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https://github.com/element-hq/element-web
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Handle sticky room to avoid accidental removal
Plus a bunch of logging. This fixes a case where switching rooms would cause the last room you were on to disappear due to an optimization where known NewRoom fires would be translated to tag change fires, which wouldn't re-add the room to the underlying tag algorithm. By tracking the last sticky room, we can identify when we're about to do this and avoid it. This commit also adds a check to ensure that we have the latest reference of a room stored as rooms changing from invite -> join change references. This commit additionally updates the PossibleTagChange handling to be faster and smarter, leading to a more stable generation of the room list. We convert the update cause to a Timeline update in order to indicate it is a change within the same tag rather than having to jump tags. This also means that PossibleTagChange should no longer make it as far as the underlying algorithm. New logging has also been added to aid debugging.
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18df29b627
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1 changed files with 72 additions and 15 deletions
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@ -18,7 +18,7 @@ import { Room } from "matrix-js-sdk/src/models/room";
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import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
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import DMRoomMap from "../../../utils/DMRoomMap";
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import { EventEmitter } from "events";
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import { arrayHasDiff, ArrayUtil } from "../../../utils/arrays";
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import { arrayDiff, arrayHasDiff, ArrayUtil } from "../../../utils/arrays";
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import { getEnumValues } from "../../../utils/enums";
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import { DefaultTagID, RoomUpdateCause, TagID } from "../models";
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import {
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@ -58,6 +58,7 @@ export class Algorithm extends EventEmitter {
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private _cachedStickyRooms: ITagMap = {}; // a clone of the _cachedRooms, with the sticky room
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private filteredRooms: ITagMap = {};
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private _stickyRoom: IStickyRoom = null;
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private _lastStickyRoom: IStickyRoom = null;
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private sortAlgorithms: ITagSortingMap;
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private listAlgorithms: IListOrderingMap;
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private algorithms: IOrderingAlgorithmMap;
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@ -172,6 +173,7 @@ export class Algorithm extends EventEmitter {
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if (this._stickyRoom) {
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const stickyRoom = this._stickyRoom.room;
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this._stickyRoom = null; // clear before we go to update the algorithm
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this._lastStickyRoom = stickyRoom;
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// Lie to the algorithm and re-add the room to the algorithm
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await this.handleRoomUpdate(stickyRoom, RoomUpdateCause.NewRoom);
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@ -198,7 +200,8 @@ export class Algorithm extends EventEmitter {
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// the same thing it no-ops. After we're done calling the algorithm, we'll issue
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// a new update for ourselves.
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const lastStickyRoom = this._stickyRoom;
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this._stickyRoom = null;
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this._stickyRoom = null; // clear before we update the algorithm
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this._lastStickyRoom = lastStickyRoom;
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this.recalculateStickyRoom();
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// When we do have the room, re-add the old room (if needed) to the algorithm
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@ -562,7 +565,7 @@ export class Algorithm extends EventEmitter {
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/**
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* Updates the roomsToTags map
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*/
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protected updateTagsFromCache() {
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private updateTagsFromCache() {
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const newMap = {};
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const tags = Object.keys(this.cachedRooms);
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@ -609,24 +612,73 @@ export class Algorithm extends EventEmitter {
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* processing.
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*/
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public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.trace(`Handle room update for ${room.roomId} called with cause ${cause}`);
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try {
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await this.lock.acquireAsync();
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if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] @@ ${room.roomId} with ${cause} for tags ${this.roomIdsToTags[room.roomId]} and sticky is currently ${this._stickyRoom && this._stickyRoom.room ? this._stickyRoom.room.roomId : '<none>'} and last is ${this._lastStickyRoom && this._lastStickyRoom.room ? this._lastStickyRoom.room.roomId : '<none>'}`);
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if (cause === RoomUpdateCause.NewRoom) {
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const isForLastSticky = this._lastStickyRoom && this._lastStickyRoom.room === room;
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const roomTags = this.roomIdsToTags[room.roomId];
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if (roomTags && roomTags.length > 0) {
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const hasTags = roomTags && roomTags.length > 0;
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// Don't change the cause if the last sticky room is being re-added. If we fail to
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// pass the cause through as NewRoom, we'll fail to lie to the algorithm and thus
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// lose the room.
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if (hasTags && !isForLastSticky) {
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console.warn(`${room.roomId} is reportedly new but is already known - assuming TagChange instead`);
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cause = RoomUpdateCause.PossibleTagChange;
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}
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// If we have tags for a room and don't have the room referenced, the room reference
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// probably changed. We need to swap out the problematic reference.
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if (hasTags && !this.rooms.includes(room)) {
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console.warn(`${room.roomId} is missing from room array but is known - trying to find duplicate`);
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this.rooms = this.rooms.map(r => r.roomId === room.roomId ? room : r);
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// Sanity check
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if (!this.rooms.includes(room)) {
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throw new Error(`Failed to replace ${room.roomId} with an updated reference`);
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}
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}
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}
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if (cause === RoomUpdateCause.PossibleTagChange) {
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// TODO: Be smarter and splice rather than regen the planet. https://github.com/vector-im/riot-web/issues/14035
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// TODO: No-op if no change. https://github.com/vector-im/riot-web/issues/14035
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await this.setKnownRooms(this.rooms);
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return true;
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const oldTags = this.roomIdsToTags[room.roomId] || [];
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const newTags = this.getTagsForRoom(room);
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const diff = arrayDiff(oldTags, newTags);
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if (diff.removed.length > 0 || diff.added.length > 0) {
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for (const rmTag of diff.removed) {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Removing ${room.roomId} from ${rmTag}`);
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const algorithm: OrderingAlgorithm = this.algorithms[rmTag];
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if (!algorithm) throw new Error(`No algorithm for ${rmTag}`);
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await algorithm.handleRoomUpdate(room, RoomUpdateCause.RoomRemoved);
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}
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for (const addTag of diff.added) {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Adding ${room.roomId} to ${addTag}`);
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const algorithm: OrderingAlgorithm = this.algorithms[addTag];
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if (!algorithm) throw new Error(`No algorithm for ${addTag}`);
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await algorithm.handleRoomUpdate(room, RoomUpdateCause.NewRoom);
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}
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// Update the tag map so we don't regen it in a moment
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this.roomIdsToTags[room.roomId] = newTags;
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Changing update cause for ${room.roomId} to TIMELINE to sort rooms`);
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cause = RoomUpdateCause.Timeline;
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} else {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.warn(`Received no-op update for ${room.roomId} - changing to TIMELINE update`);
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cause = RoomUpdateCause.Timeline;
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}
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}
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// If the update is for a room change which might be the sticky room, prevent it. We
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@ -640,24 +692,27 @@ export class Algorithm extends EventEmitter {
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}
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}
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if (cause === RoomUpdateCause.NewRoom && !this.roomIdsToTags[room.roomId]) {
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if (!this.roomIdsToTags[room.roomId]) {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Updating tags for new room ${room.roomId} (${room.name})`);
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console.log(`[RoomListDebug] Updating tags for room ${room.roomId} (${room.name})`);
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// Get the tags for the room and populate the cache
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const roomTags = this.getTagsForRoom(room).filter(t => !isNullOrUndefined(this.cachedRooms[t]));
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Updated tags for ${room.roomId}:`, roomTags);
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// "This should never happen" condition - we specify DefaultTagID.Untagged in getTagsForRoom(),
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// which means we should *always* have a tag to go off of.
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if (!roomTags.length) throw new Error(`Tags cannot be determined for ${room.roomId}`);
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this.roomIdsToTags[room.roomId] = roomTags;
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Updated tags for ${room.roomId}:`, roomTags);
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}
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let tags = this.roomIdsToTags[room.roomId];
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Reached algorithmic handling for ${room.roomId} and cause ${cause}`);
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const tags = this.roomIdsToTags[room.roomId];
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if (!tags) {
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console.warn(`No tags known for "${room.name}" (${room.roomId})`);
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return false;
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@ -677,7 +732,9 @@ export class Algorithm extends EventEmitter {
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changed = true;
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}
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return true;
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Finished handling ${room.roomId} with cause ${cause} (changed=${changed})`);
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return changed;
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} finally {
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this.lock.release();
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}
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