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Iterate PR
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3 changed files with 10 additions and 8 deletions
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@ -124,6 +124,7 @@ $left-gutter: 64px;
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.mx_EventTile_line {
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margin-right: 0;
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grid-column: 1 / 3;
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// override default padding of mx_EventTile_line so that we can be centered
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padding: 0 !important;
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}
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@ -39,14 +39,14 @@ const MiniAvatarUploader: React.FC<IProps> = ({ hasAvatar, hasAvatarLabel, noAva
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useTimeout(() => {
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setShow(true);
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}, 3_000); // show after 3 seconds
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}, 3000); // show after 3 seconds
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useTimeout(() => {
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setShow(false);
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}, 13_000); // hide after being shown for 10 seconds
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}, 13000); // hide after being shown for 10 seconds
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const uploadRef = useRef<HTMLInputElement>();
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const label = hasAvatar || busy ? hasAvatarLabel : noAvatarLabel;
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const label = (hasAvatar || busy) ? hasAvatarLabel : noAvatarLabel;
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return <React.Fragment>
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<input
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@ -21,6 +21,7 @@ import ReplyThread from "../elements/ReplyThread";
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import React, {createRef} from 'react';
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import PropTypes from 'prop-types';
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import classNames from "classnames";
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import {EventType} from "matrix-js-sdk/src/@types/event";
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import { _t, _td } from '../../../languageHandler';
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import * as TextForEvent from "../../../TextForEvent";
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import * as sdk from "../../../index";
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@ -646,13 +647,13 @@ export default class EventTile extends React.Component {
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// Info messages are basically information about commands processed on a room
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const isBubbleMessage = eventType.startsWith("m.key.verification") ||
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(eventType === "m.room.message" && msgtype && msgtype.startsWith("m.key.verification")) ||
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(eventType === "m.room.create") ||
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(eventType === "m.room.encryption") ||
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(eventType === EventType.RoomMessage && msgtype && msgtype.startsWith("m.key.verification")) ||
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(eventType === EventType.RoomCreate) ||
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(eventType === EventType.RoomEncryption) ||
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(tileHandler === "messages.MJitsiWidgetEvent");
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let isInfoMessage = (
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!isBubbleMessage && eventType !== 'm.room.message' &&
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eventType !== 'm.sticker' && eventType !== 'm.room.create'
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!isBubbleMessage && eventType !== EventType.RoomMessage &&
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eventType !== EventType.Sticker && eventType !== EventType.RoomCreate
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);
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// If we're showing hidden events in the timeline, we should use the
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