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https://github.com/element-hq/element-web
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Merge pull request #2733 from matrix-org/travis/misc-roomlist
Misc room list improvements & invite fix
This commit is contained in:
commit
784f468d94
1 changed files with 119 additions and 77 deletions
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@ -133,6 +133,8 @@ class RoomListStore extends Store {
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const logicallyReady = this._matrixClient && this._state.ready;
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const logicallyReady = this._matrixClient && this._state.ready;
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switch (payload.action) {
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switch (payload.action) {
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case 'setting_updated': {
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case 'setting_updated': {
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if (!logicallyReady) break;
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if (payload.settingName === 'RoomList.orderByImportance') {
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if (payload.settingName === 'RoomList.orderByImportance') {
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this.updateSortingAlgorithm(payload.newValue === true ? ALGO_IMPORTANCE : ALGO_RECENT);
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this.updateSortingAlgorithm(payload.newValue === true ? ALGO_IMPORTANCE : ALGO_RECENT);
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} else if (payload.settingName === 'feature_custom_tags') {
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} else if (payload.settingName === 'feature_custom_tags') {
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@ -147,6 +149,10 @@ class RoomListStore extends Store {
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break;
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break;
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}
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}
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// Always ensure that we set any state needed for settings here. It is possible that
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// setting updates trigger on startup before we are ready to sync, so we want to make
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// sure that the right state is in place before we actually react to those changes.
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this._setState({tagsEnabled: SettingsStore.isFeatureEnabled("feature_custom_tags")});
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this._setState({tagsEnabled: SettingsStore.isFeatureEnabled("feature_custom_tags")});
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this._matrixClient = payload.matrixClient;
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this._matrixClient = payload.matrixClient;
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@ -326,21 +332,119 @@ class RoomListStore extends Store {
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return tags;
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return tags;
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}
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}
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_slotRoomIntoList(room, category, existingEntries, newList, lastTimestampFn) {
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const targetCategoryIndex = CATEGORY_ORDER.indexOf(category);
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// The slotting algorithm works by trying to position the room in the most relevant
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// category of the list (red > grey > etc). To accomplish this, we need to consider
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// a couple cases: the category existing in the list but having other rooms in it and
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// the case of the category simply not existing and needing to be started. In order to
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// do this efficiently, we only want to iterate over the list once and solve our sorting
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// problem as we go.
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//
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// Firstly, we'll remove any existing entry that references the room we're trying to
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// insert. We don't really want to consider the old entry and want to recreate it. We
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// also exclude the sticky (currently active) room from the categorization logic and
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// let it pass through wherever it resides in the list: it shouldn't be moving around
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// the list too much, so we want to keep it where it is.
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//
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// The case of the category we want existing is easy to handle: once we hit the category,
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// find the room that has a most recent event later than our own and insert just before
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// that (making us the more recent room). If we end up hitting the next category before
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// we can slot the room in, insert the room at the top of the category as a fallback. We
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// do this to ensure that the room doesn't go too far down the list given it was previously
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// considered important (in the case of going down in category) or is now more important
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// (suddenly becoming red, for instance). The boundary tracking is how we end up achieving
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// this, as described in the next paragraphs.
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//
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// The other case of the category not already existing is a bit more complicated. We track
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// the boundaries of each category relative to the list we're currently building so that
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// when we miss the category we can insert the room at the right spot. Most importantly, we
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// can't assume that the end of the list being built is the right spot because of the last
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// paragraph's requirement: the room should be put to the top of a category if the category
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// runs out of places to put it.
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//
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// All told, our tracking looks something like this:
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//
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// ------ A <- Category boundary (start of red)
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// RED
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// RED
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// RED
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// ------ B <- In this example, we have a grey room we want to insert.
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// BOLD
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// BOLD
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// ------ C
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// IDLE
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// IDLE
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// ------ D <- End of list
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//
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// Given that example, and our desire to insert a GREY room into the list, this iterates
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// over the room list until it realizes that BOLD comes after GREY and we're no longer
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// in the RED section. Because there's no rooms there, we simply insert there which is
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// also a "category boundary". If we change the example to wanting to insert a BOLD room
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// which can't be ordered by timestamp with the existing couple rooms, we would still make
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// use of the boundary flag to insert at B before changing the boundary indicator to C.
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let desiredCategoryBoundaryIndex = 0;
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let foundBoundary = false;
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let pushedEntry = false;
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for (const entry of existingEntries) {
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// We insert our own record as needed, so don't let the old one through.
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if (entry.room.roomId === room.roomId) {
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continue;
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}
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// if the list is a recent list, and the room appears in this list, and we're
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// not looking at a sticky room (sticky rooms have unreliable categories), try
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// to slot the new room in
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if (entry.room.roomId !== this._state.stickyRoomId && !pushedEntry) {
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const entryCategoryIndex = CATEGORY_ORDER.indexOf(entry.category);
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// As per above, check if we're meeting that boundary we wanted to locate.
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if (entryCategoryIndex >= targetCategoryIndex && !foundBoundary) {
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desiredCategoryBoundaryIndex = newList.length - 1;
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foundBoundary = true;
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}
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// If we've hit the top of a boundary beyond our target category, insert at the top of
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// the grouping to ensure the room isn't slotted incorrectly. Otherwise, try to insert
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// based on most recent timestamp.
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const changedBoundary = entryCategoryIndex > targetCategoryIndex;
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const currentCategory = entryCategoryIndex === targetCategoryIndex;
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if (changedBoundary || (currentCategory && lastTimestampFn(room) >= lastTimestampFn(entry.room))) {
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if (changedBoundary) {
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// If we changed a boundary, then we've gone too far - go to the top of the last
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// section instead.
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newList.splice(desiredCategoryBoundaryIndex, 0, {room, category});
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} else {
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// If we're ordering by timestamp, just insert normally
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newList.push({room, category});
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}
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pushedEntry = true;
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}
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}
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// Fall through and clone the list.
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newList.push(entry);
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}
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return pushedEntry;
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}
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_setRoomCategory(room, category) {
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_setRoomCategory(room, category) {
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if (!room) return; // This should only happen in tests
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if (!room) return; // This should only happen in tests
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const listsClone = {};
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const listsClone = {};
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const targetCategoryIndex = CATEGORY_ORDER.indexOf(category);
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// Micro optimization: Support lazily loading the last timestamp in a room
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// Micro optimization: Support lazily loading the last timestamp in a room
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let _targetTimestamp = null;
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const timestampCache = {}; // {roomId => ts}
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const targetTimestamp = () => {
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const lastTimestamp = (room) => {
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if (_targetTimestamp === null) {
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if (!timestampCache[room.roomId]) {
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_targetTimestamp = this._tsOfNewestEvent(room);
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timestampCache[room.roomId] = this._tsOfNewestEvent(room);
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}
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}
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return _targetTimestamp;
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return timestampCache[room.roomId];
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};
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};
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const targetTags = this._getRecommendedTagsForRoom(room);
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const targetTags = this._getRecommendedTagsForRoom(room);
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const insertedIntoTags = [];
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const insertedIntoTags = [];
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@ -369,74 +473,21 @@ class RoomListStore extends Store {
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} else {
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} else {
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listsClone[key] = [];
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listsClone[key] = [];
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// We track where the boundary within listsClone[key] is just in case our timestamp
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const pushedEntry = this._slotRoomIntoList(
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// ordering fails. If we can't stick the room in at the correct place in the category
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room, category, this._state.lists[key], listsClone[key], lastTimestamp);
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// grouping based on timestamp, we'll stick it at the top of the group which will be
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// the index we track here.
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let desiredCategoryBoundaryIndex = 0;
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let foundBoundary = false;
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let pushedEntry = false;
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for (const entry of this._state.lists[key]) {
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// We insert our own record as needed, so don't let the old one through.
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if (entry.room.roomId === room.roomId) {
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continue;
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}
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// if the list is a recent list, and the room appears in this list, and we're
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// not looking at a sticky room (sticky rooms have unreliable categories), try
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// to slot the new room in
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if (entry.room.roomId !== this._state.stickyRoomId) {
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if (!pushedEntry && shouldHaveRoom) {
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// Micro optimization: Support lazily loading the last timestamp in a room
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let _entryTimestamp = null;
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const entryTimestamp = () => {
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if (_entryTimestamp === null) {
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_entryTimestamp = this._tsOfNewestEvent(entry.room);
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}
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return _entryTimestamp;
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};
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const entryCategoryIndex = CATEGORY_ORDER.indexOf(entry.category);
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// As per above, check if we're meeting that boundary we wanted to locate.
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if (entryCategoryIndex >= targetCategoryIndex && !foundBoundary) {
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desiredCategoryBoundaryIndex = listsClone[key].length - 1;
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foundBoundary = true;
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}
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// If we've hit the top of a boundary beyond our target category, insert at the top of
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// the grouping to ensure the room isn't slotted incorrectly. Otherwise, try to insert
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// based on most recent timestamp.
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const changedBoundary = entryCategoryIndex > targetCategoryIndex;
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const currentCategory = entryCategoryIndex === targetCategoryIndex;
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if (changedBoundary || (currentCategory && targetTimestamp() >= entryTimestamp())) {
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if (changedBoundary) {
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// If we changed a boundary, then we've gone too far - go to the top of the last
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// section instead.
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listsClone[key].splice(desiredCategoryBoundaryIndex, 0, {room, category});
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} else {
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// If we're ordering by timestamp, just insert normally
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listsClone[key].push({room, category});
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}
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pushedEntry = true;
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insertedIntoTags.push(key);
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}
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}
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}
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// Fall through and clone the list.
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listsClone[key].push(entry);
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}
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if (!pushedEntry) {
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if (!pushedEntry) {
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if (listsClone[key].length === 0) {
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// Special case invites: they don't really have timelines and can easily get lost when
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// the user has multiple pending invites. Pushing them is the least worst option.
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if (listsClone[key].length === 0 || key === "im.vector.fake.invite") {
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listsClone[key].push({room, category});
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listsClone[key].push({room, category});
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insertedIntoTags.push(key);
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insertedIntoTags.push(key);
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} else {
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} else {
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// In theory, this should never happen
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// In theory, this should never happen
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console.warn(`!! Room ${room.roomId} lost: No position available`);
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console.warn(`!! Room ${room.roomId} lost: No position available`);
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}
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}
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} else {
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insertedIntoTags.push(key);
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}
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}
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}
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}
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}
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}
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@ -480,15 +531,6 @@ class RoomListStore extends Store {
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const dmRoomMap = DMRoomMap.shared();
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const dmRoomMap = DMRoomMap.shared();
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// Speed optimization: Hitting the SettingsStore is expensive, so avoid that at all costs.
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let _isCustomTagsEnabled = null;
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const isCustomTagsEnabled = () => {
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if (_isCustomTagsEnabled === null) {
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_isCustomTagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
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}
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return _isCustomTagsEnabled;
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};
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this._matrixClient.getRooms().forEach((room) => {
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this._matrixClient.getRooms().forEach((room) => {
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const myUserId = this._matrixClient.getUserId();
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const myUserId = this._matrixClient.getUserId();
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const membership = room.getMyMembership();
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const membership = room.getMyMembership();
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@ -504,7 +546,7 @@ class RoomListStore extends Store {
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tagNames = tagNames.filter((t) => {
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tagNames = tagNames.filter((t) => {
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// Speed optimization: Avoid hitting the SettingsStore at all costs by making it the
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// Speed optimization: Avoid hitting the SettingsStore at all costs by making it the
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// last condition possible.
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// last condition possible.
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return lists[t] !== undefined || (!t.startsWith('m.') && isCustomTagsEnabled());
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return lists[t] !== undefined || (!t.startsWith('m.') && this._state.tagsEnabled);
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});
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});
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if (tagNames.length) {
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if (tagNames.length) {
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