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Merge pull request #4787 from matrix-org/travis/room-list/performance-2
Improve room switching in the new room list
This commit is contained in:
commit
87aece9997
4 changed files with 84 additions and 36 deletions
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@ -508,16 +508,14 @@ export class Algorithm extends EventEmitter {
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return true;
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}
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if (cause === RoomUpdateCause.NewRoom) {
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// TODO: Be smarter and insert rather than regen the planet.
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await this.setKnownRooms([room, ...this.rooms]);
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return true;
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}
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if (cause === RoomUpdateCause.RoomRemoved) {
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// TODO: Be smarter and splice rather than regen the planet.
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await this.setKnownRooms(this.rooms.filter(r => r !== room));
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return true;
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// If the update is for a room change which might be the sticky room, prevent it. We
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// need to make sure that the causes (NewRoom and RoomRemoved) are still triggered though
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// as the sticky room relies on this.
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if (cause !== RoomUpdateCause.NewRoom && cause !== RoomUpdateCause.RoomRemoved) {
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if (this.stickyRoom === room) {
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console.warn(`[RoomListDebug] Received ${cause} update for sticky room ${room.roomId} - ignoring`);
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return false;
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}
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}
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let tags = this.roomIdsToTags[room.roomId];
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@ -87,7 +87,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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public constructor(tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
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super(tagId, initialSortingAlgorithm);
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console.log("Constructed an ImportanceAlgorithm");
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console.log(`[RoomListDebug] Constructed an ImportanceAlgorithm for ${tagId}`);
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}
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// noinspection JSMethodCanBeStatic
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@ -151,8 +151,36 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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}
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private async handleSplice(room: Room, cause: RoomUpdateCause): Promise<boolean> {
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if (cause === RoomUpdateCause.NewRoom) {
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const category = this.getRoomCategory(room);
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this.alterCategoryPositionBy(category, 1, this.indices);
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this.cachedOrderedRooms.splice(this.indices[category], 0, room); // splice in the new room (pre-adjusted)
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} else if (cause === RoomUpdateCause.RoomRemoved) {
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const roomIdx = this.getRoomIndex(room);
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if (roomIdx === -1) return false; // no change
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const oldCategory = this.getCategoryFromIndices(roomIdx, this.indices);
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this.alterCategoryPositionBy(oldCategory, -1, this.indices);
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this.cachedOrderedRooms.splice(roomIdx, 1); // remove the room
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} else {
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throw new Error(`Unhandled splice: ${cause}`);
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}
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}
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private getRoomIndex(room: Room): number {
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let roomIdx = this.cachedOrderedRooms.indexOf(room);
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if (roomIdx === -1) { // can only happen if the js-sdk's store goes sideways.
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console.warn(`Degrading performance to find missing room in "${this.tagId}": ${room.roomId}`);
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roomIdx = this.cachedOrderedRooms.findIndex(r => r.roomId === room.roomId);
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}
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return roomIdx;
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}
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public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
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// TODO: Handle NewRoom and RoomRemoved
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if (cause === RoomUpdateCause.NewRoom || cause === RoomUpdateCause.RoomRemoved) {
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return this.handleSplice(room, cause);
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}
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if (cause !== RoomUpdateCause.Timeline && cause !== RoomUpdateCause.ReadReceipt) {
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throw new Error(`Unsupported update cause: ${cause}`);
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}
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@ -162,11 +190,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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return; // Nothing to do here.
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}
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let roomIdx = this.cachedOrderedRooms.indexOf(room);
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if (roomIdx === -1) { // can only happen if the js-sdk's store goes sideways.
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console.warn(`Degrading performance to find missing room in "${this.tagId}": ${room.roomId}`);
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roomIdx = this.cachedOrderedRooms.findIndex(r => r.roomId === room.roomId);
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}
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const roomIdx = this.getRoomIndex(room);
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if (roomIdx === -1) {
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throw new Error(`Room ${room.roomId} has no index in ${this.tagId}`);
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}
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@ -188,12 +212,18 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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// room from the array.
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}
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// The room received an update, so take out the slice and sort it. This should be relatively
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// quick because the room is inserted at the top of the category, and most popular sorting
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// algorithms will deal with trying to keep the active room at the top/start of the category.
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// For the few algorithms that will have to move the thing quite far (alphabetic with a Z room
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// for example), the list should already be sorted well enough that it can rip through the
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// array and slot the changed room in quickly.
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// Sort the category now that we've dumped the room in
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await this.sortCategory(category);
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return true; // change made
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}
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private async sortCategory(category: Category) {
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// This should be relatively quick because the room is usually inserted at the top of the
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// category, and most popular sorting algorithms will deal with trying to keep the active
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// room at the top/start of the category. For the few algorithms that will have to move the
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// thing quite far (alphabetic with a Z room for example), the list should already be sorted
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// well enough that it can rip through the array and slot the changed room in quickly.
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const nextCategoryStartIdx = category === CATEGORY_ORDER[CATEGORY_ORDER.length - 1]
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? Number.MAX_SAFE_INTEGER
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: this.indices[CATEGORY_ORDER[CATEGORY_ORDER.indexOf(category) + 1]];
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@ -202,8 +232,6 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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const unsortedSlice = this.cachedOrderedRooms.splice(startIdx, numSort);
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const sorted = await sortRoomsWithAlgorithm(unsortedSlice, this.tagId, this.sortingAlgorithm);
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this.cachedOrderedRooms.splice(startIdx, 0, ...sorted);
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return true; // change made
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}
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// noinspection JSMethodCanBeStatic
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@ -230,14 +258,29 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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// We also need to update subsequent categories as they'll all shift by nRooms, so we
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// loop over the order to achieve that.
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for (let i = CATEGORY_ORDER.indexOf(fromCategory) + 1; i < CATEGORY_ORDER.length; i++) {
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const nextCategory = CATEGORY_ORDER[i];
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indices[nextCategory] -= nRooms;
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}
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this.alterCategoryPositionBy(fromCategory, -nRooms, indices);
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this.alterCategoryPositionBy(toCategory, +nRooms, indices);
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}
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for (let i = CATEGORY_ORDER.indexOf(toCategory) + 1; i < CATEGORY_ORDER.length; i++) {
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const nextCategory = CATEGORY_ORDER[i];
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indices[nextCategory] += nRooms;
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private alterCategoryPositionBy(category: Category, n: number, indices: ICategoryIndex) {
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// Note: when we alter a category's index, we actually have to modify the ones following
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// the target and not the target itself.
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// XXX: If this ever actually gets more than one room passed to it, it'll need more index
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// handling. For instance, if 45 rooms are removed from the middle of a 50 room list, the
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// index for the categories will be way off.
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const nextOrderIndex = CATEGORY_ORDER.indexOf(category) + 1
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if (n > 0) {
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for (let i = nextOrderIndex; i < CATEGORY_ORDER.length; i++) {
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const nextCategory = CATEGORY_ORDER[i];
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indices[nextCategory] += Math.abs(n);
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}
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} else if (n < 0) {
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for (let i = nextOrderIndex; i < CATEGORY_ORDER.length; i++) {
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const nextCategory = CATEGORY_ORDER[i];
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indices[nextCategory] -= Math.abs(n);
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}
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}
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// Do a quick check to see if we've completely broken the index
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@ -28,7 +28,7 @@ export class NaturalAlgorithm extends OrderingAlgorithm {
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public constructor(tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
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super(tagId, initialSortingAlgorithm);
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console.log("Constructed a NaturalAlgorithm");
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console.log(`[RoomListDebug] Constructed a NaturalAlgorithm for ${tagId}`);
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}
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public async setRooms(rooms: Room[]): Promise<any> {
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@ -36,11 +36,19 @@ export class NaturalAlgorithm extends OrderingAlgorithm {
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}
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public async handleRoomUpdate(room, cause): Promise<boolean> {
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// TODO: Handle NewRoom and RoomRemoved
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if (cause !== RoomUpdateCause.Timeline && cause !== RoomUpdateCause.ReadReceipt) {
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const isSplice = cause === RoomUpdateCause.NewRoom || cause === RoomUpdateCause.RoomRemoved;
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const isInPlace = cause === RoomUpdateCause.Timeline || cause === RoomUpdateCause.ReadReceipt;
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if (!isSplice && !isInPlace) {
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throw new Error(`Unsupported update cause: ${cause}`);
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}
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if (cause === RoomUpdateCause.NewRoom) {
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this.cachedOrderedRooms.push(room);
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} else if (cause === RoomUpdateCause.RoomRemoved) {
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const idx = this.cachedOrderedRooms.indexOf(room);
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if (idx >= 0) this.cachedOrderedRooms.splice(idx, 1);
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}
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// TODO: Optimize this to avoid useless operations
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// For example, we can skip updates to alphabetic (sometimes) and manually ordered tags
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this.cachedOrderedRooms = await sortRoomsWithAlgorithm(this.cachedOrderedRooms, this.tagId, this.sortingAlgorithm);
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@ -67,6 +67,5 @@ export abstract class OrderingAlgorithm {
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* @param cause The cause of the update.
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* @returns True if the update requires the Algorithm to update the presentation layers.
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*/
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// XXX: TODO: We assume this will only ever be a position update and NOT a NewRoom or RemoveRoom change!!
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public abstract handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean>;
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}
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