Merge branch 'develop' into travis/room-list/enable

This commit is contained in:
Travis Ralston 2020-07-12 22:50:27 -06:00
commit 0908e813fb
5 changed files with 41 additions and 106 deletions

View file

@ -36,11 +36,11 @@ import RoomListStore from "../../../stores/room-list/RoomListStore2";
import { ListAlgorithm, SortAlgorithm } from "../../../stores/room-list/algorithms/models";
import { DefaultTagID, TagID } from "../../../stores/room-list/models";
import dis from "../../../dispatcher/dispatcher";
import defaultDispatcher from "../../../dispatcher/dispatcher";
import NotificationBadge from "./NotificationBadge";
import { ListNotificationState } from "../../../stores/notifications/ListNotificationState";
import AccessibleTooltipButton from "../elements/AccessibleTooltipButton";
import { Key } from "../../../Keyboard";
import defaultDispatcher from "../../../dispatcher/dispatcher";
import { ActionPayload } from "../../../dispatcher/payloads";
import { Enable, Resizable } from "re-resizable";
import { Direction } from "re-resizable/lib/resizer";
@ -130,8 +130,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
private calculateInitialHeight() {
const requestedVisibleTiles = Math.max(Math.floor(this.layout.visibleTiles), this.layout.minVisibleTiles);
const tileCount = Math.min(this.numTiles, requestedVisibleTiles);
const height = this.layout.tilesToPixelsWithPadding(tileCount, this.padding);
return height;
return this.layout.tilesToPixelsWithPadding(tileCount, this.padding);
}
private get padding() {

View file

@ -18,11 +18,6 @@ import { TagID } from "./models";
const TILE_HEIGHT_PX = 44;
// this comes from the CSS where the show more button is
// mathematically this percent of a tile when floating.
//const RESIZER_BOX_FACTOR = 0.78;
const RESIZER_BOX_FACTOR = 0;
interface ISerializedListLayout {
numTiles: number;
showPreviews: boolean;
@ -82,36 +77,12 @@ export class ListLayout {
}
public get minVisibleTiles(): number {
return 1 + RESIZER_BOX_FACTOR;
return 1;
}
public get defaultVisibleTiles(): number {
// This number is what "feels right", and mostly subject to design's opinion.
return 5 + RESIZER_BOX_FACTOR;
}
public setVisibleTilesWithin(newVal: number, maxPossible: number) {
maxPossible = maxPossible + RESIZER_BOX_FACTOR;
if (newVal > maxPossible) {
this.visibleTiles = maxPossible;
} else {
this.visibleTiles = newVal;
}
}
public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
// Only apply the padding if we're about to use maxTiles as we need to
// plan for the padding. If we're using n, the padding is already accounted
// for by the resizing stuff.
let padding = 0;
if (maxTiles < n) {
padding = possiblePadding;
}
return this.tilesToPixels(Math.min(maxTiles, n)) + padding;
}
public tilesWithResizerBoxFactor(n: number): number {
return n + RESIZER_BOX_FACTOR;
return 5;
}
public tilesWithPadding(n: number, paddingPx: number): number {

View file

@ -403,10 +403,14 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
}
public async setTagSorting(tagId: TagID, sort: SortAlgorithm) {
await this.setAndPersistTagSorting(tagId, sort);
this.updateFn.trigger();
}
private async setAndPersistTagSorting(tagId: TagID, sort: SortAlgorithm) {
await this.algorithm.setTagSorting(tagId, sort);
// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
localStorage.setItem(`mx_tagSort_${tagId}`, sort);
this.updateFn.triggerIfWillMark();
}
public getTagSorting(tagId: TagID): SortAlgorithm {
@ -442,10 +446,14 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
}
public async setListOrder(tagId: TagID, order: ListAlgorithm) {
await this.setAndPersistListOrder(tagId, order);
this.updateFn.trigger();
}
private async setAndPersistListOrder(tagId: TagID, order: ListAlgorithm) {
await this.algorithm.setListOrdering(tagId, order);
// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
localStorage.setItem(`mx_listOrder_${tagId}`, order);
this.updateFn.triggerIfWillMark();
}
public getListOrder(tagId: TagID): ListAlgorithm {
@ -493,10 +501,10 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
const listOrder = this.calculateListOrder(tag);
if (tagSort !== definedSort) {
await this.setTagSorting(tag, tagSort);
await this.setAndPersistTagSorting(tag, tagSort);
}
if (listOrder !== definedOrder) {
await this.setListOrder(tag, listOrder);
await this.setAndPersistListOrder(tag, listOrder);
}
}
}

View file

@ -19,47 +19,29 @@ import { Room } from "matrix-js-sdk/src/models/room";
import { RoomUpdateCause, TagID } from "../../models";
import { SortAlgorithm } from "../models";
import { sortRoomsWithAlgorithm } from "../tag-sorting";
import * as Unread from '../../../../Unread';
import { OrderingAlgorithm } from "./OrderingAlgorithm";
/**
* The determined category of a room.
*/
export enum Category {
/**
* The room has unread mentions within.
*/
Red = "RED",
/**
* The room has unread notifications within. Note that these are not unread
* mentions - they are simply messages which the user has asked to cause a
* badge count update or push notification.
*/
Grey = "GREY",
/**
* The room has unread messages within (grey without the badge).
*/
Bold = "BOLD",
/**
* The room has no relevant unread messages within.
*/
Idle = "IDLE",
}
import { NotificationColor } from "../../../notifications/NotificationColor";
import { RoomNotificationStateStore } from "../../../notifications/RoomNotificationStateStore";
interface ICategorizedRoomMap {
// @ts-ignore - TS wants this to be a string, but we know better
[category: Category]: Room[];
[category: NotificationColor]: Room[];
}
interface ICategoryIndex {
// @ts-ignore - TS wants this to be a string, but we know better
[category: Category]: number; // integer
[category: NotificationColor]: number; // integer
}
// Caution: changing this means you'll need to update a bunch of assumptions and
// comments! Check the usage of Category carefully to figure out what needs changing
// if you're going to change this array's order.
const CATEGORY_ORDER = [Category.Red, Category.Grey, Category.Bold, Category.Idle];
const CATEGORY_ORDER = [
NotificationColor.Red,
NotificationColor.Grey,
NotificationColor.Bold,
NotificationColor.None, // idle
];
/**
* An implementation of the "importance" algorithm for room list sorting. Where
@ -92,10 +74,10 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
// noinspection JSMethodCanBeStatic
private categorizeRooms(rooms: Room[]): ICategorizedRoomMap {
const map: ICategorizedRoomMap = {
[Category.Red]: [],
[Category.Grey]: [],
[Category.Bold]: [],
[Category.Idle]: [],
[NotificationColor.Red]: [],
[NotificationColor.Grey]: [],
[NotificationColor.Bold]: [],
[NotificationColor.None]: [],
};
for (const room of rooms) {
const category = this.getRoomCategory(room);
@ -105,25 +87,11 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
}
// noinspection JSMethodCanBeStatic
private getRoomCategory(room: Room): Category {
// Function implementation borrowed from old RoomListStore
const mentions = room.getUnreadNotificationCount('highlight') > 0;
if (mentions) {
return Category.Red;
}
let unread = room.getUnreadNotificationCount() > 0;
if (unread) {
return Category.Grey;
}
unread = Unread.doesRoomHaveUnreadMessages(room);
if (unread) {
return Category.Bold;
}
return Category.Idle;
private getRoomCategory(room: Room): NotificationColor {
// It's fine for us to call this a lot because it's cached, and we shouldn't be
// wasting anything by doing so as the store holds single references
const state = RoomNotificationStateStore.instance.getRoomState(room, this.tagId);
return state.color;
}
public async setRooms(rooms: Room[]): Promise<any> {
@ -217,7 +185,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
}
}
private async sortCategory(category: Category) {
private async sortCategory(category: NotificationColor) {
// This should be relatively quick because the room is usually inserted at the top of the
// category, and most popular sorting algorithms will deal with trying to keep the active
// room at the top/start of the category. For the few algorithms that will have to move the
@ -234,7 +202,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
}
// noinspection JSMethodCanBeStatic
private getCategoryFromIndices(index: number, indices: ICategoryIndex): Category {
private getCategoryFromIndices(index: number, indices: ICategoryIndex): NotificationColor {
for (let i = 0; i < CATEGORY_ORDER.length; i++) {
const category = CATEGORY_ORDER[i];
const isLast = i === (CATEGORY_ORDER.length - 1);
@ -250,7 +218,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
}
// noinspection JSMethodCanBeStatic
private moveRoomIndexes(nRooms: number, fromCategory: Category, toCategory: Category, indices: ICategoryIndex) {
private moveRoomIndexes(nRooms: number, fromCategory: NotificationColor, toCategory: NotificationColor, indices: ICategoryIndex) {
// We have to update the index of the category *after* the from/toCategory variables
// in order to update the indices correctly. Because the room is moving from/to those
// categories, the next category's index will change - not the category we're modifying.
@ -261,7 +229,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
this.alterCategoryPositionBy(toCategory, +nRooms, indices);
}
private alterCategoryPositionBy(category: Category, n: number, indices: ICategoryIndex) {
private alterCategoryPositionBy(category: NotificationColor, n: number, indices: ICategoryIndex) {
// Note: when we alter a category's index, we actually have to modify the ones following
// the target and not the target itself.

View file

@ -53,15 +53,4 @@ export class MarkedExecution {
this.reset(); // reset first just in case the fn() causes a trigger()
this.fn();
}
/**
* Triggers the function if a mark() call would mark it. If the function
* has already been marked this will do nothing.
*/
public triggerIfWillMark() {
if (!this.marked) {
this.mark();
this.trigger();
}
}
}