element-web/src/stores/RoomListStore.js

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/*
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Copyright 2018, 2019 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import {Store} from 'flux/utils';
import dis from '../dispatcher';
import DMRoomMap from '../utils/DMRoomMap';
import Unread from '../Unread';
import SettingsStore from "../settings/SettingsStore";
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/*
Room sorting algorithm:
* Always prefer to have red > grey > bold > idle
* The room being viewed should be sticky (not jump down to the idle list)
* When switching to a new room, sort the last sticky room to the top of the idle list.
The approach taken by the store is to generate an initial representation of all the
tagged lists (accepting that it'll take a little bit longer to calculate) and make
small changes to that over time. This results in quick changes to the room list while
also having update operations feel more like popping/pushing to a stack.
*/
const CATEGORY_RED = "red"; // Mentions in the room
const CATEGORY_GREY = "grey"; // Unread notified messages (not mentions)
const CATEGORY_BOLD = "bold"; // Unread messages (not notified, 'Mentions Only' rooms)
const CATEGORY_IDLE = "idle"; // Nothing of interest
const CATEGORY_ORDER = [CATEGORY_RED, CATEGORY_GREY, CATEGORY_BOLD, CATEGORY_IDLE];
const LIST_ORDERS = {
"m.favourite": "manual",
"im.vector.fake.invite": "recent",
"im.vector.fake.recent": "recent",
"im.vector.fake.direct": "recent",
"m.lowpriority": "recent",
"im.vector.fake.archived": "recent",
};
/**
* A class for storing application state for categorising rooms in
* the RoomList.
*/
class RoomListStore extends Store {
constructor() {
super(dis);
this._init();
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this.__onDispatch = this.__onDispatch.bind(this);
this._getManualComparator = this._getManualComparator.bind(this);
this._recentsComparator = this._recentsComparator.bind(this);
}
_init() {
// Initialise state
const defaultLists = {
"m.server_notice": [/* { room: js-sdk room, category: string } */],
"im.vector.fake.invite": [],
"m.favourite": [],
"im.vector.fake.recent": [],
"im.vector.fake.direct": [],
"m.lowpriority": [],
"im.vector.fake.archived": [],
};
this._state = {
// The rooms in these arrays are ordered according to either the
// 'recents' behaviour or 'manual' behaviour.
lists: defaultLists,
presentationLists: defaultLists, // like `lists`, but with arrays of rooms instead
ready: false,
stickyRoomId: null,
};
}
_setState(newState) {
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// If we're changing the lists, transparently change the presentation lists (which
// is given to requesting components). This dramatically simplifies our code elsewhere
// while also ensuring we don't need to update all the calling components to support
// categories.
if (newState['lists']) {
const presentationLists = {};
for (const key of Object.keys(newState['lists'])) {
presentationLists[key] = newState['lists'][key].map((e) => e.room);
}
newState['presentationLists'] = presentationLists;
}
this._state = Object.assign(this._state, newState);
this.__emitChange();
}
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__onDispatch(payload) {
const logicallyReady = this._matrixClient && this._state.ready;
switch (payload.action) {
// Initialise state after initial sync
case 'MatrixActions.sync': {
if (!(payload.prevState !== 'PREPARED' && payload.state === 'PREPARED')) {
break;
}
this._matrixClient = payload.matrixClient;
this._generateInitialRoomLists();
}
break;
case 'MatrixActions.Room.receipt': {
if (!logicallyReady) break;
// First see if the receipt event is for our own user. If it was, trigger
// a room update (we probably read the room on a different device).
const myUserId = this._matrixClient.getUserId();
for (const eventId of Object.keys(payload.event.getContent())) {
const receiptUsers = Object.keys(payload.event.getContent()[eventId]['m.read'] || {});
if (receiptUsers.includes(myUserId)) {
this._roomUpdateTriggered(payload.room.roomId);
return;
}
}
}
break;
case 'MatrixActions.Room.tags': {
if (!logicallyReady) break;
// TODO: Figure out which rooms changed in the tag and only change those.
// This is very blunt and wipes out the sticky room stuff
this._generateInitialRoomLists();
}
break;
case 'MatrixActions.Room.timeline': {
if (!logicallyReady ||
!payload.isLiveEvent ||
!payload.isLiveUnfilteredRoomTimelineEvent ||
!this._eventTriggersRecentReorder(payload.event)
) {
break;
}
this._roomUpdateTriggered(payload.event.getRoomId());
}
break;
// When an event is decrypted, it could mean we need to reorder the room
// list because we now know the type of the event.
case 'MatrixActions.Event.decrypted': {
if (!logicallyReady) break;
const roomId = payload.event.getRoomId();
// We may have decrypted an event without a roomId (e.g to_device)
if (!roomId) break;
const room = this._matrixClient.getRoom(roomId);
// We somehow decrypted an event for a room our client is unaware of
if (!room) break;
const liveTimeline = room.getLiveTimeline();
const eventTimeline = room.getTimelineForEvent(payload.event.getId());
// Either this event was not added to the live timeline (e.g. pagination)
// or it doesn't affect the ordering of the room list.
if (liveTimeline !== eventTimeline || !this._eventTriggersRecentReorder(payload.event)) {
break;
}
this._roomUpdateTriggered(roomId);
}
break;
case 'MatrixActions.accountData': {
if (!logicallyReady) break;
if (payload.event_type !== 'm.direct') break;
// TODO: Figure out which rooms changed in the direct chat and only change those.
// This is very blunt and wipes out the sticky room stuff
this._generateInitialRoomLists();
}
break;
case 'MatrixActions.Room.myMembership': {
if (!logicallyReady) break;
this._roomUpdateTriggered(payload.room.roomId);
}
break;
// This could be a new room that we've been invited to, joined or created
// we won't get a RoomMember.membership for these cases if we're not already
// a member.
case 'MatrixActions.Room': {
if (!logicallyReady) break;
this._roomUpdateTriggered(payload.room.roomId);
}
break;
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// TODO: Re-enable optimistic updates when we support dragging again
// case 'RoomListActions.tagRoom.pending': {
// if (!logicallyReady) break;
// // XXX: we only show one optimistic update at any one time.
// // Ideally we should be making a list of in-flight requests
// // that are backed by transaction IDs. Until the js-sdk
// // supports this, we're stuck with only being able to use
// // the most recent optimistic update.
// console.log("!! Optimistic tag: ", payload);
// }
// break;
// case 'RoomListActions.tagRoom.failure': {
// if (!logicallyReady) break;
// // Reset state according to js-sdk
// console.log("!! Optimistic tag failure: ", payload);
// }
// break;
case 'on_logged_out': {
// Reset state without pushing an update to the view, which generally assumes that
// the matrix client isn't `null` and so causing a re-render will cause NPEs.
this._init();
this._matrixClient = null;
}
break;
case 'view_room': {
if (!logicallyReady) break;
// Note: it is important that we set a new stickyRoomId before setting the old room
// to IDLE. If we don't, the wrong room gets counted as sticky.
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const currentStickyId = this._state.stickyRoomId;
this._setState({stickyRoomId: payload.room_id});
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if (currentStickyId) {
this._setRoomCategory(this._matrixClient.getRoom(currentStickyId), CATEGORY_IDLE);
}
}
break;
}
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}
_roomUpdateTriggered(roomId) {
const room = this._matrixClient.getRoom(roomId);
if (!room) return;
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// We don't calculate categories for sticky rooms because we have a moderate
// interest in trying to maintain the category that they were last in before
// being artificially flagged as IDLE. Also, this reduces the amount of time
// we spend in _setRoomCategory ever so slightly.
if (this._state.stickyRoomId !== room.roomId) {
const category = this._calculateCategory(room);
this._setRoomCategory(room, category);
}
}
_setRoomCategory(room, category) {
if (!room) return; // This should only happen in tests
const listsClone = {};
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const targetCategoryIndex = CATEGORY_ORDER.indexOf(category);
const targetTimestamp = this._tsOfNewestEvent(room);
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const myMembership = room.getMyMembership();
let doInsert = true;
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const targetTags = [];
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if (myMembership !== "join" && myMembership !== "invite") {
doInsert = false;
} else {
const dmRoomMap = DMRoomMap.shared();
if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
targetTags.push('im.vector.fake.direct');
} else {
targetTags.push('im.vector.fake.recent');
}
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}
// We need to update all instances of a room to ensure that they are correctly organized
// in the list. We do this by shallow-cloning the entire `lists` object using a single
// iterator. Within the loop, we also rebuild the list of rooms per tag (key) so that the
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// updated room gets slotted into the right spot. This sacrifices code clarity for not
// iterating on potentially large collections multiple times.
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let inserted = false;
for (const key of Object.keys(this._state.lists)) {
listsClone[key] = [];
let pushedEntry = false;
const hasRoom = !!this._state.lists[key].find((e) => e.room.roomId === room.roomId);
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// We track where the boundary within listsClone[key] is just in case our timestamp
// ordering fails. If we can't stick the room in at the correct place in the category
// grouping based on timestamp, we'll stick it at the top of the group which will be
// the index we track here.
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let desiredCategoryBoundaryIndex = 0;
let foundBoundary = false;
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for (const entry of this._state.lists[key]) {
// if the list is a recent list, and the room appears in this list, and we're not looking at a sticky
// room (sticky rooms have unreliable categories), try to slot the new room in
if (LIST_ORDERS[key] === 'recent' && hasRoom && entry.room.roomId !== this._state.stickyRoomId) {
const inTag = targetTags.length === 0 || targetTags.includes(key);
if (!pushedEntry && doInsert && inTag) {
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const entryTimestamp = this._tsOfNewestEvent(entry.room);
const entryCategoryIndex = CATEGORY_ORDER.indexOf(entry.category);
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// As per above, check if we're meeting that boundary we wanted to locate.
if (entryCategoryIndex >= targetCategoryIndex && !foundBoundary) {
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desiredCategoryBoundaryIndex = listsClone[key].length - 1;
foundBoundary = true;
}
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// If we've hit the top of a boundary beyond our target category, insert at the top of
// the grouping to ensure the room isn't slotted incorrectly. Otherwise, try to insert
// based on most recent timestamp.
const changedBoundary = entryCategoryIndex > targetCategoryIndex;
const currentCategory = entryCategoryIndex === targetCategoryIndex;
if (changedBoundary || (false && currentCategory && targetTimestamp >= entryTimestamp)) {
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if (changedBoundary && false) {
// If we changed a boundary, then we've gone too far - go to the top of the last
// section instead.
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listsClone[key].splice(desiredCategoryBoundaryIndex, 0, {room, category});
} else {
// If we're ordering by timestamp, just insert normally
listsClone[key].push({room, category});
}
pushedEntry = true;
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inserted = true;
}
}
// We insert our own record as needed, so don't let the old one through.
if (entry.room.roomId === room.roomId) {
continue;
}
}
// Fall through and clone the list.
listsClone[key].push(entry);
}
}
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if (!inserted) {
// There's a good chance that we just joined the room, so we need to organize it
// We also could have left it...
let tags = [];
if (doInsert) {
tags = Object.keys(room.tags);
if (tags.length === 0) {
tags = targetTags;
}
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if (tags.length === 0) {
tags.push(myMembership === 'join' ? 'im.vector.fake.recent' : 'im.vector.fake.invite');
}
} else {
tags = ['im.vector.fake.archived'];
}
for (const tag of tags) {
for (let i = 0; i < listsClone[tag].length; i++) {
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// Just find the top of our category grouping and insert it there.
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const catIdxAtPosition = CATEGORY_ORDER.indexOf(listsClone[tag][i].category);
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if (catIdxAtPosition >= targetCategoryIndex) {
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listsClone[tag].splice(i, 0, {room: room, category: category});
break;
}
}
}
}
this._setState({lists: listsClone});
}
_generateInitialRoomLists() {
const lists = {
"m.server_notice": [],
"im.vector.fake.invite": [],
"m.favourite": [],
"im.vector.fake.recent": [],
"im.vector.fake.direct": [],
"m.lowpriority": [],
"im.vector.fake.archived": [],
};
const dmRoomMap = DMRoomMap.shared();
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const isCustomTagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
this._matrixClient.getRooms().forEach((room) => {
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const myUserId = this._matrixClient.getUserId();
const membership = room.getMyMembership();
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const me = room.getMember(myUserId);
if (membership === "invite") {
lists["im.vector.fake.invite"].push({room, category: CATEGORY_RED});
} else if (membership === "join" || membership === "ban" || (me && me.isKicked())) {
// Used to split rooms via tags
let tagNames = Object.keys(room.tags);
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// ignore any m. tag names we don't know about
tagNames = tagNames.filter((t) => {
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return (isCustomTagsEnabled && !t.startsWith('m.')) || lists[t] !== undefined;
});
if (tagNames.length) {
for (let i = 0; i < tagNames.length; i++) {
const tagName = tagNames[i];
lists[tagName] = lists[tagName] || [];
// We categorize all the tagged rooms the same because we don't actually
// care about the order (it's defined elsewhere)
lists[tagName].push({room, category: CATEGORY_RED});
}
} else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
lists["im.vector.fake.direct"].push({room, category: this._calculateCategory(room)});
} else {
lists["im.vector.fake.recent"].push({room, category: this._calculateCategory(room)});
}
} else if (membership === "leave") {
lists["im.vector.fake.archived"].push({room, category: this._calculateCategory(room)});
}
});
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// We use this cache in the recents comparator because _tsOfNewestEvent can take a while. This
// cache only needs to survive the sort operation below and should not be implemented outside
// of this function, otherwise the room lists will almost certainly be out of date and wrong.
const latestEventTsCache = {}; // roomId => timestamp
Object.keys(lists).forEach((listKey) => {
let comparator;
switch (LIST_ORDERS[listKey]) {
case "recent":
comparator = (entryA, entryB) => {
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return this._recentsComparator(entryA, entryB, (room) => {
if (!room) return Number.MAX_SAFE_INTEGER; // Should only happen in tests
if (latestEventTsCache[room.roomId]) {
return latestEventTsCache[room.roomId];
}
const ts = this._tsOfNewestEvent(room);
latestEventTsCache[room.roomId] = ts;
return ts;
});
};
break;
case "manual":
default:
comparator = this._getManualComparator(listKey);
break;
}
lists[listKey].sort(comparator);
});
this._setState({
lists,
ready: true, // Ready to receive updates to ordering
});
}
_eventTriggersRecentReorder(ev) {
return ev.getTs() && (
Unread.eventTriggersUnreadCount(ev) ||
ev.getSender() === this._matrixClient.credentials.userId
);
}
_tsOfNewestEvent(room) {
// Apparently we can have rooms without timelines, at least under testing
// environments. Just return MAX_INT when this happens.
if (!room || !room.timeline) return Number.MAX_SAFE_INTEGER;
for (let i = room.timeline.length - 1; i >= 0; --i) {
const ev = room.timeline[i];
if (this._eventTriggersRecentReorder(ev)) {
return ev.getTs();
}
}
// we might only have events that don't trigger the unread indicator,
// in which case use the oldest event even if normally it wouldn't count.
// This is better than just assuming the last event was forever ago.
if (room.timeline.length && room.timeline[0].getTs()) {
return room.timeline[0].getTs();
} else {
return Number.MAX_SAFE_INTEGER;
}
}
_calculateCategory(room) {
const mentions = room.getUnreadNotificationCount("highlight") > 0;
if (mentions) return CATEGORY_RED;
let unread = room.getUnreadNotificationCount() > 0;
if (unread) return CATEGORY_GREY;
unread = Unread.doesRoomHaveUnreadMessages(room);
if (unread) return CATEGORY_BOLD;
return CATEGORY_IDLE;
}
_recentsComparator(entryA, entryB, tsOfNewestEventFn) {
const roomA = entryA.room;
const roomB = entryB.room;
const categoryA = entryA.category;
const categoryB = entryB.category;
if (categoryA !== categoryB) {
const idxA = CATEGORY_ORDER.indexOf(categoryA);
const idxB = CATEGORY_ORDER.indexOf(categoryB);
if (idxA > idxB) return 1;
if (idxA < idxB) return -1;
return 0;
}
const timestampA = tsOfNewestEventFn(roomA);
const timestampB = tsOfNewestEventFn(roomB);
return timestampB - timestampA;
}
_lexicographicalComparator(roomA, roomB) {
return roomA.name > roomB.name ? 1 : -1;
}
_getManualComparator(tagName, optimisticRequest) {
return (entryA, entryB) => {
const roomA = entryA.room;
const roomB = entryB.room;
let metaA = roomA.tags[tagName];
let metaB = roomB.tags[tagName];
if (optimisticRequest && roomA === optimisticRequest.room) metaA = optimisticRequest.metaData;
if (optimisticRequest && roomB === optimisticRequest.room) metaB = optimisticRequest.metaData;
// Make sure the room tag has an order element, if not set it to be the bottom
const a = metaA ? Number(metaA.order) : undefined;
const b = metaB ? Number(metaB.order) : undefined;
// Order undefined room tag orders to the bottom
if (a === undefined && b !== undefined) {
return 1;
} else if (a !== undefined && b === undefined) {
return -1;
}
return a === b ? this._lexicographicalComparator(roomA, roomB) : ( a > b ? 1 : -1);
};
}
getRoomLists() {
return this._state.presentationLists;
}
}
if (global.singletonRoomListStore === undefined) {
global.singletonRoomListStore = new RoomListStore();
}
export default global.singletonRoomListStore;