Add space invaders chat effect

This commit is contained in:
Michael Telatynski 2021-05-18 10:29:00 +01:00
parent afd9843722
commit b5a612cd0f
3 changed files with 132 additions and 0 deletions

View file

@ -62,6 +62,17 @@ export const CHAT_EFFECTS: Array<Effect<{ [key: string]: any }>> = [
maxDrift: 5,
},
} as Effect<SnowfallOptions>,
{
emojis: ["👾", "🌌"],
msgType: "io.element.effects.space_invaders",
command: "spaceinvaders",
description: () => _td("Sends the given message with a space themed effect"),
fallbackMessage: () => _t("sends space invaders") + " 👾",
options: {
maxCount: 50,
gravity: 0.01,
},
} as Effect<SpaceInvadersOptions>,
];

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@ -0,0 +1,119 @@
/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import ICanvasEffect from '../ICanvasEffect';
import { arrayFastClone } from "../../utils/arrays";
export type SpaceInvadersOptions = {
/**
* The maximum number of invaders to render at a given time
*/
maxCount: number;
/**
* The amount of gravity to apply to the invaders
*/
gravity: number;
}
type Invader = {
x: number;
y: number;
xCol: number;
gravity: number;
}
export const DefaultOptions: SpaceInvadersOptions = {
maxCount: 50,
gravity: 0.005,
};
const KEY_FRAME_INTERVAL = 15; // 15ms, roughly
const GLYPH = "👾";
export default class SpaceInvaders implements ICanvasEffect {
private readonly options: SpaceInvadersOptions;
constructor(options: { [key: string]: any }) {
this.options = {...DefaultOptions, ...options};
}
private context: CanvasRenderingContext2D | null = null;
private particles: Array<Invader> = [];
private lastAnimationTime: number;
public isRunning: boolean;
public start = async (canvas: HTMLCanvasElement, timeout = 3000) => {
if (!canvas) {
return;
}
this.context = canvas.getContext('2d');
this.particles = [];
const count = this.options.maxCount;
while (this.particles.length < count) {
this.particles.push(this.resetParticle({} as Invader, canvas.width, canvas.height));
}
this.isRunning = true;
requestAnimationFrame(this.renderLoop);
if (timeout) {
window.setTimeout(this.stop, timeout);
}
}
public stop = async () => {
this.isRunning = false;
}
private resetParticle = (particle: Invader, width: number, height: number): Invader => {
particle.x = Math.random() * width;
particle.y = Math.random() * -height;
particle.xCol = particle.x;
particle.gravity = this.options.gravity + (Math.random() * 6) + 4;
return particle;
}
private renderLoop = (): void => {
if (!this.context || !this.context.canvas) {
return;
}
if (this.particles.length === 0) {
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
} else {
const timeDelta = Date.now() - this.lastAnimationTime;
if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) {
// Clear the screen first
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
this.lastAnimationTime = Date.now();
this.animateAndRenderSnowflakes();
}
requestAnimationFrame(this.renderLoop);
}
};
private animateAndRenderSnowflakes() {
if (!this.context || !this.context.canvas) {
return;
}
this.context.font = "50px Twemoji";
for (const particle of arrayFastClone(this.particles)) {
particle.y += particle.gravity;
this.context.save();
this.context.fillText(GLYPH, particle.x, particle.y);
this.context.restore();
}
}
}

View file

@ -884,6 +884,8 @@
"sends fireworks": "sends fireworks",
"Sends the given message with snowfall": "Sends the given message with snowfall",
"sends snowfall": "sends snowfall",
"Sends the given message with a space themed effect": "Sends the given message with a space themed effect",
"sends space invaders": "sends space invaders",
"unknown person": "unknown person",
"Consulting with %(transferTarget)s. <a>Transfer to %(transferee)s</a>": "Consulting with %(transferTarget)s. <a>Transfer to %(transferee)s</a>",
"You held the call <a>Switch</a>": "You held the call <a>Switch</a>",