manage permissions on whether people can actually edit name, topic, avatar etc or not

This commit is contained in:
Matthew Hodgson 2016-01-15 15:51:40 +00:00
parent 57e62bf0ba
commit 0caf5e0cdc

View file

@ -151,20 +151,53 @@ module.exports = React.createClass({
var cancel_button = null;
var save_button = null;
var settings_button = null;
// var actual_name = this.props.room.currentState.getStateEvents('m.room.name', '');
// if (actual_name) actual_name = actual_name.getContent().name;
if (this.props.editing) {
// name =
// <div className="mx_RoomHeader_nameEditing">
// <input className="mx_RoomHeader_nameInput" type="text" defaultValue={actual_name} placeholder="Name" ref="name_edit"/>
// </div>
// if (topic) topic_el = <div className="mx_RoomHeader_topic"><textarea>{ topic.getContent().topic }</textarea></div>
// calculate permissions. XXX: this should be done on mount or something, and factored out with RoomSettings
var power_levels = this.props.room.currentState.getStateEvents('m.room.power_levels', '');
var events_levels = power_levels.events || {};
var user_id = MatrixClientPeg.get().credentials.userId;
if (power_levels) {
power_levels = power_levels.getContent();
var default_user_level = parseInt(power_levels.users_default || 0);
var user_levels = power_levels.users || {};
var current_user_level = user_levels[user_id];
if (current_user_level == undefined) current_user_level = default_user_level;
} else {
var default_user_level = 0;
var user_levels = [];
var current_user_level = 0;
}
var room_avatar_level = parseInt(power_levels.state_default || 0);
if (events_levels['m.room.avatar'] !== undefined) {
room_avatar_level = events_levels['m.room.avatar'];
}
var can_set_room_avatar = current_user_level >= room_avatar_level;
var room_name_level = parseInt(power_levels.state_default || 0);
if (events_levels['m.room.name'] !== undefined) {
room_name_level = events_levels['m.room.name'];
}
var can_set_room_name = current_user_level >= room_name_level;
var room_topic_level = parseInt(power_levels.state_default || 0);
if (events_levels['m.room.topic'] !== undefined) {
room_topic_level = events_levels['m.room.topic'];
}
var can_set_room_topic = current_user_level >= room_topic_level;
var placeholderName = "Unnamed Room";
if (this.state.defaultName && this.state.defaultName !== '?') {
placeholderName += " (" + this.state.defaultName + ")";
}
save_button = <div className="mx_RoomHeader_textButton" onClick={this.props.onSaveClick}>Save</div>
cancel_button = <div className="mx_RoomHeader_cancelButton" onClick={this.props.onCancelClick}><img src="img/cancel.svg" width="18" height="18" alt="Cancel"/> </div>
}
if (can_set_room_name) {
name =
<div className="mx_RoomHeader_name">
<EditableText
@ -175,20 +208,8 @@ module.exports = React.createClass({
onValueChanged={ this.onNameChanged }
initialValue={ this.state.name }/>
</div>
topic_el =
<EditableText
className="mx_RoomHeader_topic mx_RoomHeader_editable"
placeholderClassName="mx_RoomHeader_placeholder"
placeholder="Add a topic"
blurToCancel={ false }
onValueChanged={ this.onTopicChanged }
initialValue={ this.state.topic }/>
save_button = <div className="mx_RoomHeader_textButton" onClick={this.props.onSaveClick}>Save</div>
cancel_button = <div className="mx_RoomHeader_cancelButton" onClick={this.props.onCancelClick}><img src="img/cancel.svg" width="18" height="18" alt="Cancel"/> </div>
} else {
// <EditableText label={this.props.room.name} initialValue={actual_name} placeHolder="Name" onValueChanged={this.onNameChange} />
}
else {
var searchStatus;
// don't display the search count until the search completes and
// gives us a valid (possibly zero) searchCount.
@ -204,17 +225,28 @@ module.exports = React.createClass({
<TintableSvg src="img/settings.svg" width="12" height="12"/>
</div>
</div>
}
if (can_set_room_topic) {
topic_el =
<EditableText
className="mx_RoomHeader_topic mx_RoomHeader_editable"
placeholderClassName="mx_RoomHeader_placeholder"
placeholder="Add a topic"
blurToCancel={ false }
onValueChanged={ this.onTopicChanged }
initialValue={ this.state.topic }/>
} else {
var topic = this.props.room.currentState.getStateEvents('m.room.topic', '');
if (topic) topic_el = <div className="mx_RoomHeader_topic" ref="topic" title={ topic.getContent().topic }>{ topic.getContent().topic }</div>;
}
var roomAvatar = null;
if (this.props.room) {
if (this.props.editing) {
if (can_set_room_avatar) {
roomAvatar = (
<div className="mx_RoomHeader_avatarPicker" onClick={ this.onAvatarPickerClick }>
<ChangeAvatar room={this.props.room} showUploadSection={false} width={48} height={48} />
<ChangeAvatar ref="changeAvatar" room={this.props.room} showUploadSection={false} width={48} height={48} />
<div className="mx_RoomHeader_avatarPicker_edit">
<label htmlFor="avatarInput" ref="file_label">
<img src="img/camera.svg"