mirror of
https://github.com/element-hq/element-web
synced 2024-11-27 19:56:47 +03:00
Merge branch 'develop' into travis/room-list/enable
This commit is contained in:
commit
bdb641279a
5 changed files with 180 additions and 126 deletions
|
@ -181,7 +181,6 @@ limitations under the License.
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}
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.mx_RoomSublist2_resizeBox {
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margin-bottom: 4px; // for the resize handle
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position: relative;
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// Create another flexbox column for the tiles
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@ -189,55 +188,22 @@ limitations under the License.
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flex-direction: column;
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overflow: hidden;
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.mx_RoomSublist2_placeholder {
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height: 44px; // Height of a room tile plus margins
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.mx_RoomSublist2_tiles {
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flex: 1 0 0;
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overflow: hidden;
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// need this to be flex otherwise the overflow hidden from above
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// sometimes vertically centers the clipped list ... no idea why it would do this
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// as the box model should be top aligned. Happens in both FF and Chromium
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display: flex;
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flex-direction: column;
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}
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.mx_RoomSublist2_showNButton {
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cursor: pointer;
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font-size: $font-13px;
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line-height: $font-18px;
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color: $roomtile2-preview-color;
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.mx_RoomSublist2_resizerHandles_showNButton {
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flex: 0 0 32px;
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}
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// Update the render() function for RoomSublist2 if these change
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// Update the ListLayout class for minVisibleTiles if these change.
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//
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// At 24px high, 8px padding on the top and 4px padding on the bottom this equates to 0.73 of
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// a tile due to how the padding calculations work.
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height: 24px;
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padding-top: 8px;
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padding-bottom: 4px;
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// We force this to the bottom so it will overlap rooms as needed.
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// We account for the space it takes up (24px) in the code through padding.
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position: absolute;
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bottom: 0;
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left: 0;
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right: 0;
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// We create a flexbox to cheat at alignment
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display: flex;
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align-items: center;
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.mx_RoomSublist2_showNButtonChevron {
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position: relative;
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width: 16px;
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height: 16px;
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margin-left: 12px;
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margin-right: 18px;
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mask-position: center;
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mask-size: contain;
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mask-repeat: no-repeat;
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background: $roomtile2-preview-color;
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}
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.mx_RoomSublist2_showMoreButtonChevron {
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mask-image: url('$(res)/img/feather-customised/chevron-down.svg');
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}
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.mx_RoomSublist2_showLessButtonChevron {
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mask-image: url('$(res)/img/feather-customised/chevron-up.svg');
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}
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.mx_RoomSublist2_resizerHandles {
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flex: 0 0 4px;
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}
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// Class name comes from the ResizableBox component
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@ -269,6 +235,42 @@ limitations under the License.
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}
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}
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.mx_RoomSublist2_showNButton {
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cursor: pointer;
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font-size: $font-13px;
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line-height: $font-18px;
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color: $roomtile2-preview-color;
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// Update the render() function for RoomSublist2 if these change
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// Update the ListLayout class for minVisibleTiles if these change.
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height: 24px;
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padding-bottom: 4px;
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// We create a flexbox to cheat at alignment
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display: flex;
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align-items: center;
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.mx_RoomSublist2_showNButtonChevron {
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position: relative;
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width: 16px;
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height: 16px;
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margin-left: 12px;
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margin-right: 18px;
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mask-position: center;
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mask-size: contain;
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mask-repeat: no-repeat;
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background: $roomtile2-preview-color;
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}
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.mx_RoomSublist2_showMoreButtonChevron {
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mask-image: url('$(res)/img/feather-customised/chevron-down.svg');
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}
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.mx_RoomSublist2_showLessButtonChevron {
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mask-image: url('$(res)/img/feather-customised/chevron-up.svg');
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}
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}
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&.mx_RoomSublist2_hasMenuOpen,
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&:not(.mx_RoomSublist2_minimized) > .mx_RoomSublist2_headerContainer:focus-within,
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&:not(.mx_RoomSublist2_minimized) > .mx_RoomSublist2_headerContainer:hover {
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@ -314,13 +316,13 @@ limitations under the License.
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.mx_RoomSublist2_resizeBox {
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align-items: center;
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}
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.mx_RoomSublist2_showNButton {
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flex-direction: column;
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.mx_RoomSublist2_showNButton {
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flex-direction: column;
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.mx_RoomSublist2_showNButtonChevron {
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margin-right: 12px; // to center
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}
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.mx_RoomSublist2_showNButtonChevron {
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margin-right: 12px; // to center
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}
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}
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@ -59,7 +59,7 @@ import RoomListLayoutStore from "../../../stores/room-list/RoomListLayoutStore";
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* warning disappears. *
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*******************************************************************/
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const SHOW_N_BUTTON_HEIGHT = 32; // As defined by CSS
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const SHOW_N_BUTTON_HEIGHT = 28; // As defined by CSS
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const RESIZE_HANDLE_HEIGHT = 4; // As defined by CSS
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export const HEADER_HEIGHT = 32; // As defined by CSS
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@ -87,6 +87,12 @@ interface IProps {
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// TODO: Account for https://github.com/vector-im/riot-web/issues/14179
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}
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// TODO: Use re-resizer's NumberSize when it is exposed as the type
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interface ResizeDelta {
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width: number;
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height: number;
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}
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type PartialDOMRect = Pick<DOMRect, "left" | "top" | "height">;
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interface IState {
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@ -94,6 +100,7 @@ interface IState {
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contextMenuPosition: PartialDOMRect;
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isResizing: boolean;
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isExpanded: boolean; // used for the for expand of the sublist when the room list is being filtered
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height: number;
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}
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export default class RoomSublist2 extends React.Component<IProps, IState> {
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@ -101,28 +108,54 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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private sublistRef = createRef<HTMLDivElement>();
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private dispatcherRef: string;
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private layout: ListLayout;
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private heightAtStart: number;
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constructor(props: IProps) {
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super(props);
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this.layout = RoomListLayoutStore.instance.getLayoutFor(this.props.tagId);
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this.heightAtStart = 0;
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const height = this.calculateInitialHeight();
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this.state = {
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notificationState: RoomNotificationStateStore.instance.getListState(this.props.tagId),
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contextMenuPosition: null,
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isResizing: false,
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isExpanded: this.props.isFiltered ? this.props.isFiltered : !this.layout.isCollapsed
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isExpanded: this.props.isFiltered ? this.props.isFiltered : !this.layout.isCollapsed,
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height,
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};
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this.state.notificationState.setRooms(this.props.rooms);
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this.dispatcherRef = defaultDispatcher.register(this.onAction);
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}
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private calculateInitialHeight() {
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const requestedVisibleTiles = Math.max(Math.floor(this.layout.visibleTiles), this.layout.minVisibleTiles);
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const tileCount = Math.min(this.numTiles, requestedVisibleTiles);
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const height = this.layout.tilesToPixelsWithPadding(tileCount, this.padding);
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return height;
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}
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||||
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||||
private get padding() {
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let padding = RESIZE_HANDLE_HEIGHT;
|
||||
// this is used for calculating the max height of the whole container,
|
||||
// and takes into account whether there should be room reserved for the show less button
|
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// when fully expanded. Note that the show more button might still be shown when not fully expanded,
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// but in this case it will take the space of a tile and we don't need to reserve space for it.
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if (this.numTiles > this.layout.defaultVisibleTiles) {
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padding += SHOW_N_BUTTON_HEIGHT;
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}
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return padding;
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}
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private get numTiles(): number {
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return (this.props.rooms || []).length + (this.props.extraBadTilesThatShouldntExist || []).length;
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return RoomSublist2.calcNumTiles(this.props);
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}
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private static calcNumTiles(props) {
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return (props.rooms || []).length + (props.extraBadTilesThatShouldntExist || []).length;
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}
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private get numVisibleTiles(): number {
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const nVisible = Math.floor(this.layout.visibleTiles);
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const nVisible = Math.ceil(this.layout.visibleTiles);
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||||
return Math.min(nVisible, this.numTiles);
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}
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||||
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@ -135,6 +168,11 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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this.setState({isExpanded: !this.layout.isCollapsed});
|
||||
}
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||||
}
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// as the rooms can come in one by one we need to reevaluate
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// the amount of available rooms to cap the amount of requested visible rooms by the layout
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if (RoomSublist2.calcNumTiles(prevProps) !== this.numTiles) {
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this.setState({height: this.calculateInitialHeight()});
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}
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||||
}
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public componentWillUnmount() {
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@ -166,47 +204,50 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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if (this.props.onAddRoom) this.props.onAddRoom();
|
||||
};
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||||
private applyHeightChange(newHeight: number) {
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const heightInTiles = Math.ceil(this.layout.pixelsToTiles(newHeight - this.padding));
|
||||
this.layout.visibleTiles = Math.min(this.numTiles, heightInTiles);
|
||||
}
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||||
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||||
private onResize = (
|
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e: MouseEvent | TouchEvent,
|
||||
travelDirection: Direction,
|
||||
refToElement: HTMLDivElement,
|
||||
delta: { width: number, height: number }, // TODO: Use re-resizer's NumberSize when it is exposed as the type
|
||||
delta: ResizeDelta,
|
||||
) => {
|
||||
// Do some sanity checks, but in reality we shouldn't need these.
|
||||
if (travelDirection !== "bottom") return;
|
||||
if (delta.height === 0) return; // something went wrong, so just ignore it.
|
||||
|
||||
// NOTE: the movement in the MouseEvent (not present on a TouchEvent) is inaccurate
|
||||
// for our purposes. The delta provided by the library is also a change *from when
|
||||
// resizing started*, meaning it is fairly useless for us. This is why we just use
|
||||
// the client height and run with it.
|
||||
|
||||
const heightBefore = this.layout.visibleTiles;
|
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const heightInTiles = this.layout.pixelsToTiles(refToElement.clientHeight);
|
||||
this.layout.setVisibleTilesWithin(heightInTiles, this.numTiles);
|
||||
if (heightBefore === this.layout.visibleTiles) return; // no-op
|
||||
this.forceUpdate(); // because the layout doesn't trigger a re-render
|
||||
const newHeight = this.heightAtStart + delta.height;
|
||||
this.applyHeightChange(newHeight);
|
||||
this.setState({height: newHeight});
|
||||
};
|
||||
|
||||
private onResizeStart = () => {
|
||||
this.heightAtStart = this.state.height;
|
||||
this.setState({isResizing: true});
|
||||
};
|
||||
|
||||
private onResizeStop = () => {
|
||||
this.setState({isResizing: false});
|
||||
private onResizeStop = (
|
||||
e: MouseEvent | TouchEvent,
|
||||
travelDirection: Direction,
|
||||
refToElement: HTMLDivElement,
|
||||
delta: ResizeDelta,
|
||||
) => {
|
||||
const newHeight = this.heightAtStart + delta.height;
|
||||
this.applyHeightChange(newHeight);
|
||||
this.setState({isResizing: false, height: newHeight});
|
||||
};
|
||||
|
||||
private onShowAllClick = () => {
|
||||
const numVisibleTiles = this.numVisibleTiles;
|
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this.layout.visibleTiles = this.layout.tilesWithPadding(this.numTiles, MAX_PADDING_HEIGHT);
|
||||
this.forceUpdate(); // because the layout doesn't trigger a re-render
|
||||
setImmediate(this.focusRoomTile, numVisibleTiles); // focus the tile after the current bottom one
|
||||
const newHeight = this.layout.tilesToPixelsWithPadding(this.numTiles, this.padding);
|
||||
this.applyHeightChange(newHeight);
|
||||
this.setState({height: newHeight}, () => {
|
||||
this.focusRoomTile(this.numTiles - 1);
|
||||
});
|
||||
};
|
||||
|
||||
private onShowLessClick = () => {
|
||||
this.layout.visibleTiles = this.layout.defaultVisibleTiles;
|
||||
this.forceUpdate(); // because the layout doesn't trigger a re-render
|
||||
// focus will flow to the show more button here
|
||||
const newHeight = this.layout.tilesToPixelsWithPadding(this.layout.defaultVisibleTiles, this.padding);
|
||||
this.applyHeightChange(newHeight);
|
||||
this.setState({height: newHeight});
|
||||
};
|
||||
|
||||
private focusRoomTile = (index: number) => {
|
||||
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@ -559,7 +600,6 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
// TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185
|
||||
|
||||
const visibleTiles = this.renderVisibleTiles();
|
||||
|
||||
const classes = classNames({
|
||||
'mx_RoomSublist2': true,
|
||||
'mx_RoomSublist2_hasMenuOpen': !!this.state.contextMenuPosition,
|
||||
|
@ -570,6 +610,11 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
if (visibleTiles.length > 0) {
|
||||
const layout = this.layout; // to shorten calls
|
||||
|
||||
const minTiles = Math.min(layout.minVisibleTiles, this.numTiles);
|
||||
const showMoreAtMinHeight = minTiles < this.numTiles;
|
||||
const minHeightPadding = RESIZE_HANDLE_HEIGHT + (showMoreAtMinHeight ? SHOW_N_BUTTON_HEIGHT : 0);
|
||||
const minTilesPx = layout.tilesToPixelsWithPadding(minTiles, minHeightPadding);
|
||||
const maxTilesPx = layout.tilesToPixelsWithPadding(this.numTiles, this.padding);
|
||||
const showMoreBtnClasses = classNames({
|
||||
'mx_RoomSublist2_showNButton': true,
|
||||
});
|
||||
|
@ -578,9 +623,11 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
// floats above the resize handle, if we have one present. If the user has all
|
||||
// tiles visible, it becomes 'show less'.
|
||||
let showNButton = null;
|
||||
if (this.numTiles > visibleTiles.length) {
|
||||
// we have a cutoff condition - add the button to show all
|
||||
const numMissing = this.numTiles - visibleTiles.length;
|
||||
|
||||
if (maxTilesPx > this.state.height) {
|
||||
const nonPaddedHeight = this.state.height - RESIZE_HANDLE_HEIGHT - SHOW_N_BUTTON_HEIGHT;
|
||||
const amountFullyShown = Math.floor(nonPaddedHeight / this.layout.tileHeight);
|
||||
const numMissing = this.numTiles - amountFullyShown;
|
||||
let showMoreText = (
|
||||
<span className='mx_RoomSublist2_showNButtonText'>
|
||||
{_t("Show %(count)s more", {count: numMissing})}
|
||||
|
@ -595,7 +642,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
{showMoreText}
|
||||
</RovingAccessibleButton>
|
||||
);
|
||||
} else if (this.numTiles <= visibleTiles.length && this.numTiles > this.layout.defaultVisibleTiles) {
|
||||
} else if (this.numTiles > this.layout.defaultVisibleTiles) {
|
||||
// we have all tiles visible - add a button to show less
|
||||
let showLessText = (
|
||||
<span className='mx_RoomSublist2_showNButtonText'>
|
||||
|
@ -639,44 +686,31 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
// goes backwards and can become wildly incorrect (visibleTiles says 18 when there's
|
||||
// only mathematically 7 possible).
|
||||
|
||||
// The padding is variable though, so figure out what we need padding for.
|
||||
let padding = 0;
|
||||
if (showNButton) padding += SHOW_N_BUTTON_HEIGHT;
|
||||
padding += RESIZE_HANDLE_HEIGHT; // always append the handle height
|
||||
const handleWrapperClasses = classNames({
|
||||
'mx_RoomSublist2_resizerHandles': true,
|
||||
'mx_RoomSublist2_resizerHandles_showNButton': !!showNButton,
|
||||
});
|
||||
|
||||
const relativeTiles = layout.tilesWithPadding(this.numTiles, padding);
|
||||
const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding);
|
||||
const maxTilesPx = layout.tilesToPixelsWithPadding(this.numTiles, padding);
|
||||
const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles);
|
||||
const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding);
|
||||
|
||||
// Now that we know our padding constraints, let's find out if we need to chop off the
|
||||
// last rendered visible tile so it doesn't collide with the 'show more' button
|
||||
let visibleUnpaddedTiles = Math.round(layout.visibleTiles - layout.pixelsToTiles(padding));
|
||||
if (visibleUnpaddedTiles === visibleTiles.length - 1) {
|
||||
const placeholder = <div className="mx_RoomSublist2_placeholder" key='placeholder' />;
|
||||
visibleTiles.splice(visibleUnpaddedTiles, 1, placeholder);
|
||||
}
|
||||
|
||||
const dimensions = {
|
||||
height: tilesPx,
|
||||
};
|
||||
content = (
|
||||
<Resizable
|
||||
size={dimensions as any}
|
||||
minHeight={minTilesPx}
|
||||
maxHeight={maxTilesPx}
|
||||
onResizeStart={this.onResizeStart}
|
||||
onResizeStop={this.onResizeStop}
|
||||
onResize={this.onResize}
|
||||
handleWrapperClass="mx_RoomSublist2_resizerHandles"
|
||||
handleClasses={{bottom: "mx_RoomSublist2_resizerHandle"}}
|
||||
className="mx_RoomSublist2_resizeBox"
|
||||
enable={handles}
|
||||
>
|
||||
{visibleTiles}
|
||||
{showNButton}
|
||||
</Resizable>
|
||||
<React.Fragment>
|
||||
<Resizable
|
||||
size={{height: this.state.height} as any}
|
||||
minHeight={minTilesPx}
|
||||
maxHeight={maxTilesPx}
|
||||
onResizeStart={this.onResizeStart}
|
||||
onResizeStop={this.onResizeStop}
|
||||
onResize={this.onResize}
|
||||
handleWrapperClass={handleWrapperClasses}
|
||||
handleClasses={{bottom: "mx_RoomSublist2_resizerHandle"}}
|
||||
className="mx_RoomSublist2_resizeBox"
|
||||
enable={handles}
|
||||
>
|
||||
<div className="mx_RoomSublist2_tiles">
|
||||
{visibleTiles}
|
||||
</div>
|
||||
{showNButton}
|
||||
</Resizable>
|
||||
</React.Fragment>
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,8 @@ const TILE_HEIGHT_PX = 44;
|
|||
|
||||
// this comes from the CSS where the show more button is
|
||||
// mathematically this percent of a tile when floating.
|
||||
const RESIZER_BOX_FACTOR = 0.78;
|
||||
//const RESIZER_BOX_FACTOR = 0.78;
|
||||
const RESIZER_BOX_FACTOR = 0;
|
||||
|
||||
interface ISerializedListLayout {
|
||||
numTiles: number;
|
||||
|
@ -109,6 +110,10 @@ export class ListLayout {
|
|||
return this.tilesToPixels(Math.min(maxTiles, n)) + padding;
|
||||
}
|
||||
|
||||
public tilesWithResizerBoxFactor(n: number): number {
|
||||
return n + RESIZER_BOX_FACTOR;
|
||||
}
|
||||
|
||||
public tilesWithPadding(n: number, paddingPx: number): number {
|
||||
return this.pixelsToTiles(this.tilesToPixelsWithPadding(n, paddingPx));
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ import { IListOrderingMap, ITagMap, ITagSortingMap, ListAlgorithm, SortAlgorithm
|
|||
import { ActionPayload } from "../../dispatcher/payloads";
|
||||
import defaultDispatcher from "../../dispatcher/dispatcher";
|
||||
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
|
||||
import { IFilterCondition } from "./filters/IFilterCondition";
|
||||
import { FILTER_CHANGED, IFilterCondition } from "./filters/IFilterCondition";
|
||||
import { TagWatcher } from "./TagWatcher";
|
||||
import RoomViewStore from "../RoomViewStore";
|
||||
import { Algorithm, LIST_UPDATED_EVENT } from "./algorithms/Algorithm";
|
||||
|
@ -71,6 +71,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
|
|||
for (const settingName of this.watchedSettings) SettingsStore.monitorSetting(settingName, null);
|
||||
RoomViewStore.addListener(() => this.handleRVSUpdate({}));
|
||||
this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
|
||||
this.algorithm.on(FILTER_CHANGED, this.onAlgorithmFilterUpdated);
|
||||
}
|
||||
|
||||
public get orderedLists(): ITagMap {
|
||||
|
@ -512,6 +513,11 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
|
|||
this.updateFn.mark();
|
||||
};
|
||||
|
||||
private onAlgorithmFilterUpdated = () => {
|
||||
// The filter can happen off-cycle, so trigger an update if we need to.
|
||||
this.updateFn.triggerIfWillMark();
|
||||
};
|
||||
|
||||
/**
|
||||
* Regenerates the room whole room list, discarding any previous results.
|
||||
*
|
||||
|
|
|
@ -153,11 +153,11 @@ export class Algorithm extends EventEmitter {
|
|||
// Populate the cache of the new filter
|
||||
this.allowedByFilter.set(filterCondition, this.rooms.filter(r => filterCondition.isVisible(r)));
|
||||
this.recalculateFilteredRooms();
|
||||
filterCondition.on(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
|
||||
filterCondition.on(FILTER_CHANGED, this.handleFilterChange.bind(this));
|
||||
}
|
||||
|
||||
public removeFilterCondition(filterCondition: IFilterCondition): void {
|
||||
filterCondition.off(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
|
||||
filterCondition.off(FILTER_CHANGED, this.handleFilterChange.bind(this));
|
||||
if (this.allowedByFilter.has(filterCondition)) {
|
||||
this.allowedByFilter.delete(filterCondition);
|
||||
|
||||
|
@ -169,6 +169,13 @@ export class Algorithm extends EventEmitter {
|
|||
}
|
||||
}
|
||||
|
||||
private async handleFilterChange() {
|
||||
await this.recalculateFilteredRooms();
|
||||
|
||||
// re-emit the update so the list store can fire an off-cycle update if needed
|
||||
this.emit(FILTER_CHANGED);
|
||||
}
|
||||
|
||||
private async updateStickyRoom(val: Room) {
|
||||
try {
|
||||
return await this.doUpdateStickyRoom(val);
|
||||
|
|
Loading…
Reference in a new issue