mirror of
https://github.com/element-hq/element-web
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Merge pull request #4829 from matrix-org/t3chguy/notifications0
Small tweaks in preparation for Notifications rework
This commit is contained in:
commit
98fc23acb3
9 changed files with 197 additions and 65 deletions
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@ -122,7 +122,7 @@ const Notifier = {
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}
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},
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getSoundForRoom: async function(roomId) {
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getSoundForRoom: function(roomId) {
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// We do no caching here because the SDK caches setting
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// and the browser will cache the sound.
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const content = SettingsStore.getValue("notificationSound", roomId);
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@ -151,7 +151,7 @@ const Notifier = {
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},
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_playAudioNotification: async function(ev, room) {
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const sound = await this.getSoundForRoom(room.roomId);
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const sound = this.getSoundForRoom(room.roomId);
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console.log(`Got sound ${sound && sound.name || "default"} for ${room.roomId}`);
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try {
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@ -39,12 +39,11 @@ export default class NotificationsSettingsTab extends React.Component {
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// TODO: [REACT-WARNING] Replace component with real class, use constructor for refs
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UNSAFE_componentWillMount() { // eslint-disable-line camelcase
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Notifier.getSoundForRoom(this.props.roomId).then((soundData) => {
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const soundData = Notifier.getSoundForRoom(this.props.roomId);
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if (!soundData) {
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return;
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}
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this.setState({currentSound: soundData.name || soundData.url});
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});
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this._soundUpload = createRef();
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}
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@ -1,6 +1,6 @@
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/*
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Copyright 2016 OpenMarket Ltd
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Copyright 2019, 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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@ -15,9 +15,17 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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import {PushRuleVectorState, State} from "./PushRuleVectorState";
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import {IExtendedPushRule, IPushRuleSet, IRuleSets} from "./types";
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import {PushRuleVectorState} from "./PushRuleVectorState";
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export interface IContentRules {
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vectorState: State;
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rules: IExtendedPushRule[];
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externalRules: IExtendedPushRule[];
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}
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export const SCOPE = "global";
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export const KIND = "content";
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export class ContentRules {
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/**
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@ -31,7 +39,7 @@ export class ContentRules {
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* externalRules: a list of other keyword rules, with states other than
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* vectorState
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*/
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static parseContentRules(rulesets) {
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static parseContentRules(rulesets: IRuleSets): IContentRules {
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// first categorise the keyword rules in terms of their actions
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const contentRules = this._categoriseContentRules(rulesets);
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@ -51,59 +59,72 @@ export class ContentRules {
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if (contentRules.loud.length) {
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return {
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vectorState: PushRuleVectorState.LOUD,
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vectorState: State.Loud,
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rules: contentRules.loud,
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externalRules: [].concat(contentRules.loud_but_disabled, contentRules.on, contentRules.on_but_disabled, contentRules.other),
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externalRules: [
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...contentRules.loud_but_disabled,
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...contentRules.on,
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...contentRules.on_but_disabled,
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...contentRules.other,
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],
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};
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} else if (contentRules.loud_but_disabled.length) {
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return {
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vectorState: PushRuleVectorState.OFF,
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vectorState: State.Off,
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rules: contentRules.loud_but_disabled,
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externalRules: [].concat(contentRules.on, contentRules.on_but_disabled, contentRules.other),
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externalRules: [...contentRules.on, ...contentRules.on_but_disabled, ...contentRules.other],
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};
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} else if (contentRules.on.length) {
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return {
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vectorState: PushRuleVectorState.ON,
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vectorState: State.On,
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rules: contentRules.on,
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externalRules: [].concat(contentRules.on_but_disabled, contentRules.other),
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externalRules: [...contentRules.on_but_disabled, ...contentRules.other],
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};
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} else if (contentRules.on_but_disabled.length) {
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return {
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vectorState: PushRuleVectorState.OFF,
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vectorState: State.Off,
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rules: contentRules.on_but_disabled,
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externalRules: contentRules.other,
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};
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} else {
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return {
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vectorState: PushRuleVectorState.ON,
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vectorState: State.On,
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rules: [],
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externalRules: contentRules.other,
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};
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}
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}
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static _categoriseContentRules(rulesets) {
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const contentRules = {on: [], on_but_disabled: [], loud: [], loud_but_disabled: [], other: []};
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static _categoriseContentRules(rulesets: IRuleSets) {
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const contentRules: Record<"on"|"on_but_disabled"|"loud"|"loud_but_disabled"|"other", IExtendedPushRule[]> = {
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on: [],
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on_but_disabled: [],
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loud: [],
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loud_but_disabled: [],
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other: [],
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};
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for (const kind in rulesets.global) {
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for (let i = 0; i < Object.keys(rulesets.global[kind]).length; ++i) {
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const r = rulesets.global[kind][i];
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// check it's not a default rule
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if (r.rule_id[0] === '.' || kind !== 'content') {
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if (r.rule_id[0] === '.' || kind !== "content") {
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continue;
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}
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r.kind = kind; // is this needed? not sure
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// this is needed as we are flattening an object of arrays into a single array
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r.kind = kind;
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switch (PushRuleVectorState.contentRuleVectorStateKind(r)) {
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case PushRuleVectorState.ON:
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case State.On:
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if (r.enabled) {
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contentRules.on.push(r);
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} else {
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contentRules.on_but_disabled.push(r);
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}
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break;
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case PushRuleVectorState.LOUD:
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case State.Loud:
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if (r.enabled) {
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contentRules.loud.push(r);
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} else {
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@ -1,6 +1,6 @@
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/*
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Copyright 2016 OpenMarket Ltd
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Copyright 2019, 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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@ -15,7 +15,13 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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import {Action, Actions} from "./types";
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interface IEncodedActions {
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notify: boolean;
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sound?: string;
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highlight?: boolean;
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}
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export class NotificationUtils {
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// Encodes a dictionary of {
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@ -24,12 +30,12 @@ export class NotificationUtils {
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// "highlight: true/false,
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// }
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// to a list of push actions.
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static encodeActions(action) {
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static encodeActions(action: IEncodedActions) {
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const notify = action.notify;
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const sound = action.sound;
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const highlight = action.highlight;
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if (notify) {
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const actions = ["notify"];
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const actions: Action[] = [Actions.Notify];
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if (sound) {
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actions.push({"set_tweak": "sound", "value": sound});
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}
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@ -40,7 +46,7 @@ export class NotificationUtils {
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}
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return actions;
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} else {
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return ["dont_notify"];
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return [Actions.DontNotify];
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}
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}
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@ -50,18 +56,18 @@ export class NotificationUtils {
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// "highlight: true/false,
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// }
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// If the actions couldn't be decoded then returns null.
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static decodeActions(actions) {
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static decodeActions(actions: Action[]): IEncodedActions {
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let notify = false;
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let sound = null;
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let highlight = false;
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for (let i = 0; i < actions.length; ++i) {
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const action = actions[i];
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if (action === "notify") {
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if (action === Actions.Notify) {
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notify = true;
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} else if (action === "dont_notify") {
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} else if (action === Actions.DontNotify) {
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notify = false;
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} else if (typeof action === 'object') {
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} else if (typeof action === "object") {
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if (action.set_tweak === "sound") {
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sound = action.value;
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} else if (action.set_tweak === "highlight") {
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@ -81,7 +87,7 @@ export class NotificationUtils {
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highlight = true;
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}
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const result = {notify: notify, highlight: highlight};
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const result: IEncodedActions = { notify, highlight };
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if (sound !== null) {
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result.sound = sound;
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}
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@ -1,6 +1,6 @@
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/*
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Copyright 2016 OpenMarket Ltd
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Copyright 2019, 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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@ -15,43 +15,42 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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import {StandardActions} from "./StandardActions";
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import {NotificationUtils} from "./NotificationUtils";
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import {IPushRule} from "./types";
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export enum State {
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/** The push rule is disabled */
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Off = "off",
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/** The user will receive push notification for this rule */
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On = "on",
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/** The user will receive push notification for this rule with sound and
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highlight if this is legitimate */
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Loud = "loud",
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}
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export class PushRuleVectorState {
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// Backwards compatibility (things should probably be using .states instead)
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static OFF = "off";
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static ON = "on";
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static LOUD = "loud";
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// Backwards compatibility (things should probably be using the enum above instead)
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static OFF = State.Off;
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static ON = State.On;
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static LOUD = State.Loud;
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/**
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* Enum for state of a push rule as defined by the Vector UI.
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* @readonly
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* @enum {string}
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*/
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static states = {
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/** The push rule is disabled */
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OFF: PushRuleVectorState.OFF,
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/** The user will receive push notification for this rule */
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ON: PushRuleVectorState.ON,
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/** The user will receive push notification for this rule with sound and
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highlight if this is legitimate */
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LOUD: PushRuleVectorState.LOUD,
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};
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static states = State;
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/**
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* Convert a PushRuleVectorState to a list of actions
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*
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* @return [object] list of push-rule actions
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*/
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static actionsFor(pushRuleVectorState) {
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if (pushRuleVectorState === PushRuleVectorState.ON) {
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static actionsFor(pushRuleVectorState: State) {
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if (pushRuleVectorState === State.On) {
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return StandardActions.ACTION_NOTIFY;
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} else if (pushRuleVectorState === PushRuleVectorState.LOUD) {
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} else if (pushRuleVectorState === State.Loud) {
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return StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND;
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}
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}
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@ -63,7 +62,7 @@ export class PushRuleVectorState {
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* category or in PushRuleVectorState.LOUD, regardless of its enabled
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* state. Returns null if it does not match these categories.
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*/
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static contentRuleVectorStateKind(rule) {
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static contentRuleVectorStateKind(rule: IPushRule): State {
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const decoded = NotificationUtils.decodeActions(rule.actions);
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if (!decoded) {
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@ -81,10 +80,10 @@ export class PushRuleVectorState {
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let stateKind = null;
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switch (tweaks) {
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case 0:
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stateKind = PushRuleVectorState.ON;
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stateKind = State.On;
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break;
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case 2:
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stateKind = PushRuleVectorState.LOUD;
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stateKind = State.Loud;
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break;
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}
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return stateKind;
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@ -15,8 +15,6 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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import {NotificationUtils} from "./NotificationUtils";
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const encodeActions = NotificationUtils.encodeActions;
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111
src/notifications/types.ts
Normal file
111
src/notifications/types.ts
Normal file
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@ -0,0 +1,111 @@
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/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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export enum NotificationSetting {
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AllMessages = "all_messages", // .m.rule.message = notify
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DirectMessagesMentionsKeywords = "dm_mentions_keywords", // .m.rule.message = mark_unread. This is the new default.
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MentionsKeywordsOnly = "mentions_keywords", // .m.rule.message = mark_unread; .m.rule.room_one_to_one = mark_unread
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Never = "never", // .m.rule.master = enabled (dont_notify)
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}
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export interface ISoundTweak {
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set_tweak: "sound";
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value: string;
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}
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export interface IHighlightTweak {
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set_tweak: "highlight";
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value?: boolean;
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}
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export type Tweak = ISoundTweak | IHighlightTweak;
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export enum Actions {
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Notify = "notify",
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DontNotify = "dont_notify", // no-op
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Coalesce = "coalesce", // unused
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MarkUnread = "mark_unread", // new
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}
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export type Action = Actions | Tweak;
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// Push rule kinds in descending priority order
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export enum Kind {
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Override = "override",
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ContentSpecific = "content",
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RoomSpecific = "room",
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SenderSpecific = "sender",
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Underride = "underride",
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}
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export interface IEventMatchCondition {
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kind: "event_match";
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key: string;
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pattern: string;
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}
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export interface IContainsDisplayNameCondition {
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kind: "contains_display_name";
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}
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export interface IRoomMemberCountCondition {
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kind: "room_member_count";
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is: string;
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}
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export interface ISenderNotificationPermissionCondition {
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kind: "sender_notification_permission";
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key: string;
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}
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export type Condition =
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IEventMatchCondition |
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IContainsDisplayNameCondition |
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IRoomMemberCountCondition |
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ISenderNotificationPermissionCondition;
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export enum RuleIds {
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MasterRule = ".m.rule.master", // The master rule (all notifications disabling)
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MessageRule = ".m.rule.message",
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EncryptedMessageRule = ".m.rule.encrypted",
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RoomOneToOneRule = ".m.rule.room_one_to_one",
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EncryptedRoomOneToOneRule = ".m.rule.room_one_to_one",
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}
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export interface IPushRule {
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enabled: boolean;
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rule_id: RuleIds | string;
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actions: Action[];
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default: boolean;
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conditions?: Condition[]; // only applicable to `underride` and `override` rules
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pattern?: string; // only applicable to `content` rules
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}
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// push rule extended with kind, used by ContentRules and js-sdk's pushprocessor
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export interface IExtendedPushRule extends IPushRule {
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kind: Kind;
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}
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export interface IPushRuleSet {
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override: IPushRule[];
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content: IPushRule[];
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room: IPushRule[];
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sender: IPushRule[];
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underride: IPushRule[];
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}
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export interface IRuleSets {
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global: IPushRuleSet;
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}
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@ -192,7 +192,7 @@ export const SETTINGS = {
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},
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// TODO: Wire up appropriately to UI (FTUE notifications)
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"Notifications.alwaysShowBadgeCounts": {
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supportedLevels: ['account'],
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supportedLevels: LEVELS_ROOM_OR_ACCOUNT,
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default: false,
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},
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"useCompactLayout": {
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|
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@ -24,14 +24,12 @@ import GenericToast from "../components/views/toasts/GenericToast";
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import ToastStore from "../stores/ToastStore";
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const onAccept = () => {
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console.log("DEBUG onAccept AnalyticsToast");
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dis.dispatch({
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action: 'accept_cookies',
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});
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};
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const onReject = () => {
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console.log("DEBUG onReject AnalyticsToast");
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dis.dispatch({
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action: "reject_cookies",
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});
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