Merge branch 'travis/voice-messages/audio-queue' into travis/voice-messages/interrupt-text

This commit is contained in:
Travis Ralston 2021-09-01 16:08:20 -06:00
commit d7426b9b5b
7 changed files with 236 additions and 11 deletions

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@ -26,7 +26,7 @@ export class ManagedPlayback extends Playback {
} }
public async play(): Promise<void> { public async play(): Promise<void> {
this.manager.playOnly(this); this.manager.pauseAllExcept(this);
return super.play(); return super.play();
} }

View file

@ -117,6 +117,8 @@ export class Playback extends EventEmitter implements IDestroyable {
} }
public destroy() { public destroy() {
// Dev note: It's critical that we call stop() during cleanup to ensure that downstream callers
// are aware of the final clock position before the user triggered an unload.
// noinspection JSIgnoredPromiseFromCall - not concerned about being called async here // noinspection JSIgnoredPromiseFromCall - not concerned about being called async here
this.stop(); this.stop();
this.removeAllListeners(); this.removeAllListeners();
@ -177,9 +179,12 @@ export class Playback extends EventEmitter implements IDestroyable {
this.waveformObservable.update(this.resampledWaveform); this.waveformObservable.update(this.resampledWaveform);
this.emit(PlaybackState.Stopped); // signal that we're not decoding anymore
this.clock.flagLoadTime(); // must happen first because setting the duration fires a clock update this.clock.flagLoadTime(); // must happen first because setting the duration fires a clock update
this.clock.durationSeconds = this.element ? this.element.duration : this.audioBuf.duration; this.clock.durationSeconds = this.element ? this.element.duration : this.audioBuf.duration;
// Signal that we're not decoding anymore. This is done last to ensure the clock is updated for
// when the downstream callers try to use it.
this.emit(PlaybackState.Stopped); // signal that we're not decoding anymore
} }
private onPlaybackEnd = async () => { private onPlaybackEnd = async () => {

View file

@ -89,9 +89,9 @@ export class PlaybackClock implements IDestroyable {
return this.observable; return this.observable;
} }
private checkTime = () => { private checkTime = (force = false) => {
const now = this.timeSeconds; // calculated dynamically const now = this.timeSeconds; // calculated dynamically
if (this.lastCheck !== now) { if (this.lastCheck !== now || force) {
this.observable.update([now, this.durationSeconds]); this.observable.update([now, this.durationSeconds]);
this.lastCheck = now; this.lastCheck = now;
} }
@ -141,7 +141,7 @@ export class PlaybackClock implements IDestroyable {
public syncTo(contextTime: number, clipTime: number) { public syncTo(contextTime: number, clipTime: number) {
this.clipStart = contextTime - clipTime; this.clipStart = contextTime - clipTime;
this.stopped = false; // count as a mid-stream pause (if we were stopped) this.stopped = false; // count as a mid-stream pause (if we were stopped)
this.checkTime(); this.checkTime(true);
} }
public destroy() { public destroy() {

View file

@ -14,7 +14,7 @@ See the License for the specific language governing permissions and
limitations under the License. limitations under the License.
*/ */
import { DEFAULT_WAVEFORM, Playback } from "./Playback"; import { DEFAULT_WAVEFORM, Playback, PlaybackState } from "./Playback";
import { ManagedPlayback } from "./ManagedPlayback"; import { ManagedPlayback } from "./ManagedPlayback";
/** /**
@ -34,12 +34,14 @@ export class PlaybackManager {
} }
/** /**
* Stops all other playback instances. If no playback is provided, all instances * Pauses all other playback instances. If no playback is provided, all playing
* are stopped. * instances are paused.
* @param playback Optional. The playback to leave untouched. * @param playback Optional. The playback to leave untouched.
*/ */
public playOnly(playback?: Playback) { public pauseAllExcept(playback?: Playback) {
this.instances.filter(p => p !== playback).forEach(p => p.stop()); this.instances
.filter(p => p !== playback && p.currentState === PlaybackState.Playing)
.forEach(p => p.pause());
} }
public destroyPlaybackInstance(playback: ManagedPlayback) { public destroyPlaybackInstance(playback: ManagedPlayback) {

212
src/audio/PlaybackQueue.ts Normal file
View file

@ -0,0 +1,212 @@
/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { MatrixClient, MatrixEvent, Room } from "matrix-js-sdk";
import { Playback, PlaybackState } from "./Playback";
import { UPDATE_EVENT } from "../stores/AsyncStore";
import { MatrixClientPeg } from "../MatrixClientPeg";
import { arrayFastClone } from "../utils/arrays";
import { PlaybackManager } from "./PlaybackManager";
import { isVoiceMessage } from "../utils/EventUtils";
import RoomViewStore from "../stores/RoomViewStore";
/**
* Audio playback queue management for a given room. This keeps track of where the user
* was at for each playback, what order the playbacks were played in, and triggers subsequent
* playbacks.
*
* Currently this is only intended to be used by voice messages.
*
* The primary mechanics are:
* * Persisted clock state for each playback instance (tied to Event ID).
* * Limited memory of playback order (see code; not persisted).
* * Autoplay of next eligible playback instance.
*/
export class PlaybackQueue {
private static queues = new Map<string, PlaybackQueue>(); // keyed by room ID
private playbacks = new Map<string, Playback>(); // keyed by event ID
private clockStates = new Map<string, number>(); // keyed by event ID
private playbackIdOrder: string[] = []; // event IDs, last == current
private currentPlaybackId: string; // event ID, broken out from above for ease of use
private recentFullPlays = new Set<string>(); // event IDs
constructor(private client: MatrixClient, private room: Room) {
this.loadClocks();
RoomViewStore.addListener(() => {
if (RoomViewStore.getRoomId() === this.room.roomId) {
// Reset the state of the playbacks before they start mounting and enqueuing updates.
// We reset the entirety of the queue, including order, to ensure the user isn't left
// confused with what order the messages are playing in.
this.currentPlaybackId = null; // this in particular stops autoplay when the room is switched to
this.recentFullPlays = new Set<string>();
this.playbackIdOrder = [];
}
});
}
public static forRoom(roomId: string): PlaybackQueue {
const cli = MatrixClientPeg.get();
const room = cli.getRoom(roomId);
if (!room) throw new Error("Unknown room");
if (PlaybackQueue.queues.has(room.roomId)) {
return PlaybackQueue.queues.get(room.roomId);
}
const queue = new PlaybackQueue(cli, room);
PlaybackQueue.queues.set(room.roomId, queue);
return queue;
}
private persistClocks() {
localStorage.setItem(
`mx_voice_message_clocks_${this.room.roomId}`,
JSON.stringify(Array.from(this.clockStates.entries())),
);
}
private loadClocks() {
const val = localStorage.getItem(`mx_voice_message_clocks_${this.room.roomId}`);
if (!!val) {
this.clockStates = new Map<string, number>(JSON.parse(val));
}
}
public unsortedEnqueue(mxEvent: MatrixEvent, playback: Playback) {
// We don't ever detach our listeners: we expect the Playback to clean up for us
this.playbacks.set(mxEvent.getId(), playback);
playback.on(UPDATE_EVENT, (state) => this.onPlaybackStateChange(playback, mxEvent, state));
playback.clockInfo.liveData.onUpdate((clock) => this.onPlaybackClock(playback, mxEvent, clock));
}
private onPlaybackStateChange(playback: Playback, mxEvent: MatrixEvent, newState: PlaybackState) {
// Remember where the user got to in playback
const wasLastPlaying = this.currentPlaybackId === mxEvent.getId();
if (newState === PlaybackState.Stopped && this.clockStates.has(mxEvent.getId()) && !wasLastPlaying) {
// noinspection JSIgnoredPromiseFromCall
playback.skipTo(this.clockStates.get(mxEvent.getId()));
} else if (newState === PlaybackState.Stopped) {
// Remove the now-useless clock for some space savings
this.clockStates.delete(mxEvent.getId());
if (wasLastPlaying) {
this.recentFullPlays.add(this.currentPlaybackId);
const orderClone = arrayFastClone(this.playbackIdOrder);
const last = orderClone.pop();
if (last === this.currentPlaybackId) {
const next = orderClone.pop();
if (next) {
const instance = this.playbacks.get(next);
if (!instance) {
console.warn(
"Voice message queue desync: Missing playback for next message: "
+ `Current=${this.currentPlaybackId} Last=${last} Next=${next}`,
);
} else {
this.playbackIdOrder = orderClone;
PlaybackManager.instance.pauseAllExcept(instance);
// This should cause a Play event, which will re-populate our playback order
// and update our current playback ID.
// noinspection JSIgnoredPromiseFromCall
instance.play();
}
} else {
// else no explicit next event, so find an event we haven't played that comes next. The live
// timeline is already most recent last, so we can iterate down that.
const timeline = arrayFastClone(this.room.getLiveTimeline().getEvents());
let scanForVoiceMessage = false;
let nextEv: MatrixEvent;
for (const event of timeline) {
if (event.getId() === mxEvent.getId()) {
scanForVoiceMessage = true;
continue;
}
if (!scanForVoiceMessage) continue;
// Dev note: This is where we'd break to cause text/non-voice messages to
// interrupt automatic playback.
const isRightType = isVoiceMessage(event);
const havePlayback = this.playbacks.has(event.getId());
const isRecentlyCompleted = this.recentFullPlays.has(event.getId());
if (isRightType && havePlayback && !isRecentlyCompleted) {
nextEv = event;
break;
}
}
if (!nextEv) {
// if we don't have anywhere to go, reset the recent playback queue so the user
// can start a new chain of playbacks.
this.recentFullPlays = new Set<string>();
this.playbackIdOrder = [];
} else {
this.playbackIdOrder = orderClone;
const instance = this.playbacks.get(nextEv.getId());
PlaybackManager.instance.pauseAllExcept(instance);
// This should cause a Play event, which will re-populate our playback order
// and update our current playback ID.
// noinspection JSIgnoredPromiseFromCall
instance.play();
}
}
} else {
console.warn(
"Voice message queue desync: Expected playback stop to be last in order. "
+ `Current=${this.currentPlaybackId} Last=${last} EventID=${mxEvent.getId()}`,
);
}
}
}
if (newState === PlaybackState.Playing) {
const order = this.playbackIdOrder;
if (this.currentPlaybackId !== mxEvent.getId() && !!this.currentPlaybackId) {
if (order.length === 0 || order[order.length - 1] !== this.currentPlaybackId) {
const lastInstance = this.playbacks.get(this.currentPlaybackId);
if (
lastInstance.currentState === PlaybackState.Playing
|| lastInstance.currentState === PlaybackState.Paused
) {
order.push(this.currentPlaybackId);
}
}
}
this.currentPlaybackId = mxEvent.getId();
if (order.length === 0 || order[order.length - 1] !== this.currentPlaybackId) {
order.push(this.currentPlaybackId);
}
}
// Only persist clock information on pause/stop (end) to avoid overwhelming the storage.
// This should get triggered from normal voice message component unmount due to the playback
// stopping itself for cleanup.
if (newState === PlaybackState.Paused || newState === PlaybackState.Stopped) {
this.persistClocks();
}
}
private onPlaybackClock(playback: Playback, mxEvent: MatrixEvent, clocks: number[]) {
if (playback.currentState === PlaybackState.Decoding) return; // ignore pre-ready values
if (playback.currentState !== PlaybackState.Stopped) {
this.clockStates.set(mxEvent.getId(), clocks[0]); // [0] is the current seek position
}
}
}

View file

@ -24,6 +24,8 @@ import { IMediaEventContent } from "../../../customisations/models/IMediaEventCo
import MFileBody from "./MFileBody"; import MFileBody from "./MFileBody";
import { IBodyProps } from "./IBodyProps"; import { IBodyProps } from "./IBodyProps";
import { PlaybackManager } from "../../../audio/PlaybackManager"; import { PlaybackManager } from "../../../audio/PlaybackManager";
import { isVoiceMessage } from "../../../utils/EventUtils";
import { PlaybackQueue } from "../../../audio/PlaybackQueue";
interface IState { interface IState {
error?: Error; error?: Error;
@ -67,6 +69,10 @@ export default class MAudioBody extends React.PureComponent<IBodyProps, IState>
playback.clockInfo.populatePlaceholdersFrom(this.props.mxEvent); playback.clockInfo.populatePlaceholdersFrom(this.props.mxEvent);
this.setState({ playback }); this.setState({ playback });
if (isVoiceMessage(this.props.mxEvent)) {
PlaybackQueue.forRoom(this.props.mxEvent.getRoomId()).unsortedEnqueue(this.props.mxEvent, playback);
}
// Note: the components later on will handle preparing the Playback class for us. // Note: the components later on will handle preparing the Playback class for us.
} }

View file

@ -179,7 +179,7 @@ export default class VoiceRecordComposerTile extends React.PureComponent<IProps,
try { try {
// stop any noises which might be happening // stop any noises which might be happening
await PlaybackManager.instance.playOnly(null); await PlaybackManager.instance.pauseAllExcept(null);
const recorder = VoiceRecordingStore.instance.startRecording(); const recorder = VoiceRecordingStore.instance.startRecording();
await recorder.start(); await recorder.start();