(room, cause);
this._cachedRooms[tag] = algorithm.orderedRooms;
// Flag that we've done something
this.recalculateFilteredRoomsForTag(tag); // update filter to re-sort the list
this.recalculateStickyRoom(tag); // update sticky room to make sure it appears if needed
changed = true;
}
if (SettingsStore.getValue("advancedRoomListLogging")) {
// TODO: Remove debug: https://github.com/vector-im/element-web/issues/14602
console.log(`[RoomListDebug] Finished handling ${room.roomId} with cause ${cause} (changed=${changed})`);
}
return changed;
}
}

View file

@ -1,30 +0,0 @@
/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { EnhancedMap } from "./maps";
import AwaitLock from "await-lock";
export type DoneFn = () => void;
export class MultiLock {
private locks = new EnhancedMap<string, AwaitLock>();
public async acquire(key: string): Promise<DoneFn> {
const lock = this.locks.getOrCreate(key, new AwaitLock());
await lock.acquireAsync();
return () => lock.release();
}
}