Convert RoomView to using a TimelineWindow

Instead of using the Room's active timeline directly, use a
TimelineWindow. This shouldn't (yet) have much effect, beyond maybe making
scrollback after a gappy sync slightly more efficient.

For now, I have disabled the 'restoreScrollState' functionality. This will be
reinstated once I land the link-to-event code.
This commit is contained in:
Richard van der Hoff 2016-01-27 07:54:15 +00:00
parent 81cc30bab2
commit a4f4bb9e72
3 changed files with 104 additions and 147 deletions

View file

@ -39,7 +39,8 @@ function createClient(hs_url, is_url, user_id, access_token, guestAccess) {
baseUrl: hs_url,
idBaseUrl: is_url,
accessToken: access_token,
userId: user_id
userId: user_id,
timelineSupport: true,
};
if (localStorage) {

View file

@ -463,10 +463,11 @@ module.exports = React.createClass({
newState.ready = true;
}
this.setState(newState);
/*
if (this.scrollStateMap[roomId]) {
var scrollState = this.scrollStateMap[roomId];
this.refs.roomView.restoreScrollState(scrollState);
}
}*/
if (this.refs.roomView && showSettings) {
this.refs.roomView.showSettings(true);
}

View file

@ -26,6 +26,7 @@ var ReactDOM = require("react-dom");
var q = require("q");
var classNames = require("classnames");
var Matrix = require("matrix-js-sdk");
var EventTimeline = Matrix.EventTimeline;
var MatrixClientPeg = require("../../MatrixClientPeg");
var ContentMessages = require("../../ContentMessages");
@ -44,6 +45,7 @@ var Tinter = require("../../Tinter");
var PAGINATE_SIZE = 20;
var INITIAL_SIZE = 20;
var SEND_READ_RECEIPT_DELAY = 2000;
var TIMELINE_CAP = 1000; // the most events to show in a timeline
var DEBUG_SCROLL = false;
@ -70,7 +72,9 @@ module.exports = React.createClass({
var room = this.props.roomId ? MatrixClientPeg.get().getRoom(this.props.roomId) : null;
return {
room: room,
messageCap: INITIAL_SIZE,
events: [],
canBackPaginate: true,
paginating: room != null,
editingRoomSettings: false,
uploadingRoomSettings: false,
numUnreadMessages: 0,
@ -80,7 +84,7 @@ module.exports = React.createClass({
syncState: MatrixClientPeg.get().getSyncState(),
hasUnsentMessages: this._hasUnsentMessages(room),
callState: null,
autoPeekDone: false, // track whether our autoPeek (if any) has completed)
timelineLoaded: false, // track whether our room timeline has loaded
guestsCanJoin: false,
canPeek: false,
readMarkerEventId: room ? room.getEventReadUpTo(MatrixClientPeg.get().credentials.userId) : null,
@ -92,7 +96,6 @@ module.exports = React.createClass({
componentWillMount: function() {
this.last_rr_sent_event_id = undefined;
this.dispatcherRef = dis.register(this.onAction);
MatrixClientPeg.get().on("Room", this.onNewRoom);
MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
MatrixClientPeg.get().on("Room.name", this.onRoomName);
MatrixClientPeg.get().on("Room.accountData", this.onRoomAccountData);
@ -110,6 +113,15 @@ module.exports = React.createClass({
this.forceUpdate();
}
});
// to make the timeline load work correctly, build up a chain of promises which
// take us through the necessary steps.
// First of all, we may need to load the room. Construct a promise
// which resolves to the Room object.
var roomProm;
// if this is an unknown room then we're in one of three states:
// - This is a room we can peek into (search engine) (we can /peek)
// - This is a room we can publicly join or were invited to. (we can /join)
@ -118,22 +130,43 @@ module.exports = React.createClass({
// We can /peek though. If it fails then we present the join UI. If it
// succeeds then great, show the preview (but we still may be able to /join!).
if (!this.state.room) {
if (this.props.autoPeek) {
console.log("Attempting to peek into room %s", this.props.roomId);
MatrixClientPeg.get().peekInRoom(this.props.roomId).catch((err) => {
console.error("Failed to peek into room: %s", err);
}).finally(() => {
// we don't need to do anything - JS SDK will emit Room events
// which will update the UI.
this.setState({
autoPeekDone: true
});
});
if (!this.props.autoPeek) {
console.log("No room loaded, and autopeek disabled");
return;
}
console.log("Attempting to peek into room %s", this.props.roomId);
roomProm = MatrixClientPeg.get().peekInRoom(this.props.roomId).catch((err) => {
console.error("Failed to peek into room: %s", err);
throw err;
}).then((room) => {
this.setState({
room: room
});
return room;
});
} else {
roomProm = q(this.state.room);
}
else {
this._calculatePeekRules(this.state.room);
}
// Next, load the timeline.
roomProm.then((room) => {
this._calculatePeekRules(room);
this._timelineWindow = new Matrix.TimelineWindow(
MatrixClientPeg.get(), room,
{windowLimit: TIMELINE_CAP});
return this._timelineWindow.load(undefined,
INITIAL_SIZE);
}).then(() => {
debuglog("RoomView: timeline loaded");
this._onTimelineUpdated(true);
}).finally(() => {
this.setState({
timelineLoaded: true
});
}).done();
},
componentWillUnmount: function() {
@ -156,7 +189,6 @@ module.exports = React.createClass({
}
dis.unregister(this.dispatcherRef);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Room", this.onNewRoom);
MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
MatrixClientPeg.get().removeListener("Room.accountData", this.onRoomAccountData);
@ -248,46 +280,36 @@ module.exports = React.createClass({
/*componentWillReceiveProps: function(props) {
},*/
onRoomTimeline: function(ev, room, toStartOfTimeline) {
onRoomTimeline: function(ev, room, toStartOfTimeline, removed, data) {
if (this.unmounted) return;
// ignore anything that comes in whilst paginating: we get one
// event for each new matrix event so this would cause a huge
// number of UI updates. Just update the UI when the paginate
// call returns.
if (this.state.paginating) return;
// ignore events for other rooms
if (room.roomId != this.props.roomId) return;
// ignore anything but real-time updates at the end of the room:
// updates from pagination will happen when the paginate completes.
if (toStartOfTimeline || !data || !data.liveEvent) return;
// no point handling anything while we're waiting for the join to finish:
// we'll only be showing a spinner.
if (this.state.joining) return;
if (room.roomId != this.props.roomId) return;
var currentUnread = this.state.numUnreadMessages;
if (!toStartOfTimeline &&
(ev.getSender() !== MatrixClientPeg.get().credentials.userId)) {
if (ev.getSender() !== MatrixClientPeg.get().credentials.userId) {
// update unread count when scrolled up
if (!this.state.searchResults && this.refs.messagePanel && this.refs.messagePanel.isAtBottom()) {
currentUnread = 0;
// no change
}
else {
currentUnread += 1;
this.setState((state, props) => {
return {numUnreadMessages: state.numUnreadMessages + 1};
});
}
}
this.setState({
room: MatrixClientPeg.get().getRoom(this.props.roomId),
numUnreadMessages: currentUnread
});
},
onNewRoom: function(room) {
if (room.roomId == this.props.roomId) {
this.setState({
room: room
});
// tell the messagepanel to go paginate itself
if (this.refs.messagePanel) {
this.refs.messagePanel.checkFillState();
}
this._calculatePeekRules(room);
},
_calculatePeekRules: function(room) {
@ -349,14 +371,14 @@ module.exports = React.createClass({
// if the event after the one referenced in the read receipt if sent by us, do nothing since
// this is a temporary period before the synthesized receipt for our own message arrives
var readMarkerGhostEventIndex;
for (var i = 0; i < room.timeline.length; ++i) {
if (room.timeline[i].getId() == readMarkerGhostEventId) {
for (var i = 0; i < this.state.events.length; ++i) {
if (this.state.events[i].getId() == readMarkerGhostEventId) {
readMarkerGhostEventIndex = i;
break;
}
}
if (readMarkerGhostEventIndex + 1 < room.timeline.length) {
var nextEvent = room.timeline[readMarkerGhostEventIndex + 1];
if (readMarkerGhostEventIndex + 1 < this.state.events.length) {
var nextEvent = this.state.events[readMarkerGhostEventIndex + 1];
if (nextEvent.sender && nextEvent.sender.userId == MatrixClientPeg.get().credentials.userId) {
readMarkerGhostEventId = undefined;
}
@ -504,17 +526,21 @@ module.exports = React.createClass({
}
},
_paginateCompleted: function() {
debuglog("paginate complete");
// we might have switched rooms since the paginate started - just bin
_onTimelineUpdated: function(gotResults) {
// we might have switched rooms since the load started - just bin
// the results if so.
if (this.unmounted) return;
this.setState({
room: MatrixClientPeg.get().getRoom(this.props.roomId),
paginating: false,
});
if (gotResults) {
this.setState({
events: this._timelineWindow.getEvents(),
canBackPaginate: this._timelineWindow.canPaginate(EventTimeline.BACKWARDS),
});
}
},
onSearchResultsFillRequest: function(backwards) {
@ -534,30 +560,19 @@ module.exports = React.createClass({
// set off a pagination request.
onMessageListFillRequest: function(backwards) {
if (!backwards)
var dir = backwards ? EventTimeline.BACKWARDS : EventTimeline.FORWARDS;
if(!this._timelineWindow.canPaginate(dir)) {
debuglog("RoomView: can't paginate at this time; backwards:"+backwards);
return q(false);
// Either wind back the message cap (if there are enough events in the
// timeline to do so), or fire off a pagination request.
if (this.state.messageCap < this.state.room.timeline.length) {
var cap = Math.min(this.state.messageCap + PAGINATE_SIZE, this.state.room.timeline.length);
debuglog("winding back message cap to", cap);
this.setState({messageCap: cap});
return q(true);
} else if(this.state.room.oldState.paginationToken) {
var cap = this.state.messageCap + PAGINATE_SIZE;
debuglog("starting paginate to cap", cap);
this.setState({messageCap: cap, paginating: true});
return MatrixClientPeg.get().scrollback(this.state.room, PAGINATE_SIZE).
finally(this._paginateCompleted).then(true);
}
},
this.setState({paginating: true});
// return true if there's more messages in the backlog which we aren't displaying
_canPaginate: function() {
return (this.state.messageCap < this.state.room.timeline.length) ||
this.state.room.oldState.paginationToken;
debuglog("RoomView: Initiating paginate; backwards:"+backwards);
return this._timelineWindow.paginate(dir, PAGINATE_SIZE).then((r) => {
debuglog("RoomView: paginate complete backwards:"+backwards+"; success:"+r);
this._onTimelineUpdated(r);
return r;
});
},
onResendAllClick: function() {
@ -829,11 +844,10 @@ module.exports = React.createClass({
var EventTile = sdk.getComponent('rooms.EventTile');
var prevEvent = null; // the last event we showed
var startIdx = Math.max(0, this.state.room.timeline.length - this.state.messageCap);
var readMarkerIndex;
var ghostIndex;
for (var i = startIdx; i < this.state.room.timeline.length; i++) {
var mxEv = this.state.room.timeline[i];
var readMarkerIndex;
for (var i = 0; i < this.state.events.length; i++) {
var mxEv = this.state.events[i];
if (!EventTile.haveTileForEvent(mxEv)) {
continue;
@ -879,7 +893,7 @@ module.exports = React.createClass({
// do we need a date separator since the last event?
var ts1 = mxEv.getTs();
if ((prevEvent == null && !this._canPaginate()) ||
if ((prevEvent == null && !this.state.canBackPaginate) ||
(prevEvent != null &&
new Date(prevEvent.getTs()).toDateString() !== new Date(ts1).toDateString())) {
var dateSeparator = <li key={ts1}><DateSeparator key={ts1} ts={ts1}/></li>;
@ -888,7 +902,7 @@ module.exports = React.createClass({
}
var last = false;
if (i == this.state.room.timeline.length - 1) {
if (i == this.state.events.length - 1) {
// XXX: we might not show a tile for the last event.
last = true;
}
@ -1171,8 +1185,8 @@ module.exports = React.createClass({
},
_indexForEventId(evId) {
for (var i = 0; i < this.state.room.timeline.length; ++i) {
if (evId == this.state.room.timeline[i].getId()) {
for (var i = 0; i < this.state.events.length; ++i) {
if (evId == this.state.events[i].getId()) {
return i;
}
}
@ -1187,7 +1201,7 @@ module.exports = React.createClass({
var lastReadEventIndex = this._getLastDisplayedEventIndexIgnoringOwn();
if (lastReadEventIndex === null) return;
var lastReadEvent = this.state.room.timeline[lastReadEventIndex];
var lastReadEvent = this.state.events[lastReadEventIndex];
// we also remember the last read receipt we sent to avoid spamming the same one at the server repeatedly
if (lastReadEventIndex > currentReadUpToEventIndex && this.last_rr_sent_event_id != lastReadEvent.getId()) {
@ -1206,8 +1220,8 @@ module.exports = React.createClass({
if (messageWrapper === undefined) return null;
var wrapperRect = ReactDOM.findDOMNode(messageWrapper).getBoundingClientRect();
for (var i = this.state.room.timeline.length-1; i >= 0; --i) {
var ev = this.state.room.timeline[i];
for (var i = this.state.events.length-1; i >= 0; --i) {
var ev = this.state.events[i];
if (ev.sender && ev.sender.userId == MatrixClientPeg.get().credentials.userId) {
continue;
@ -1326,46 +1340,6 @@ module.exports = React.createClass({
messagePanel.scrollToBottom();
},
// scroll the event view to put the given event at the bottom.
//
// pixel_offset gives the number of pixels between the bottom of the event
// and the bottom of the container.
scrollToEvent: function(eventId, pixelOffset) {
var messagePanel = this.refs.messagePanel;
if (!messagePanel) return;
var idx = this._indexForEventId(eventId);
if (idx === null) {
// we don't seem to have this event in our timeline. Presumably
// it's fallen out of scrollback. We ought to backfill until we
// find it, but we'd have to be careful we didn't backfill forever
// looking for a non-existent event.
//
// for now, just scroll to the top of the buffer.
console.log("Refusing to scroll to unknown event "+eventId);
messagePanel.scrollToTop();
return;
}
// we might need to roll back the messagecap (to generate tiles for
// older messages). This just means telling getEventTiles to create
// tiles for events we already have in our timeline (we already know
// the event in question is in our timeline, so we shouldn't need to
// backfill).
//
// we actually wind back slightly further than the event in question,
// because we want the event to be at the *bottom* of the container.
// Don't roll it back past the timeline we have, though.
var minCap = this.state.room.timeline.length - Math.min(idx - INITIAL_SIZE, 0);
if (minCap > this.state.messageCap) {
this.setState({messageCap: minCap});
}
// the scrollTokens on our DOM nodes are the event IDs, so we can pass
// eventId directly into _scrollToToken.
messagePanel.scrollToToken(eventId, pixelOffset);
},
// get the current scroll position of the room, so that it can be
// restored when we switch back to it
getScrollState: function() {
@ -1375,25 +1349,6 @@ module.exports = React.createClass({
return messagePanel.getScrollState();
},
restoreScrollState: function(scrollState) {
var messagePanel = this.refs.messagePanel;
if (!messagePanel) return null;
if(scrollState.atBottom) {
// we were at the bottom before. Ideally we'd scroll to the
// 'read-up-to' mark here.
messagePanel.scrollToBottom();
} else if (scrollState.lastDisplayedScrollToken) {
// we might need to backfill, so we call scrollToEvent rather than
// scrollToToken here. The scrollTokens on our DOM nodes are the
// event IDs, so lastDisplayedScrollToken will be the event ID we need,
// and we can pass it directly into scrollToEvent.
this.scrollToEvent(scrollState.lastDisplayedScrollToken,
scrollState.pixelOffset);
}
},
onResize: function(e) {
// It seems flexbox doesn't give us a way to constrain the auxPanel height to have
// a minimum of the height of the video element, whilst also capping it from pushing out the page
@ -1486,9 +1441,9 @@ module.exports = React.createClass({
var TintableSvg = sdk.getComponent("elements.TintableSvg");
var RoomPreviewBar = sdk.getComponent("rooms.RoomPreviewBar");
if (!this.state.room) {
if (!this._timelineWindow) {
if (this.props.roomId) {
if (this.props.autoPeek && !this.state.autoPeekDone) {
if (!this.state.timelineLoaded) {
var Loader = sdk.getComponent("elements.Spinner");
return (
<div className="mx_RoomView">