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https://github.com/element-hq/element-web
synced 2024-11-28 12:28:50 +03:00
re-arrange to split the async task into two and only wait on the user-blocking one
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parent
b34fe45518
commit
9f7df33bc3
2 changed files with 52 additions and 58 deletions
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@ -907,14 +907,14 @@ const aliases = {
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/**
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* Process the given text for /commands and perform them.
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* Process the given text for /commands and return a bound method to perform them.
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* @param {string} roomId The room in which the command was performed.
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* @param {string} input The raw text input by the user.
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* @return {Object|null} An object with the property 'error' if there was an error
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* @return {null|function(): Object} Function returning an object with the property 'error' if there was an error
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* processing the command, or 'promise' if a request was sent out.
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* Returns null if the input didn't match a command.
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*/
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export function processCommandInput(roomId, input) {
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export function getCommand(roomId, input) {
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// trim any trailing whitespace, as it can confuse the parser for
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// IRC-style commands
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input = input.replace(/\s+$/, '');
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@ -934,8 +934,6 @@ export function processCommandInput(roomId, input) {
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cmd = aliases[cmd];
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}
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if (CommandMap[cmd]) {
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return CommandMap[cmd].run(roomId, args);
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return () => CommandMap[cmd].run(roomId, args);
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}
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return null;
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// return reject(_t('Unrecognised command:') + ' ' + input);
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}
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@ -35,7 +35,7 @@ import ReplyThread from "../elements/ReplyThread";
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import {parseEvent} from '../../../editor/deserialize';
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import {findEditableEvent} from '../../../utils/EventUtils';
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import SendHistoryManager from "../../../SendHistoryManager";
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import {processCommandInput} from '../../../SlashCommands';
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import {getCommand} from '../../../SlashCommands';
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import * as sdk from '../../../index';
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import Modal from '../../../Modal';
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import {_t, _td} from '../../../languageHandler';
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@ -197,12 +197,7 @@ export default class SendMessageComposer extends React.Component {
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return false;
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}
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/**
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* Parses and executes current input as a Slash Command
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* @returns {Promise<Symbol|void>} UNKNOWN_CMD if the command is not known,
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* SEND_ANYWAY if the input should be sent as message instead
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*/
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async _tryRunSlashCommand() {
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_getSlashCommand() {
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const commandText = this.model.parts.reduce((text, part) => {
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// use mxid to textify user pills in a command
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if (part.type === "user-pill") {
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@ -210,51 +205,41 @@ export default class SendMessageComposer extends React.Component {
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}
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return text + part.text;
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}, "");
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const cmd = processCommandInput(this.props.room.roomId, commandText);
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return [getCommand(this.props.room.roomId, commandText), commandText];
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}
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if (cmd) {
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let error = cmd.error;
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if (cmd.promise) {
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try {
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await cmd.promise;
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} catch (err) {
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error = err;
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}
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async _runSlashCommand(fn) {
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const cmd = fn();
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let error = cmd.error;
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if (cmd.promise) {
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try {
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await cmd.promise;
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} catch (err) {
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error = err;
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}
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if (error) {
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console.error("Command failure: %s", error);
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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// assume the error is a server error when the command is async
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const isServerError = !!cmd.promise;
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const title = isServerError ? _td("Server error") : _td("Command error");
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}
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if (error) {
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console.error("Command failure: %s", error);
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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// assume the error is a server error when the command is async
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const isServerError = !!cmd.promise;
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const title = isServerError ? _td("Server error") : _td("Command error");
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let errText;
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if (typeof error === 'string') {
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errText = error;
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} else if (error.message) {
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errText = error.message;
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} else {
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errText = _t("Server unavailable, overloaded, or something else went wrong.");
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}
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Modal.createTrackedDialog(title, '', ErrorDialog, {
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title: _t(title),
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description: errText,
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});
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let errText;
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if (typeof error === 'string') {
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errText = error;
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} else if (error.message) {
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errText = error.message;
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} else {
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console.log("Command success.");
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errText = _t("Server unavailable, overloaded, or something else went wrong.");
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}
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} else {
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const QuestionDialog = sdk.getComponent("dialogs.QuestionDialog");
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// unknown command, ask the user if they meant to send it as a message
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const {finished} = Modal.createTrackedDialog("Unknown command", "", QuestionDialog, {
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title: _t("Unknown Command"),
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description: _t("Unrecognised command: ") + commandText,
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button: _t('Send as message'),
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danger: true,
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Modal.createTrackedDialog(title, '', ErrorDialog, {
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title: _t(title),
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description: errText,
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});
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const [sendAnyway] = await finished;
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return sendAnyway ? SEND_ANYWAY : UNKNOWN_CMD;
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} else {
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console.log("Command success.");
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}
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}
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@ -266,13 +251,24 @@ export default class SendMessageComposer extends React.Component {
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let shouldSend = true;
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if (!containsEmote(this.model) && this._isSlashCommand()) {
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const resp = await this._tryRunSlashCommand();
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if (resp === UNKNOWN_CMD) {
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// unknown command, bail to let the user modify it
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return;
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const [cmd, commandText] = this._getSlashCommand();
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if (cmd) {
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shouldSend = false;
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this._runSlashCommand(cmd);
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} else {
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// ask the user if their unknown command should be sent as a message instead
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const QuestionDialog = sdk.getComponent("dialogs.QuestionDialog");
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// unknown command, ask the user if they meant to send it as a message
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const {finished} = Modal.createTrackedDialog("Unknown command", "", QuestionDialog, {
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title: _t("Unknown Command"),
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description: _t("Unrecognised command: ") + commandText,
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button: _t('Send as message'),
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danger: true,
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});
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const [sendAnyway] = await finished;
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// if !sendAnyway bail to let the user edit the composer and try again
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if (!sendAnyway) return;
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}
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shouldSend = resp === SEND_ANYWAY;
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}
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if (shouldSend) {
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