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https://github.com/element-hq/element-web
synced 2024-11-26 11:15:53 +03:00
Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
commit
2357e7fe41
2 changed files with 29 additions and 67 deletions
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@ -30,13 +30,14 @@ import VectorConferenceHandler from '../../VectorConferenceHandler';
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var LeftPanel = React.createClass({
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displayName: 'LeftPanel',
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// NB. If you add props, don't forget to update
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// shouldComponentUpdate!
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propTypes: {
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collapsed: React.PropTypes.bool.isRequired,
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},
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getInitialState: function() {
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return {
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showCallElement: null,
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searchFilter: '',
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};
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},
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@ -45,26 +46,25 @@ var LeftPanel = React.createClass({
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this.focusedElement = null;
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},
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componentDidMount: function() {
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this.dispatcherRef = dis.register(this.onAction);
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},
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componentWillReceiveProps: function(newProps) {
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this._recheckCallElement(newProps.selectedRoom);
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},
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componentWillUnmount: function() {
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dis.unregister(this.dispatcherRef);
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},
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onAction: function(payload) {
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switch (payload.action) {
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// listen for call state changes to prod the render method, which
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// may hide the global CallView if the call it is tracking is dead
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case 'call_state':
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this._recheckCallElement(this.props.selectedRoom);
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break;
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shouldComponentUpdate: function(nextProps, nextState) {
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// MatrixChat will update whenever the user switches
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// rooms, but propagating this change all the way down
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// the react tree is quite slow, so we cut this off
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// here. The RoomTiles listen for the room change
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// events themselves to know when to update.
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// We just need to update if any of these things change.
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if (
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this.props.collapsed !== nextProps.collapsed ||
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this.props.opacity !== nextProps.opacity
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) {
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return true;
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}
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if (this.state.searchFilter !== nextState.searchFilter) {
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return true;
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}
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return false;
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},
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_onFocus: function(ev) {
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@ -152,74 +152,41 @@ var LeftPanel = React.createClass({
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}
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},
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_recheckCallElement: function(selectedRoomId) {
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// if we aren't viewing a room with an ongoing call, but there is an
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// active call, show the call element - we need to do this to make
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// audio/video not crap out
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var activeCall = CallHandler.getAnyActiveCall();
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var callForRoom = CallHandler.getCallForRoom(selectedRoomId);
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var showCall = (activeCall && activeCall.call_state === 'connected' && !callForRoom);
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this.setState({
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showCallElement: showCall
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});
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},
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onHideClick: function() {
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dis.dispatch({
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action: 'hide_left_panel',
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});
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},
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onCallViewClick: function() {
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var call = CallHandler.getAnyActiveCall();
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if (call) {
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dis.dispatch({
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action: 'view_room',
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room_id: call.groupRoomId || call.roomId,
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});
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}
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},
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onSearch: function(term) {
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this.setState({ searchFilter: term });
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},
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render: function() {
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var RoomList = sdk.getComponent('rooms.RoomList');
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var BottomLeftMenu = sdk.getComponent('structures.BottomLeftMenu');
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const RoomList = sdk.getComponent('rooms.RoomList');
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const BottomLeftMenu = sdk.getComponent('structures.BottomLeftMenu');
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const CallPreview = sdk.getComponent('voip.CallPreview');
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var topBox;
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let topBox;
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if (MatrixClientPeg.get().isGuest()) {
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var LoginBox = sdk.getComponent('structures.LoginBox');
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const LoginBox = sdk.getComponent('structures.LoginBox');
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topBox = <LoginBox collapsed={ this.props.collapsed }/>;
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}
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else {
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var SearchBox = sdk.getComponent('structures.SearchBox');
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} else {
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const SearchBox = sdk.getComponent('structures.SearchBox');
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topBox = <SearchBox collapsed={ this.props.collapsed } onSearch={ this.onSearch } />;
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}
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var classes = "mx_LeftPanel mx_fadable";
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let classes = "mx_LeftPanel mx_fadable";
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if (this.props.collapsed) {
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classes += " collapsed";
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}
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var callPreview;
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if (this.state.showCallElement && !this.props.collapsed) {
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var CallView = sdk.getComponent('voip.CallView');
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callPreview = (
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<CallView
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className="mx_LeftPanel_callView" showVoice={true} onClick={this.onCallViewClick}
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ConferenceHandler={VectorConferenceHandler} />
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);
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}
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return (
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<aside className={classes} style={{ opacity: this.props.opacity }}
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onKeyDown={ this._onKeyDown } onFocus={ this._onFocus } onBlur={ this._onBlur }>
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{ topBox }
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{ callPreview }
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<CallPreview ConferenceHandler={VectorConferenceHandler} />
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<RoomList
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selectedRoom={this.props.selectedRoom}
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collapsed={this.props.collapsed}
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searchFilter={this.state.searchFilter}
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ConferenceHandler={VectorConferenceHandler} />
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@ -75,9 +75,6 @@ var RoomSubList = React.createClass({
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order: React.PropTypes.string.isRequired,
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// undefined if no room is selected (eg we are showing settings)
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selectedRoom: React.PropTypes.string,
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// passed through to RoomTile and used to highlight room with `!` regardless of notifications count
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isInvite: React.PropTypes.bool,
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@ -370,7 +367,6 @@ var RoomSubList = React.createClass({
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var self = this;
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var DNDRoomTile = sdk.getComponent("rooms.DNDRoomTile");
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return this.state.sortedList.map(function(room) {
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var selected = room.roomId == self.props.selectedRoom;
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// XXX: is it evil to pass in self as a prop to RoomTile?
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return (
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<DNDRoomTile
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@ -378,7 +374,6 @@ var RoomSubList = React.createClass({
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roomSubList={ self }
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key={ room.roomId }
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collapsed={ self.props.collapsed || false}
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selected={ selected }
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unread={ Unread.doesRoomHaveUnreadMessages(room) }
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highlight={ room.getUnreadNotificationCount('highlight') > 0 || self.props.isInvite }
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isInvite={ self.props.isInvite }
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