Merge pull request #2736 from matrix-org/travis/upgraded-rooms

Always insert rooms into lists when they get lost
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Travis Ralston 2019-03-01 18:40:31 -07:00 committed by GitHub
commit 329c1eec1a
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@ -429,6 +429,13 @@ class RoomListStore extends Store {
newList.push(entry);
}
if (!pushedEntry && desiredCategoryBoundaryIndex >= 0) {
console.warn(`!! Room ${room.roomId} nearly lost: Ran off the end of the list`);
console.warn(`!! Inserting at position ${desiredCategoryBoundaryIndex} with category ${category}`);
newList.splice(desiredCategoryBoundaryIndex, 0, {room, category});
pushedEntry = true;
}
return pushedEntry;
}
@ -477,22 +484,27 @@ class RoomListStore extends Store {
room, category, this._state.lists[key], listsClone[key], lastTimestamp);
if (!pushedEntry) {
// Special case invites: they don't really have timelines and can easily get lost when
// the user has multiple pending invites. Pushing them is the least worst option.
if (listsClone[key].length === 0 || key === "im.vector.fake.invite") {
listsClone[key].push({room, category});
insertedIntoTags.push(key);
} else {
// In theory, this should never happen
console.warn(`!! Room ${room.roomId} lost: No position available`);
// This should rarely happen: _slotRoomIntoList has several checks which attempt
// to make sure that a room is not lost in the list. If we do lose the room though,
// we shouldn't throw it on the floor and forget about it. Instead, we should insert
// it somewhere. We'll insert it at the top for a couple reasons: 1) it is probably
// an important room for the user and 2) if this does happen, we'd want a bug report.
console.warn(`!! Room ${room.roomId} nearly lost: Failed to find a position`);
console.warn(`!! Inserting at position 0 in the list and flagging as inserted`);
console.warn("!! Additional info: ", {
category,
key,
upToIndex: listsClone[key].length,
expectedCount: this._state.lists[key].length,
});
listsClone[key].splice(0, 0, {room, category});
}
} else {
insertedIntoTags.push(key);
}
}
}
// Double check that we inserted the room in the right places
// Double check that we inserted the room in the right places.
// There should never be a discrepancy.
for (const targetTag of targetTags) {
let count = 0;
for (const insertedTag of insertedIntoTags) {