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Add rainfall effect (#7086)
Just got approval from product. Thanks for the little bit of extra joy :-)
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3 changed files with 145 additions and 0 deletions
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@ -18,6 +18,7 @@ import { _t, _td } from "../languageHandler";
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import { ConfettiOptions } from "./confetti";
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import { Effect } from "./effect";
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import { FireworksOptions } from "./fireworks";
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import { RainfallOptions } from "./rainfall";
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import { SnowfallOptions } from "./snowfall";
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import { SpaceInvadersOptions } from "./spaceinvaders";
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@ -50,6 +51,17 @@ export const CHAT_EFFECTS: Array<Effect<{ [key: string]: any }>> = [
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gravity: 0.05,
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},
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} as Effect<FireworksOptions>,
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{
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emojis: ['🌧️', '⛈️', '🌦️'],
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msgType: 'io.element.effect.rainfall',
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command: 'rainfall',
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description: () => _td("Sends the given message with rainfall"),
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fallbackMessage: () => _t("sends rainfall") + " 🌧️",
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options: {
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maxCount: 600,
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speed: 10,
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},
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} as Effect<RainfallOptions>,
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{
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emojis: ['❄', '🌨'],
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msgType: 'io.element.effect.snowfall',
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131
src/effects/rainfall/index.ts
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131
src/effects/rainfall/index.ts
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@ -0,0 +1,131 @@
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/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Copyright 2021 Josias Allestad
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import ICanvasEffect from '../ICanvasEffect';
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import { arrayFastClone } from "../../utils/arrays";
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export type RainfallOptions = {
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/**
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* The maximum number of raindrops to render at a given time
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*/
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maxCount: number;
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/**
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* The speed of the raindrops
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*/
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speed: number;
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};
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type Raindrop = {
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x: number;
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y: number;
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height: number;
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width: number;
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speed: number;
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};
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export const DefaultOptions: RainfallOptions = {
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maxCount: 600,
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speed: 12,
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};
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const KEY_FRAME_INTERVAL = 15;
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export default class Rainfall implements ICanvasEffect {
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private readonly options: RainfallOptions;
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constructor(options: { [key: string]: any }) {
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this.options = { ...DefaultOptions, ...options };
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}
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private context: CanvasRenderingContext2D | null = null;
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private particles: Array<Raindrop> = [];
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private lastAnimationTime: number;
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public isRunning: boolean;
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public start = async (canvas: HTMLCanvasElement, timeout = 3000) => {
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if (!canvas) {
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return;
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}
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this.context = canvas.getContext('2d');
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this.particles = [];
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const count = this.options.maxCount;
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while (this.particles.length < count) {
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this.particles.push(this.resetParticle({} as Raindrop, canvas.width, canvas.height));
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}
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this.isRunning = true;
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requestAnimationFrame(this.renderLoop);
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if (timeout) {
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window.setTimeout(this.stop, timeout);
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}
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};
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public stop = async () => {
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this.isRunning = false;
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};
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private resetParticle = (particle: Raindrop, width: number, height: number): Raindrop => {
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particle.x = Math.random() * width;
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particle.y = Math.random() * -height;
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particle.width = Math.random() * 1.5;
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particle.height = (particle.width * 15) + 4;
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particle.speed = (Math.random() * this.options.speed * 4/5) + this.options.speed;
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return particle;
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};
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private renderLoop = (): void => {
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if (!this.context || !this.context.canvas) {
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return;
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}
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if (this.particles.length === 0) {
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this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
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} else {
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const timeDelta = Date.now() - this.lastAnimationTime;
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if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) {
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// Clear the screen first
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this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
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this.lastAnimationTime = Date.now();
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this.animateAndRenderRaindrops();
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}
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requestAnimationFrame(this.renderLoop);
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}
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};
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private animateAndRenderRaindrops = (): void => {
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if (!this.context || !this.context.canvas) {
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return;
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}
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const height = this.context.canvas.height;
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for (const particle of arrayFastClone(this.particles)) {
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particle.y += particle.speed;
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this.context.save();
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this.context.beginPath();
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this.context.rect(particle.x, particle.y, particle.width, particle.height);
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this.context.fillStyle = '#5dadec'; // light blue
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this.context.fill();
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this.context.closePath();
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this.context.restore();
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// Remove dead raindrops
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const maxBounds = height * 2;
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if (particle.y > (height + maxBounds)) {
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const idx = this.particles.indexOf(particle);
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this.particles.splice(idx, 1);
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}
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}
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};
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}
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@ -915,6 +915,8 @@
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"sends confetti": "sends confetti",
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"Sends the given message with fireworks": "Sends the given message with fireworks",
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"sends fireworks": "sends fireworks",
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"Sends the given message with rainfall": "Sends the given message with rainfall",
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"sends rainfall": "sends rainfall",
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"Sends the given message with snowfall": "Sends the given message with snowfall",
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"sends snowfall": "sends snowfall",
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"Sends the given message with a space themed effect": "Sends the given message with a space themed effect",
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