Merge pull request #4876 from matrix-org/travis/room-list/notif-dropdown

Update mute icon behaviour for new room list designs
This commit is contained in:
Travis Ralston 2020-07-02 15:15:56 -06:00 committed by GitHub
commit ea787ad430
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2 changed files with 18 additions and 4 deletions

View file

@ -284,9 +284,10 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
mx_RoomTile2_iconBell: state === ALL_MESSAGES_LOUD || state === ALL_MESSAGES,
mx_RoomTile2_iconBellDot: state === MENTIONS_ONLY,
mx_RoomTile2_iconBellCrossed: state === MUTE,
// XXX: RoomNotifs assumes ALL_MESSAGES is default, this is wrong,
// but cannot be fixed until FTUE Notifications lands.
mx_RoomTile2_notificationsButton_show: state !== ALL_MESSAGES,
// Only show the icon by default if the room is overridden to muted.
// TODO: [FTUE Notifications] Probably need to detect global mute state
mx_RoomTile2_notificationsButton_show: state === MUTE,
});
return (

View file

@ -37,6 +37,7 @@ export class RoomNotificationState extends EventEmitter implements IDestroyable,
this.room.on("Room.timeline", this.handleRoomEventUpdate);
this.room.on("Room.redaction", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("accountData", this.handleAccountDataUpdate);
this.updateNotificationState();
}
@ -62,6 +63,7 @@ export class RoomNotificationState extends EventEmitter implements IDestroyable,
this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
MatrixClientPeg.get().removeListener("accountData", this.handleAccountDataUpdate);
}
}
@ -78,10 +80,21 @@ export class RoomNotificationState extends EventEmitter implements IDestroyable,
this.updateNotificationState();
};
private handleAccountDataUpdate = (ev: MatrixEvent) => {
if (ev.getType() === "m.push_rules") {
this.updateNotificationState();
}
};
private updateNotificationState() {
const before = {count: this.count, symbol: this.symbol, color: this.color};
if (this.roomIsInvite) {
if (RoomNotifs.getRoomNotifsState(this.room.roomId) === RoomNotifs.MUTE) {
// When muted we suppress all notification states, even if we have context on them.
this._color = NotificationColor.None;
this._symbol = null;
this._count = 0;
} else if (this.roomIsInvite) {
this._color = NotificationColor.Red;
this._symbol = "!";
this._count = 1; // not used, technically