Convert RoomUpgradeDialog to TS

This commit is contained in:
Michael Telatynski 2021-07-09 08:47:18 +01:00
parent 437d53d1cc
commit 6fe00d12ea

View file

@ -1,5 +1,5 @@
/*
Copyright 2018 New Vector Ltd
Copyright 2018 - 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -15,19 +15,29 @@ limitations under the License.
*/
import React from 'react';
import PropTypes from 'prop-types';
import * as sdk from '../../../index';
import { Room } from "matrix-js-sdk/src/models/room";
import Modal from '../../../Modal';
import { _t } from '../../../languageHandler';
import { replaceableComponent } from "../../../utils/replaceableComponent";
import { upgradeRoom } from "../../../utils/RoomUpgrade";
import { IDialogProps } from "./IDialogProps";
import BaseDialog from "./BaseDialog";
import ErrorDialog from './ErrorDialog';
import DialogButtons from '../elements/DialogButtons';
import Spinner from "../elements/Spinner";
interface IProps extends IDialogProps {
room: Room;
}
interface IState {
busy: boolean;
}
@replaceableComponent("views.dialogs.RoomUpgradeDialog")
export default class RoomUpgradeDialog extends React.Component {
static propTypes = {
room: PropTypes.object.isRequired,
onFinished: PropTypes.func.isRequired,
};
export default class RoomUpgradeDialog extends React.Component<IProps, IState> {
private targetVersion: string;
state = {
busy: true,
@ -35,20 +45,19 @@ export default class RoomUpgradeDialog extends React.Component {
async componentDidMount() {
const recommended = await this.props.room.getRecommendedVersion();
this._targetVersion = recommended.version;
this.targetVersion = recommended.version;
this.setState({ busy: false });
}
_onCancelClick = () => {
private onCancelClick = (): void => {
this.props.onFinished(false);
};
_onUpgradeClick = () => {
private onUpgradeClick = (): void => {
this.setState({ busy: true });
upgradeRoom(this.props.room, this._targetVersion, false, false).then(() => {
upgradeRoom(this.props.room, this.targetVersion, false, false).then(() => {
this.props.onFinished(true);
}).catch((err) => {
const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
Modal.createTrackedDialog('Failed to upgrade room', '', ErrorDialog, {
title: _t("Failed to upgrade room"),
description: ((err && err.message) ? err.message : _t("The room upgrade could not be completed")),
@ -59,48 +68,43 @@ export default class RoomUpgradeDialog extends React.Component {
};
render() {
const BaseDialog = sdk.getComponent('views.dialogs.BaseDialog');
const DialogButtons = sdk.getComponent('views.elements.DialogButtons');
const Spinner = sdk.getComponent('views.elements.Spinner');
let buttons;
if (this.state.busy) {
buttons = <Spinner />;
} else {
buttons = <DialogButtons
primaryButton={_t(
'Upgrade this room to version %(version)s',
{ version: this._targetVersion },
)}
primaryButton={_t('Upgrade this room to version %(version)s', { version: this.targetVersion })}
primaryButtonClass="danger"
hasCancel={true}
onPrimaryButtonClick={this._onUpgradeClick}
focus={this.props.focus}
onCancel={this._onCancelClick}
onPrimaryButtonClick={this.onUpgradeClick}
onCancel={this.onCancelClick}
/>;
}
return (
<BaseDialog className="mx_RoomUpgradeDialog"
<BaseDialog
className="mx_RoomUpgradeDialog"
onFinished={this.props.onFinished}
title={_t("Upgrade Room Version")}
contentId='mx_Dialog_content'
hasCancel={true}
>
<p>
{_t(
{ _t(
"Upgrading this room requires closing down the current " +
"instance of the room and creating a new room in its place. " +
"To give room members the best possible experience, we will:",
)}
) }
</p>
<ol>
<li>{_t("Create a new room with the same name, description and avatar")}</li>
<li>{_t("Update any local room aliases to point to the new room")}</li>
<li>{_t("Stop users from speaking in the old version of the room, and post a message advising users to move to the new room")}</li>
<li>{_t("Put a link back to the old room at the start of the new room so people can see old messages")}</li>
<li>{ _t("Create a new room with the same name, description and avatar") }</li>
<li>{ _t("Update any local room aliases to point to the new room") }</li>
<li>{ _t("Stop users from speaking in the old version of the room, " +
"and post a message advising users to move to the new room") }</li>
<li>{ _t("Put a link back to the old room at the start of the new room " +
"so people can see old messages") }</li>
</ol>
{buttons}
{ buttons }
</BaseDialog>
);
}