element-web/playwright/e2e/read-receipts/reactions-in-threads.spec.ts

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/*
Copyright 2024 New Vector Ltd.
Copyright 2023 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
/* See readme.md for tips on writing these tests. */
import { test, expect } from ".";
test.describe("Read receipts", () => {
test.describe("reactions", () => {
test.describe("in threads", () => {
test("A reaction to a threaded message does not make the room unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists and I have read it
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Reply1")]);
await util.assertUnread(room2, 1);
await util.goTo(room2);
await util.openThread("Msg1");
await util.assertRead(room2);
await util.assertReadThread("Msg1");
await util.goTo(room1);
// When someone reacts to a thread message
await util.receiveMessages(room2, [msg.reactionTo("Reply1", "🪿")]);
// Then the room remains read
await util.assertStillRead(room2);
await util.assertReadThread("Msg1");
});
test("Marking a room as read after a reaction in a thread makes it read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists with a reaction
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Reply1"),
msg.reactionTo("Reply1", "🪿"),
]);
await util.assertUnread(room2, 1);
// When I mark the room as read
await util.markAsRead(room2);
// Then it becomes read
await util.assertRead(room2);
});
test("Reacting to a thread message after marking as read does not make the room unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists and I have marked it as read
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Reply1"),
msg.reactionTo("Reply1", "🪿"),
]);
await util.assertUnread(room2, 1);
await util.markAsRead(room2);
await util.assertRead(room2);
// When someone reacts to a thread message
await util.receiveMessages(room2, [msg.reactionTo("Reply1", "🪿")]);
// Then the room remains read
await util.assertStillRead(room2);
// as does the thread
await util.assertReadThread("Msg1");
});
test("A room with a reaction to a threaded message is still unread after restart", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists and I have read it
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Reply1")]);
await util.assertUnread(room2, 1);
await util.goTo(room2);
await util.openThread("Msg1");
await util.assertRead(room2);
await util.goTo(room1);
// And someone reacted to it, which doesn't make it read
await util.receiveMessages(room2, [msg.reactionTo("Reply1", "🪿")]);
await util.assertStillRead(room2);
await util.assertReadThread("Msg1");
// When I restart
await util.saveAndReload();
// Then the room is still read
await util.assertRead(room2);
await util.assertReadThread("Msg1");
});
test("A room where all reactions in threads are read is still read after restart", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given multiple threads with reactions exist and are read
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Reply1a"),
msg.reactionTo("Reply1a", "r"),
"Msg2",
msg.threadedOff("Msg1", "Reply1b"),
msg.threadedOff("Msg2", "Reply2a"),
msg.reactionTo("Msg1", "e"),
msg.threadedOff("Msg2", "Reply2b"),
msg.reactionTo("Reply2a", "a"),
msg.reactionTo("Reply2b", "c"),
msg.reactionTo("Reply1b", "t"),
]);
await util.assertUnread(room2, 2);
await util.goTo(room2);
await util.openThread("Msg1");
await util.assertReadThread("Msg1");
await util.openThread("Msg2");
await util.assertReadThread("Msg2");
await util.assertRead(room2);
await util.goTo(room1);
// When I restart
await util.saveAndReload();
// Then the room is still read
await util.assertRead(room2);
await util.goTo(room2);
await util.assertReadThread("Msg1");
await util.assertReadThread("Msg2");
});
test("Can remove a reaction in a thread", async ({
page,
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Note: this is not strictly a read receipt test, but it checks
// for a bug we caused when we were fixing unreads, so it's
// included here. The bug is:
// https://github.com/vector-im/element-web/issues/26498
// Given a thread exists
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Reply1a")]);
await util.assertUnread(room2, 1);
// When I react to a thread message
await util.goTo(room2);
await util.openThread("Msg1");
await page.locator(".mx_ThreadPanel").getByText("Reply1a").hover();
await page.getByRole("button", { name: "React" }).click();
await page.locator(".mx_EmojiPicker_body").getByText("😀").click();
// And cancel the reaction
await page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀").click();
// Then it disappears
await expect(page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀")).not.toBeVisible();
// And I can do it all again without an error
await page.locator(".mx_ThreadPanel").getByText("Reply1a").hover();
await page.getByRole("button", { name: "React" }).click();
await page.locator(".mx_EmojiPicker_body").getByText("😀").first().click();
await page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀").click();
await expect(await page.locator(".mx_ThreadPanel").getByLabel("Mae reacted with 😀")).not.toBeVisible();
});
});
});
});