Factor out SimpleRoomHeader

Start cleaning up RoomHeader by factoring out a separate SimpleRoomHeader.
This commit is contained in:
Richard van der Hoff 2016-03-29 12:51:46 +01:00
parent e068a92cde
commit 70133ae661
5 changed files with 206 additions and 171 deletions

View file

@ -90,6 +90,7 @@ module.exports.components['views.rooms.RoomSettings'] = require('./components/vi
module.exports.components['views.rooms.RoomTile'] = require('./components/views/rooms/RoomTile');
module.exports.components['views.rooms.SearchableEntityList'] = require('./components/views/rooms/SearchableEntityList');
module.exports.components['views.rooms.SearchResultTile'] = require('./components/views/rooms/SearchResultTile');
module.exports.components['views.rooms.SimpleRoomHeader'] = require('./components/views/rooms/SimpleRoomHeader');
module.exports.components['views.rooms.TabCompleteBar'] = require('./components/views/rooms/TabCompleteBar');
module.exports.components['views.rooms.TopUnreadMessagesBar'] = require('./components/views/rooms/TopUnreadMessagesBar');
module.exports.components['views.rooms.UserTile'] = require('./components/views/rooms/UserTile');

View file

@ -249,13 +249,15 @@ module.exports = React.createClass({
var RoomAlias = sdk.getComponent("create_room.RoomAlias");
var Presets = sdk.getComponent("create_room.Presets");
var UserSelector = sdk.getComponent("elements.UserSelector");
var RoomHeader = sdk.getComponent("rooms.RoomHeader");
var SimpleRoomHeader = sdk.getComponent("rooms.SimpleRoomHeader");
var domain = MatrixClientPeg.get().getDomain();
return (
<div className="mx_CreateRoom">
<RoomHeader simpleHeader="Create room" />
<SimpleRoomHeader>
Create room
</SimpleRoomHeader>
<div className="mx_CreateRoom_body">
<input type="text" ref="room_name" value={this.state.room_name} onChange={this.onNameChange} placeholder="Name"/> <br />
<textarea className="mx_CreateRoom_description" ref="topic" value={this.state.topic} onChange={this.onTopicChange} placeholder="Topic"/> <br />

View file

@ -249,7 +249,7 @@ module.exports = React.createClass({
throw new Error("Unknown state.phase => " + this.state.phase);
}
// can only get here if phase is UserSettings.DISPLAY
var RoomHeader = sdk.getComponent('rooms.RoomHeader');
var SimpleRoomHeader = sdk.getComponent('rooms.SimpleRoomHeader');
var ChangeDisplayName = sdk.getComponent("views.settings.ChangeDisplayName");
var ChangePassword = sdk.getComponent("views.settings.ChangePassword");
var ChangeAvatar = sdk.getComponent('settings.ChangeAvatar');
@ -331,7 +331,9 @@ module.exports = React.createClass({
return (
<div className="mx_UserSettings">
<RoomHeader simpleHeader="Settings" />
<SimpleRoomHeader>
Settings
</SimpleRoomHeader>
<GeminiScrollbar className="mx_UserSettings_body" autoshow={true}>

View file

@ -128,187 +128,172 @@ module.exports = React.createClass({
var TintableSvg = sdk.getComponent("elements.TintableSvg");
var header;
if (this.props.simpleHeader) {
var cancel;
if (this.props.onCancelClick) {
cancel = <img className="mx_RoomHeader_simpleHeaderCancel" src="img/cancel.svg" onClick={ this.props.onCancelClick } alt="Close" width="18" height="18"/>
var name = null;
var searchStatus = null;
var topic_el = null;
var cancel_button = null;
var save_button = null;
var settings_button = null;
if (this.props.editing) {
// calculate permissions. XXX: this should be done on mount or something
var user_id = MatrixClientPeg.get().credentials.userId;
var can_set_room_name = this.props.room.currentState.maySendStateEvent(
'm.room.name', user_id
);
var can_set_room_avatar = this.props.room.currentState.maySendStateEvent(
'm.room.avatar', user_id
);
var can_set_room_topic = this.props.room.currentState.maySendStateEvent(
'm.room.topic', user_id
);
var can_set_room_name = this.props.room.currentState.maySendStateEvent(
'm.room.name', user_id
);
var placeholderName = "Unnamed Room";
if (this.state.defaultName && this.state.defaultName !== 'Empty room') {
placeholderName += " (" + this.state.defaultName + ")";
}
header =
<div className="mx_RoomHeader_wrapper">
<div className="mx_RoomHeader_simpleHeader">
{ this.props.simpleHeader }
{ cancel }
</div>
save_button = <div className="mx_RoomHeader_textButton" onClick={this.props.onSaveClick}>Save</div>
cancel_button = <div className="mx_RoomHeader_cancelButton" onClick={this.props.onCancelClick}><img src="img/cancel.svg" width="18" height="18" alt="Cancel"/> </div>
}
if (can_set_room_name) {
name =
<div className="mx_RoomHeader_name">
<EditableText
className="mx_RoomHeader_nametext mx_RoomHeader_editable"
placeholderClassName="mx_RoomHeader_placeholder"
placeholder={ placeholderName }
blurToCancel={ false }
onValueChanged={ this.onNameChanged }
initialValue={ this.state.name }/>
</div>
}
else {
var name = null;
var searchStatus = null;
var topic_el = null;
var cancel_button = null;
var save_button = null;
var settings_button = null;
if (this.props.editing) {
// calculate permissions. XXX: this should be done on mount or something
var user_id = MatrixClientPeg.get().credentials.userId;
var can_set_room_name = this.props.room.currentState.maySendStateEvent(
'm.room.name', user_id
);
var can_set_room_avatar = this.props.room.currentState.maySendStateEvent(
'm.room.avatar', user_id
);
var can_set_room_topic = this.props.room.currentState.maySendStateEvent(
'm.room.topic', user_id
);
var can_set_room_name = this.props.room.currentState.maySendStateEvent(
'm.room.name', user_id
);
var placeholderName = "Unnamed Room";
if (this.state.defaultName && this.state.defaultName !== 'Empty room') {
placeholderName += " (" + this.state.defaultName + ")";
}
save_button = <div className="mx_RoomHeader_textButton" onClick={this.props.onSaveClick}>Save</div>
cancel_button = <div className="mx_RoomHeader_cancelButton" onClick={this.props.onCancelClick}><img src="img/cancel.svg" width="18" height="18" alt="Cancel"/> </div>
var searchStatus;
// don't display the search count until the search completes and
// gives us a valid (possibly zero) searchCount.
if (this.props.searchInfo && this.props.searchInfo.searchCount !== undefined && this.props.searchInfo.searchCount !== null) {
searchStatus = <div className="mx_RoomHeader_searchStatus">&nbsp;(~{ this.props.searchInfo.searchCount } results)</div>;
}
if (can_set_room_name) {
name =
<div className="mx_RoomHeader_name">
<EditableText
className="mx_RoomHeader_nametext mx_RoomHeader_editable"
placeholderClassName="mx_RoomHeader_placeholder"
placeholder={ placeholderName }
blurToCancel={ false }
onValueChanged={ this.onNameChanged }
initialValue={ this.state.name }/>
</div>
}
else {
var searchStatus;
// don't display the search count until the search completes and
// gives us a valid (possibly zero) searchCount.
if (this.props.searchInfo && this.props.searchInfo.searchCount !== undefined && this.props.searchInfo.searchCount !== null) {
searchStatus = <div className="mx_RoomHeader_searchStatus">&nbsp;(~{ this.props.searchInfo.searchCount } results)</div>;
}
// XXX: this is a bit inefficient - we could just compare room.name for 'Empty room'...
var settingsHint = false;
var members = this.props.room ? this.props.room.getJoinedMembers() : undefined;
if (members) {
if (members.length === 1 && members[0].userId === MatrixClientPeg.get().credentials.userId) {
var name = this.props.room.currentState.getStateEvents('m.room.name', '');
if (!name || !name.getContent().name) {
settingsHint = true;
}
// XXX: this is a bit inefficient - we could just compare room.name for 'Empty room'...
var settingsHint = false;
var members = this.props.room ? this.props.room.getJoinedMembers() : undefined;
if (members) {
if (members.length === 1 && members[0].userId === MatrixClientPeg.get().credentials.userId) {
var name = this.props.room.currentState.getStateEvents('m.room.name', '');
if (!name || !name.getContent().name) {
settingsHint = true;
}
}
}
var roomName = 'Join Room';
if (this.props.oobData && this.props.oobData.name) {
roomName = this.props.oobData.name;
} else if (this.props.room) {
roomName = this.props.room.name;
}
var roomName = 'Join Room';
if (this.props.oobData && this.props.oobData.name) {
roomName = this.props.oobData.name;
} else if (this.props.room) {
roomName = this.props.room.name;
}
name =
<div className="mx_RoomHeader_name" onClick={this.props.onSettingsClick}>
<div className={ "mx_RoomHeader_nametext " + (settingsHint ? "mx_RoomHeader_settingsHint" : "") } title={ roomName }>{ roomName }</div>
{ searchStatus }
<div className="mx_RoomHeader_settingsButton" title="Settings">
<TintableSvg src="img/settings.svg" width="12" height="12"/>
</div>
name =
<div className="mx_RoomHeader_name" onClick={this.props.onSettingsClick}>
<div className={ "mx_RoomHeader_nametext " + (settingsHint ? "mx_RoomHeader_settingsHint" : "") } title={ roomName }>{ roomName }</div>
{ searchStatus }
<div className="mx_RoomHeader_settingsButton" title="Settings">
<TintableSvg src="img/settings.svg" width="12" height="12"/>
</div>
}
if (can_set_room_topic) {
topic_el =
<EditableText
className="mx_RoomHeader_topic mx_RoomHeader_editable"
placeholderClassName="mx_RoomHeader_placeholder"
placeholder="Add a topic"
blurToCancel={ false }
onValueChanged={ this.onTopicChanged }
initialValue={ this.state.topic }/>
} else {
if (this.state.topic)
topic_el = <div className="mx_RoomHeader_topic" ref="topic" title={ this.state.topic }>{ this.state.topic }</div>;
}
var roomAvatar = null;
if (can_set_room_avatar) {
roomAvatar = (
<div className="mx_RoomHeader_avatarPicker">
<div onClick={ this.onAvatarPickerClick }>
<ChangeAvatar ref="changeAvatar" room={this.props.room} showUploadSection={false} width={48} height={48} />
</div>
<div className="mx_RoomHeader_avatarPicker_edit">
<label htmlFor="avatarInput" ref="file_label">
<img src="img/camera.svg"
alt="Upload avatar" title="Upload avatar"
width="17" height="15" />
</label>
<input id="avatarInput" type="file" onChange={ this.onAvatarSelected }/>
</div>
</div>
);
}
else if (this.props.room || (this.props.oobData && this.props.oobData.name)) {
roomAvatar = (
<div onClick={this.props.onSettingsClick}>
<RoomAvatar room={this.props.room} width={48} height={48} oobData={this.props.oobData} />
</div>
);
}
var leave_button;
if (this.props.onLeaveClick) {
leave_button =
<div className="mx_RoomHeader_button mx_RoomHeader_leaveButton" onClick={this.props.onLeaveClick} title="Leave room">
<TintableSvg src="img/leave.svg" width="26" height="20"/>
</div>;
}
var forget_button;
if (this.props.onForgetClick) {
forget_button =
<div className="mx_RoomHeader_button mx_RoomHeader_leaveButton" onClick={this.props.onForgetClick} title="Forget room">
<TintableSvg src="img/leave.svg" width="26" height="20"/>
</div>;
}
var right_row;
if (!this.props.editing) {
right_row =
<div className="mx_RoomHeader_rightRow">
{ forget_button }
{ leave_button }
<div className="mx_RoomHeader_button" onClick={this.props.onSearchClick} title="Search">
<TintableSvg src="img/search.svg" width="21" height="19"/>
</div>
</div>;
}
header =
<div className="mx_RoomHeader_wrapper">
<div className="mx_RoomHeader_leftRow">
<div className="mx_RoomHeader_avatar">
{ roomAvatar }
</div>
<div className="mx_RoomHeader_info">
{ name }
{ topic_el }
</div>
</div>
{save_button}
{cancel_button}
{right_row}
</div>
}
if (can_set_room_topic) {
topic_el =
<EditableText
className="mx_RoomHeader_topic mx_RoomHeader_editable"
placeholderClassName="mx_RoomHeader_placeholder"
placeholder="Add a topic"
blurToCancel={ false }
onValueChanged={ this.onTopicChanged }
initialValue={ this.state.topic }/>
} else {
if (this.state.topic)
topic_el = <div className="mx_RoomHeader_topic" ref="topic" title={ this.state.topic }>{ this.state.topic }</div>;
}
var roomAvatar = null;
if (can_set_room_avatar) {
roomAvatar = (
<div className="mx_RoomHeader_avatarPicker">
<div onClick={ this.onAvatarPickerClick }>
<ChangeAvatar ref="changeAvatar" room={this.props.room} showUploadSection={false} width={48} height={48} />
</div>
<div className="mx_RoomHeader_avatarPicker_edit">
<label htmlFor="avatarInput" ref="file_label">
<img src="img/camera.svg"
alt="Upload avatar" title="Upload avatar"
width="17" height="15" />
</label>
<input id="avatarInput" type="file" onChange={ this.onAvatarSelected }/>
</div>
</div>
);
}
else if (this.props.room || (this.props.oobData && this.props.oobData.name)) {
roomAvatar = (
<div onClick={this.props.onSettingsClick}>
<RoomAvatar room={this.props.room} width={48} height={48} oobData={this.props.oobData} />
</div>
);
}
var leave_button;
if (this.props.onLeaveClick) {
leave_button =
<div className="mx_RoomHeader_button mx_RoomHeader_leaveButton" onClick={this.props.onLeaveClick} title="Leave room">
<TintableSvg src="img/leave.svg" width="26" height="20"/>
</div>;
}
var forget_button;
if (this.props.onForgetClick) {
forget_button =
<div className="mx_RoomHeader_button mx_RoomHeader_leaveButton" onClick={this.props.onForgetClick} title="Forget room">
<TintableSvg src="img/leave.svg" width="26" height="20"/>
</div>;
}
var right_row;
if (!this.props.editing) {
right_row =
<div className="mx_RoomHeader_rightRow">
{ forget_button }
{ leave_button }
<div className="mx_RoomHeader_button" onClick={this.props.onSearchClick} title="Search">
<TintableSvg src="img/search.svg" width="21" height="19"/>
</div>
</div>;
}
header =
<div className="mx_RoomHeader_wrapper">
<div className="mx_RoomHeader_leftRow">
<div className="mx_RoomHeader_avatar">
{ roomAvatar }
</div>
<div className="mx_RoomHeader_info">
{ name }
{ topic_el }
</div>
</div>
{save_button}
{cancel_button}
{right_row}
</div>;
return (
<div className={ "mx_RoomHeader " + (this.props.editing ? "mx_RoomHeader_editing" : "") }>
{ header }

View file

@ -0,0 +1,45 @@
/*
Copyright 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var React = require('react');
/*
* A stripped-down room header used for things like the user settings
* and room directory.
*/
module.exports = React.createClass({
displayName: 'SimpleRoomHeader',
render: function() {
var cancel;
var header = (
<div className="mx_RoomHeader_wrapper">
<div className="mx_RoomHeader_simpleHeader">
{ this.props.children }
</div>
</div>
);
return (
<div className="mx_RoomHeader" >
{ header }
</div>
);
},
});