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126 lines
4.8 KiB
JavaScript
126 lines
4.8 KiB
JavaScript
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/*
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var PushRuleVectorState = require('./PushRuleVectorState');
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module.exports = {
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/**
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* Extract the keyword rules from a list of rules, and parse them
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* into a form which is useful for Vector's UI.
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*
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* Returns an object containing:
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* rules: the primary list of keyword rules
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* vectorState: a PushRuleVectorState indicating whether those rules are
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* OFF/ON/LOUD
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* externalRules: a list of other keyword rules, with states other than
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* vectorState
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*/
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parseContentRules: function(rulesets) {
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// first categorise the keyword rules in terms of their actions
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var contentRules = this._categoriseContentRules(rulesets);
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// Decide which content rules to display in Vector UI.
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// Vector displays a single global rule for a list of keywords
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// whereas Matrix has a push rule per keyword.
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// Vector can set the unique rule in ON, LOUD or OFF state.
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// Matrix has enabled/disabled plus a combination of (highlight, sound) tweaks.
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// The code below determines which set of user's content push rules can be
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// displayed by the vector UI.
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// Push rules that does not fit, ie defined by another Matrix client, ends
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// in externalRules.
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// There is priority in the determination of which set will be the displayed one.
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// The set with rules that have LOUD tweaks is the first choice. Then, the ones
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// with ON tweaks (no tweaks).
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if (contentRules.loud.length) {
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return {
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vectorState: PushRuleVectorState.LOUD,
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rules: contentRules.loud,
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externalRules: [].concat(contentRules.loud_but_disabled, contentRules.on, contentRules.on_but_disabled, contentRules.other),
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};
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}
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else if (contentRules.loud_but_disabled.length) {
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return {
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vectorState: PushRuleVectorState.OFF,
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rules: contentRules.loud_but_disabled,
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externalRules: [].concat(contentRules.on, contentRules.on_but_disabled, contentRules.other),
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};
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}
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else if (contentRules.on.length) {
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return {
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vectorState: PushRuleVectorState.ON,
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rules: contentRules.on,
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externalRules: [].concat(contentRules.on_but_disabled, contentRules.other),
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};
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}
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else if (contentRules.on_but_disabled.length) {
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return {
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vectorState: PushRuleVectorState.OFF,
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rules: contentRules.on_but_disabled,
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externalRules: contentRules.other,
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}
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} else {
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return {
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vectorState: PushRuleVectorState.ON,
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rules: [],
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externalRules: contentRules.other,
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}
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}
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},
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_categoriseContentRules: function(rulesets) {
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var contentRules = {on: [], on_but_disabled:[], loud: [], loud_but_disabled: [], other: []};
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for (var kind in rulesets.global) {
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for (var i = 0; i < Object.keys(rulesets.global[kind]).length; ++i) {
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var r = rulesets.global[kind][i];
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// check it's not a default rule
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if (r.rule_id[0] === '.' || kind !== 'content') {
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continue;
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}
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r.kind = kind; // is this needed? not sure
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switch (PushRuleVectorState.contentRuleVectorStateKind(r)) {
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case PushRuleVectorState.ON:
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if (r.enabled) {
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contentRules.on.push(r);
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}
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else {
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contentRules.on_but_disabled.push(r);
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}
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break;
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case PushRuleVectorState.LOUD:
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if (r.enabled) {
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contentRules.loud.push(r);
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}
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else {
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contentRules.loud_but_disabled.push(r);
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}
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break;
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default:
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contentRules.other.push(r);
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break;
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}
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}
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}
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return contentRules;
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},
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};
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