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EventIndex: Refactor out the addInitialCheckpoints method.
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1 changed files with 47 additions and 47 deletions
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@ -70,11 +70,10 @@ export default class EventIndex {
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client.removeListener('Room.timelineReset', this.onTimelineReset);
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}
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onSync = async (state, prevState, data) => {
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/** Get crawler checkpoints for the encrypted rooms and store them in the index.
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*/
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async addInitialCheckpoints() {
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const indexManager = PlatformPeg.get().getEventIndexingManager();
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if (prevState === "PREPARED" && state === "SYNCING") {
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const addInitialCheckpoints = async () => {
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const client = MatrixClientPeg.get();
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const rooms = client.getRooms();
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@ -114,18 +113,19 @@ export default class EventIndex {
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this.crawlerCheckpoints.push(backCheckpoint);
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this.crawlerCheckpoints.push(forwardCheckpoint);
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}));
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};
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}
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onSync = async (state, prevState, data) => {
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const indexManager = PlatformPeg.get().getEventIndexingManager();
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if (prevState === "PREPARED" && state === "SYNCING") {
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// If our indexer is empty we're most likely running Riot the
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// first time with indexing support or running it with an
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// initial sync. Add checkpoints to crawl our encrypted rooms.
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const eventIndexWasEmpty = await indexManager.isEventIndexEmpty();
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if (eventIndexWasEmpty) await addInitialCheckpoints();
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if (eventIndexWasEmpty) await this.addInitialCheckpoints();
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// Start our crawler.
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if (SettingsStore.getValueAt(SettingLevel.DEVICE, 'enableCrawling')) {
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this.startCrawler();
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}
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return;
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}
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