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https://github.com/element-hq/element-web
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Ensure RoomListStore2 gets reset when the client becomes invalidated
Fixes https://github.com/vector-im/riot-web/issues/14384 We also make use of the new AsyncStore type to handle this more safely.
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2 changed files with 18 additions and 32 deletions
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@ -33,6 +33,7 @@ import { EffectiveMembership, getEffectiveMembership } from "./membership";
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import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
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import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
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import RoomListLayoutStore from "./RoomListLayoutStore";
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import RoomListLayoutStore from "./RoomListLayoutStore";
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import { MarkedExecution } from "../../utils/MarkedExecution";
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import { MarkedExecution } from "../../utils/MarkedExecution";
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import { AsyncStoreWithClient } from "../AsyncStoreWithClient";
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interface IState {
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interface IState {
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tagsEnabled?: boolean;
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tagsEnabled?: boolean;
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@ -44,14 +45,13 @@ interface IState {
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*/
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*/
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export const LISTS_UPDATE_EVENT = "lists_update";
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export const LISTS_UPDATE_EVENT = "lists_update";
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export class RoomListStore2 extends AsyncStore<ActionPayload> {
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export class RoomListStore2 extends AsyncStoreWithClient<ActionPayload> {
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/**
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/**
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* Set to true if you're running tests on the store. Should not be touched in
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* Set to true if you're running tests on the store. Should not be touched in
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* any other environment.
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* any other environment.
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*/
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*/
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public static TEST_MODE = false;
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public static TEST_MODE = false;
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private _matrixClient: MatrixClient;
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private initialListsGenerated = false;
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private initialListsGenerated = false;
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private enabled = false;
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private enabled = false;
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private algorithm = new Algorithm();
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private algorithm = new Algorithm();
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@ -78,33 +78,30 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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return this.algorithm.getOrderedRooms();
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return this.algorithm.getOrderedRooms();
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}
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}
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public get matrixClient(): MatrixClient {
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return this._matrixClient;
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}
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// Intended for test usage
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// Intended for test usage
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public async resetStore() {
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public async resetStore() {
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await this.reset();
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await this.reset();
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this.tagWatcher = new TagWatcher(this);
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this.tagWatcher = new TagWatcher(this);
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this.filterConditions = [];
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this.filterConditions = [];
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this.initialListsGenerated = false;
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this.initialListsGenerated = false;
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this._matrixClient = null;
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this.algorithm.off(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
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this.algorithm.off(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
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this.algorithm.off(FILTER_CHANGED, this.onAlgorithmListUpdated);
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this.algorithm.off(FILTER_CHANGED, this.onAlgorithmListUpdated);
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this.algorithm = new Algorithm();
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this.algorithm = new Algorithm();
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this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
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this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
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this.algorithm.on(FILTER_CHANGED, this.onAlgorithmListUpdated);
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this.algorithm.on(FILTER_CHANGED, this.onAlgorithmListUpdated);
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// Reset state without causing updates as the client will have been destroyed
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// and downstream code will throw NPE errors.
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await this.reset(null, true);
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}
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}
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// Public for test usage. Do not call this.
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// Public for test usage. Do not call this.
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public async makeReady(client: MatrixClient) {
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public async makeReady() {
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// TODO: Remove with https://github.com/vector-im/riot-web/issues/14367
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// TODO: Remove with https://github.com/vector-im/riot-web/issues/14367
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this.checkEnabled();
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this.checkEnabled();
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if (!this.enabled) return;
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if (!this.enabled) return;
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this._matrixClient = client;
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// Update any settings here, as some may have happened before we were logically ready.
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// Update any settings here, as some may have happened before we were logically ready.
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// Update any settings here, as some may have happened before we were logically ready.
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// Update any settings here, as some may have happened before we were logically ready.
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console.log("Regenerating room lists: Startup");
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console.log("Regenerating room lists: Startup");
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@ -161,7 +158,15 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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if (trigger) this.updateFn.trigger();
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if (trigger) this.updateFn.trigger();
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}
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}
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protected async onDispatch(payload: ActionPayload) {
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protected async onReady(): Promise<any> {
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await this.makeReady();
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}
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protected async onNotReady(): Promise<any> {
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await this.resetStore();
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}
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protected async onAction(payload: ActionPayload) {
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// When we're running tests we can't reliably use setImmediate out of timing concerns.
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// When we're running tests we can't reliably use setImmediate out of timing concerns.
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// As such, we use a more synchronous model.
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// As such, we use a more synchronous model.
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if (RoomListStore2.TEST_MODE) {
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if (RoomListStore2.TEST_MODE) {
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@ -175,29 +180,10 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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}
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}
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protected async onDispatchAsync(payload: ActionPayload) {
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protected async onDispatchAsync(payload: ActionPayload) {
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if (payload.action === 'MatrixActions.sync') {
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// Filter out anything that isn't the first PREPARED sync.
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if (!(payload.prevState === 'PREPARED' && payload.state !== 'PREPARED')) {
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return;
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}
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await this.makeReady(payload.matrixClient);
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return; // no point in running the next conditions - they won't match
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}
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// TODO: Remove this once the RoomListStore becomes default
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// TODO: Remove this once the RoomListStore becomes default
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if (!this.enabled) return;
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if (!this.enabled) return;
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if (payload.action === 'on_client_not_viable' || payload.action === 'on_logged_out') {
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// Everything here requires a MatrixClient or some sort of logical readiness.
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// Reset state without causing updates as the client will have been destroyed
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// and downstream code will throw NPE errors.
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await this.reset(null, true);
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this._matrixClient = null;
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this.initialListsGenerated = false; // we'll want to regenerate them
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}
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// Everything below here requires a MatrixClient or some sort of logical readiness.
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const logicallyReady = this.matrixClient && this.initialListsGenerated;
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const logicallyReady = this.matrixClient && this.initialListsGenerated;
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if (!logicallyReady) return;
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if (!logicallyReady) return;
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@ -109,7 +109,7 @@ describe('RoomList', () => {
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client.getRoom = (roomId) => roomMap[roomId];
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client.getRoom = (roomId) => roomMap[roomId];
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// Now that everything has been set up, prepare and update the store
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// Now that everything has been set up, prepare and update the store
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await RoomListStore.instance.makeReady(client);
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await RoomListStore.instance.makeReady();
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done();
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done();
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});
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});
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