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https://github.com/element-hq/element-web
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Merge pull request #5038 from matrix-org/travis/perf2
Performance improvements round 2: Maps, freezing, dispatching, and flexbox obliteration
This commit is contained in:
commit
7f4ae043bd
6 changed files with 27 additions and 43 deletions
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@ -135,12 +135,7 @@ $tagPanelWidth: 56px; // only applies in this file, used for calculations
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}
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}
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.mx_LeftPanel_roomListWrapper {
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.mx_LeftPanel_roomListWrapper {
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// Create a flexbox to ensure the containing items cause appropriate overflow.
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display: flex;
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flex-grow: 1;
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overflow: hidden;
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overflow: hidden;
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min-height: 0;
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margin-top: 10px; // so we're not up against the search/filter
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margin-top: 10px; // so we're not up against the search/filter
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&.mx_LeftPanel_roomListWrapper_stickyBottom {
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&.mx_LeftPanel_roomListWrapper_stickyBottom {
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@ -153,14 +148,8 @@ $tagPanelWidth: 56px; // only applies in this file, used for calculations
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}
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}
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.mx_LeftPanel_actualRoomListContainer {
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.mx_LeftPanel_actualRoomListContainer {
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flex-grow: 1; // fill the available space
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overflow-y: auto;
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width: 100%;
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max-width: 100%;
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position: relative; // for sticky headers
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position: relative; // for sticky headers
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height: 100%; // ensure scrolling still works
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// Create a flexbox to trick the layout engine
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display: flex;
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}
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}
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}
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}
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@ -15,11 +15,5 @@ limitations under the License.
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*/
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*/
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.mx_RoomList {
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.mx_RoomList {
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width: calc(100% - 16px); // 16px of artificial right-side margin (8px is overflowed from the sublists)
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padding-right: 7px; // width of the scrollbar, to line things up
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// Create a column-based flexbox for the sublists. That's pretty much all we have to
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// worry about in this stylesheet.
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display: flex;
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flex-direction: column;
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flex-wrap: nowrap; // let the column overflow
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}
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}
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@ -15,15 +15,8 @@ limitations under the License.
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*/
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*/
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.mx_RoomSublist {
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.mx_RoomSublist {
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// The sublist is a column of rows, essentially
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display: flex;
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flex-direction: column;
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margin-left: 8px;
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margin-left: 8px;
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margin-bottom: 4px;
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margin-bottom: 4px;
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width: 100%;
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flex-shrink: 0; // to convince safari's layout engine the flexbox is fine
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.mx_RoomSublist_headerContainer {
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.mx_RoomSublist_headerContainer {
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// Create a flexbox to make alignment easy
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// Create a flexbox to make alignment easy
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@ -42,7 +42,7 @@ export const UPDATE_EVENT = "update";
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* help prevent lock conflicts.
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* help prevent lock conflicts.
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*/
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*/
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export abstract class AsyncStore<T extends Object> extends EventEmitter {
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export abstract class AsyncStore<T extends Object> extends EventEmitter {
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private storeState: T;
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private storeState: Readonly<T>;
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private lock = new AwaitLock();
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private lock = new AwaitLock();
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private readonly dispatcherRef: string;
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private readonly dispatcherRef: string;
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@ -62,7 +62,7 @@ export abstract class AsyncStore<T extends Object> extends EventEmitter {
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* The current state of the store. Cannot be mutated.
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* The current state of the store. Cannot be mutated.
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*/
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*/
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protected get state(): T {
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protected get state(): T {
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return Object.freeze(this.storeState);
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return this.storeState;
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}
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}
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/**
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/**
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@ -79,7 +79,7 @@ export abstract class AsyncStore<T extends Object> extends EventEmitter {
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protected async updateState(newState: T | Object) {
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protected async updateState(newState: T | Object) {
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await this.lock.acquireAsync();
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await this.lock.acquireAsync();
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try {
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try {
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this.storeState = Object.assign(<T>{}, this.storeState, newState);
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this.storeState = Object.freeze(Object.assign(<T>{}, this.storeState, newState));
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this.emit(UPDATE_EVENT, this);
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this.emit(UPDATE_EVENT, this);
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} finally {
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} finally {
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await this.lock.release();
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await this.lock.release();
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@ -94,7 +94,7 @@ export abstract class AsyncStore<T extends Object> extends EventEmitter {
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protected async reset(newState: T | Object = null, quiet = false) {
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protected async reset(newState: T | Object = null, quiet = false) {
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await this.lock.acquireAsync();
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await this.lock.acquireAsync();
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try {
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try {
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this.storeState = <T>(newState || {});
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this.storeState = Object.freeze(<T>(newState || {}));
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if (!quiet) this.emit(UPDATE_EVENT, this);
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if (!quiet) this.emit(UPDATE_EVENT, this);
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} finally {
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} finally {
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await this.lock.release();
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await this.lock.release();
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@ -26,6 +26,7 @@ import { CallAnswerEventPreview } from "./previews/CallAnswerEventPreview";
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import { CallHangupEvent } from "./previews/CallHangupEvent";
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import { CallHangupEvent } from "./previews/CallHangupEvent";
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import { StickerEventPreview } from "./previews/StickerEventPreview";
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import { StickerEventPreview } from "./previews/StickerEventPreview";
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import { ReactionEventPreview } from "./previews/ReactionEventPreview";
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import { ReactionEventPreview } from "./previews/ReactionEventPreview";
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import { UPDATE_EVENT } from "../AsyncStore";
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const PREVIEWS = {
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const PREVIEWS = {
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'm.room.message': {
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'm.room.message': {
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@ -62,12 +63,15 @@ type TAG_ANY = "im.vector.any";
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const TAG_ANY: TAG_ANY = "im.vector.any";
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const TAG_ANY: TAG_ANY = "im.vector.any";
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interface IState {
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interface IState {
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[roomId: string]: Map<TagID | TAG_ANY, string | null>; // null indicates the preview is empty / irrelevant
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// Empty because we don't actually use the state
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}
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}
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export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
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export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
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private static internalInstance = new MessagePreviewStore();
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private static internalInstance = new MessagePreviewStore();
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// null indicates the preview is empty / irrelevant
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private previews = new Map<string, Map<TagID|TAG_ANY, string|null>>();
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private constructor() {
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private constructor() {
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super(defaultDispatcher, {});
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super(defaultDispatcher, {});
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}
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}
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@ -85,10 +89,9 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
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public getPreviewForRoom(room: Room, inTagId: TagID): string {
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public getPreviewForRoom(room: Room, inTagId: TagID): string {
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if (!room) return null; // invalid room, just return nothing
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if (!room) return null; // invalid room, just return nothing
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const val = this.state[room.roomId];
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if (!this.previews.has(room.roomId)) this.generatePreview(room, inTagId);
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if (!val) this.generatePreview(room, inTagId);
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const previews = this.state[room.roomId];
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const previews = this.previews.get(room.roomId);
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if (!previews) return null;
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if (!previews) return null;
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if (!previews.has(inTagId)) {
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if (!previews.has(inTagId)) {
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@ -101,11 +104,10 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
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const events = room.timeline;
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const events = room.timeline;
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if (!events) return; // should only happen in tests
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if (!events) return; // should only happen in tests
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let map = this.state[room.roomId];
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let map = this.previews.get(room.roomId);
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if (!map) {
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if (!map) {
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map = new Map<TagID | TAG_ANY, string | null>();
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map = new Map<TagID | TAG_ANY, string | null>();
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this.previews.set(room.roomId, map);
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// We set the state later with the map, so no need to send an update now
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}
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}
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// Set the tags so we know what to generate
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// Set the tags so we know what to generate
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@ -141,16 +143,16 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
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}
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}
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if (changed) {
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if (changed) {
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// Update state for good measure - causes emit for update
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// We've muted the underlying Map, so just emit that we've changed.
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// noinspection JSIgnoredPromiseFromCall - the AsyncStore handles concurrent calls
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this.previews.set(room.roomId, map);
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this.updateState({[room.roomId]: map});
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this.emit(UPDATE_EVENT, this);
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}
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}
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return; // we're done
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return; // we're done
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}
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}
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// At this point, we didn't generate a preview so clear it
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// At this point, we didn't generate a preview so clear it
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// noinspection JSIgnoredPromiseFromCall - the AsyncStore handles concurrent calls
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this.previews.set(room.roomId, new Map<TagID|TAG_ANY, string|null>());
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this.updateState({[room.roomId]: null});
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this.emit(UPDATE_EVENT, this);
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}
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}
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protected async onAction(payload: ActionPayload) {
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protected async onAction(payload: ActionPayload) {
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@ -158,7 +160,7 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
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if (payload.action === 'MatrixActions.Room.timeline' || payload.action === 'MatrixActions.Event.decrypted') {
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if (payload.action === 'MatrixActions.Room.timeline' || payload.action === 'MatrixActions.Event.decrypted') {
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const event = payload.event; // TODO: Type out the dispatcher
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const event = payload.event; // TODO: Type out the dispatcher
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if (!Object.keys(this.state).includes(event.getRoomId())) return; // not important
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if (!this.previews.has(event.getRoomId())) return; // not important
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this.generatePreview(this.matrixClient.getRoom(event.getRoomId()), TAG_ANY);
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this.generatePreview(this.matrixClient.getRoom(event.getRoomId()), TAG_ANY);
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}
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}
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}
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}
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@ -168,6 +168,12 @@ export class RoomListStoreClass extends AsyncStoreWithClient<IState> {
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}
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}
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protected async onAction(payload: ActionPayload) {
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protected async onAction(payload: ActionPayload) {
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// If we're not remotely ready, don't even bother scheduling the dispatch handling.
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// This is repeated in the handler just in case things change between a decision here and
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// when the timer fires.
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const logicallyReady = this.matrixClient && this.initialListsGenerated;
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if (!logicallyReady) return;
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// When we're running tests we can't reliably use setImmediate out of timing concerns.
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// When we're running tests we can't reliably use setImmediate out of timing concerns.
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// As such, we use a more synchronous model.
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// As such, we use a more synchronous model.
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if (RoomListStoreClass.TEST_MODE) {
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if (RoomListStoreClass.TEST_MODE) {
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